Difference between revisions of "Recipes and Resources (experimental)"
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== Resources == | == Resources == | ||
=== | === Changed vanilla blocks & items=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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![[Non-IC Items|Lava bucket]] | ![[Non-IC Items|Lava bucket]] | ||
![[Image:Grid_Lava_Bucket.png|64px]] | ![[Image:Grid_Lava_Bucket.png|64px]] | ||
|Only smelts 12 | |Only smelts 12 items in an [[Iron Furnace]]. | ||
|- | |- | ||
![[Non-IC Items|Redstone]] | ![[Non-IC Items|Redstone]] | ||
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!Description | !Description | ||
|- | |- | ||
![[ | ![[Rubber Tree]] | ||
![[Image:Rubber Tree.png|128px]] | ![[Image:Rubber Tree.png|128px]] | ||
|Mod-related trees which have dark yellow logs and light green leaves. Cannot be found anywhere except Swamp, Forest and Taiga biomes. They are extremely abundant in Swamp, Forest and Taiga biomes and are easy to find due to their unique "wing" on their leaf design. Their wood is special and sometimes has resin holes that may be right-clicked on with a [[Treetap]] to get [[Sticky Resin]], used in [[Rubber]] production. | |Mod-related trees which have dark yellow logs and light green leaves. Cannot be found anywhere except Swamp, Forest and Taiga biomes. They are extremely abundant in Swamp, Forest and Taiga biomes and are easy to find due to their unique "wing" on their leaf design. Their wood is special and sometimes has resin holes that may be right-clicked on with a [[Treetap]] to get [[Sticky Resin]], used in [[Rubber]] production. | ||
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![[Hot Coolant]] | ![[Hot Coolant]] | ||
![[Image:fluid_HotCoolant.png|64px]] | ![[Image:fluid_HotCoolant.png|64px]] | ||
|Made in a [[ | |Made in a [[Fluid reactor]] transferring heat from [[Uranium]] into the coolant. | ||
Used to to make [[Heat | Heat Units]] in a [[Liquid Heat Exchanger]]. | Used to to make [[Heat | Heat Units]] in a [[Liquid Heat Exchanger]]. | ||
|- | |- | ||
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![[Image:fluid_DistilledWater.png|64px]] | ![[Image:fluid_DistilledWater.png|64px]] | ||
|Made by the [[Solar Distiller]] or by putting [[Steam]] in a [[Condenser]]. Needs water and Solar Energy. | |Made by the [[Solar Distiller]] or by putting [[Steam]] in a [[Condenser]]. Needs water and Solar Energy. | ||
Used to craft [[Overclocker]] | Used to craft [[Upgrade#Overclocker Upgrade|Overclocker Upgrade]] | ||
|- | |- | ||
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!width=120px|Name | !width=120px|Name | ||
!width=256px|Recipe IC2 [[v2.X|experimental]] | !width=256px|Recipe IC2 [[v2.X|experimental]] | ||
!Description <span style="color:red;">''Crossed out text | !Description <span style="color:red;">''Crossed out text only applies to Minecraft version 1.9.4 and above''</span> | ||
|- | |- | ||
![[Tin Cable]] | ![[Tin Cable]] | ||
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|Output=Water Mill|OA=2 | |Output=Water Mill|OA=2 | ||
}} | }} | ||
Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top. | Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top. | ||
|- | |- | ||
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|Output=Windmill | |Output=Windmill | ||
}} | }} | ||
Generator which outputs 0-6 EU/t (can melt tin cable!) for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area. | Generator which outputs 0-6 EU/t (can melt tin cable!) for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area. | ||
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|Output=Semifluid Generator | |Output=Semifluid Generator | ||
}} | }} | ||
|Can burn [[Biogas]], oil and fuel (Buildcraft), biomass and ethanol (Forestry). | |Can burn [[Biogas]], oil and fuel (Buildcraft, except in Minecraft 1.11.x or 1.12.x), biomass and ethanol (Forestry). | ||
|- | |- | ||
![[Stirling Generator]] | ![[Stirling Generator]] | ||
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|Output=Kinetic Generator | |Output=Kinetic Generator | ||
}} | }} | ||
|Connects to Kinetic Wind Generator or Kinetic Steam Generator to change Kinetic Energy Units into Energy Units. | |Connects to [[Kinetic Wind Generator]] or [[Kinetic Steam Generator]] to change Kinetic Energy Units into Energy Units. | ||
|- | |- | ||
|} | |} | ||
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![[Block Cutting Machine]] | ![[Block Cutting Machine]] | ||
|{{Grid/Crafting Table | |{{Grid/Crafting Table | ||
|B1= | |B1=Electronic Circuit | ||
|B2= | |B2=Basic Machine Casing | ||
|B3=Electric Motor | |||
|Output=Block Cutting Machine | |Output=Block Cutting Machine|nobreak=y | ||
}} | }} | ||
|Cuts metal blocks into plates, faster than a metal former would roll 9 plates. | |Cuts metal blocks into plates, faster than a metal former would roll 9 plates. | ||
|- | |- | ||
![[Extractor]] | ![[Extractor]] | ||
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|- | |- | ||
|} | |} | ||
== Agriculture == | == Agriculture == | ||
{| class="wikitable" | {| class="wikitable" |
Latest revision as of 12:43, 11 August 2019
The most recent version of IC² is V2.8.<html>.
Resources[edit]
Changed vanilla blocks & items[edit]
Name | Picture | Description |
---|---|---|
Obsidian | Explosion resistance changed from 6000 to 60, this allows nuke and reactor to destroy obsidian on default power (up to 6 blocks). | |
Water | Explosion resistance changed from 500 to 30, this allows TNT and ITNT to destroy water blocks. | |
Lava | Explosion resistance changed from 500 to 30, this allows TNT and ITNT to destroy lava blocks. | |
Lava bucket | Only smelts 12 items in an Iron Furnace. | |
Redstone | Can be used as power source with electric machines, provides 500 EU per item, acts just like Single-Use Battery. | |
Cacti | Can now be burned in any furnace for 50 fuel points. | |
Sugar Cane | Can now be burned in any furnace for 50 fuel points. |
Ores[edit]
Name | Picture | Description |
---|---|---|
Copper Ore | Found on layers 10 to 70 (rate 15:10). Used most notably to make Copper Cable, Bronze and some Reactor components. | |
Tin Ore | Found on layers 0 to 40 (rate 25:6). Used most notably to make Rechargeable Batteries, Cells, Bronze and some Reactor components. | |
Lead Ore | Found on layers 0 to 65 (rate ?). Used to make Advanced RE-Batteries and Reactor Chambers. | |
Uranium Ore | Found on layers 0 to 64 (rate 20:3). Needed to run a Nuclear Reactor. |
Generation rate is number of generation attempts per chunk : number of ore generated per attempt. 20:3 means that ore will attempt to generate up to 20 times and will generate up to 3 ore per attempt, generation attempts can fail.
Overworld[edit]
Name | Picture | Description |
---|---|---|
Rubber Tree | Mod-related trees which have dark yellow logs and light green leaves. Cannot be found anywhere except Swamp, Forest and Taiga biomes. They are extremely abundant in Swamp, Forest and Taiga biomes and are easy to find due to their unique "wing" on their leaf design. Their wood is special and sometimes has resin holes that may be right-clicked on with a Treetap to get Sticky Resin, used in Rubber production.
Can be crafted into 3 jungle planks or smelted into spruce logs. Leaves can be harvested with Shears and have a 2% chance of dropping a sapling. |
World generation rate of Rubber Trees depends on biome:
Forest 2-12% chance to generate 1-6 Rubber Trees per chunk. |
Taiga 0-6% chance to generate 0-3 Rubber Trees per chunk. |
Swampland 10-30% chance to generate 5-15 Rubber Trees per chunk. |
The minimum tree height is 2, and the maximum is 8. Every log has a 25% chance of having a resin hole, with a maximum of 3 holes per tree.
Fluids[edit]
Name | Picture | Description |
---|---|---|
UU-Matter | Made by the Mass Fabricator. Needs EU and optional Scrap.
Used to replicate items by Replicator | |
Construction Foam | Made by the Canning Machine. Needs water and CF Powder.
Used to fill the CF Sprayer/CF Backpack and to make Reinforced Stone. | |
Coolant | Made by the Canning Machine using 1 bucket of water and 8 Lapis Dust or 1 bucket of Distilled Water and 1 Lapis Dust.
Used to make 10k Coolant Cells or to cool Nuclear Reactors in heat mode. | |
Hot Coolant | Made in a Fluid reactor transferring heat from Uranium into the coolant.
Used to to make Heat Units in a Liquid Heat Exchanger. | |
Pahoehoe Lava | Made by putting lava in a Liquid Heat Exchanger.
Used to make Basalt. | |
Biomass | Made by the Canning Machine. Needs water and Bio Chaff.
Used to make Biogas. | |
Biogas | Made by the Fermenter. Needs Biomass.
Used to power the Semifluid Generator or Jetpack | |
Distilled Water | Made by the Solar Distiller or by putting Steam in a Condenser. Needs water and Solar Energy.
Used to craft Overclocker Upgrade | |
Steam | Made by putting Water in a Steam Generator heated past 100°C | |
Superheated Steam | Made by putting Water in a Steam Generator heated past 374°C |
Cables[edit]
Name | Recipe IC2 experimental | Description Crossed out text only applies to Minecraft version 1.9.4 and above |
---|---|---|
Tin Cable |
|
Uninsulated tin cable Uninsulated cables cannot be painted.
|
Insulated Tin Cable | Insulated tin cable Used in crafting recipes, such as RE Batteries. | |
Copper Cable |
|
Uninsulated copper cable
|
Insulated Copper Cable | Insulated copper cable
| |
Gold Cable |
|
Uninsulated gold cable
|
Insulated Gold Cable | Double-insulated gold cable
| |
HV Cable |
|
Uninsulated HV cable
|
Insulated HV Cable | Triple-insulated HV cable | |
Glass Fibre Cable | Special glass fibre cable | |
Detector Cable | Outputs Redstone current when powered
| |
Splitter Cable | Prevents the transfer of EU while being powered by Redstone
|
EU Storage[edit]
Blocks[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
BatBox | EU storage block which stores up to 40,000 EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output. | |
CES Unit | EU storage block which stores up to 300,000 EU an accepts up to and outputs 128 EU-p (medium voltage). Accepts current from any side, expect the one with a dot, which is the output. | |
MFE Unit | EU storage block which stores up to 4,000,000 EU and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output. | |
MFS Unit | EU storage block which stores up to 40,000,000 EU and accepts up to and outputs 2048 EU-p (extreme voltage). Accepts current from any side, except the one with a dot, which is the output. |
Items[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Single-Use Battery | EU storage item which stores 1,000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot. | |
RE Battery | EU storage item which stores up to 10,000 EU and can be charged or discharged in a BatBox, CES Unit, MFE Unit or MFS Unit. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.
Empty ones can stack, but must be destacked to charge. | |
Advanced RE-Battery | EU storage item which stores up to 100,000 EU and can be charged or discharged in a CES Unit, MFE Unit or MFS Unit. | |
Energy Crystal | EU storage item which stores up to 1,000,000 EU and can only be charged or discharged in a MFE Unit or a MFS Unit. | |
Lapotron Crystal | EU storage item which stores up to 10,000,000 EU and can only be charged or discharged in a MFS Unit. | |
Electrolyzed Water Cell | Created in an Electrolyzer when the adjacent power storage (any tier) is more then 70.01% full, these cells adsorb 20k EU, but lose 1500 per energy storage tier (with minimal 1500 loss on MFS Unit) when discharged (discharged when energy storage 25% or less). |
Transformers[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
LV Transformer | Either:
| |
MV Transformer | Either:
| |
HV Transformer | Either:
| |
EV Transformer | Either:
|
Machine Components[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Refined Iron | Refined Iron is a mid-game metal. It can be made in a Blast Furnace and is used for advanced machines. | |
Universal Fluid Cell | Used in some recipes, such as the CF Sprayer recipe. | |
Machine | Base component for machines and the Quantum Leggings. | |
Advanced Machine | Base component for tier 2 and tier 3 machines. | |
Electronic Circuit | Base component for machines, smart items and the Advanced Circuit. | |
Advanced Circuit | Base component for tier 2 and tier 3 tools and machines. | |
Coil | Used to make Electric Motor and some other things. Also required inside the Electric Heat Generator in order to make it produce Heat. | |
Electric Motor | ||
Heat Conductor | Used to create Heat Generators like Electric Heat Generator | |
Crystal Memory (raw) | Used to make Crystal Memory. See the Replication tutorial for more information. | |
Crystal Memory | Used to make Pattern Storage and store scanned information. See the Replication tutorial for more information. |
Generators[edit]
EU[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Generator | Simple generator which accepts fuel (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), scrap (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 10 EU/t. If there is no destination for the current, it can store up to 4000 EU. It is also a base component for other generators. | |
Geothermal Generator | Generator which accepts lava buckets and cells and outputs 20 EU/t for a total of 10,000 EU per lava unit. It can store 2400 EU and 24 units of lava inside.
Any stored lava is lost if blocked removed. | |
Solar Panel | Generator which, when exposed to direct sunlight through its top, outputs 1.0 EU/t for a total of 13500 EU per Minecraft day. | |
Water Mill | Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top. | |
Wind Mill | Generator which outputs 0-6 EU/t (can melt tin cable!) for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area. Will break on heavy load, replacing itself with normal generator. | |
Semifluid Generator | Can burn Biogas, oil and fuel (Buildcraft, except in Minecraft 1.11.x or 1.12.x), biomass and ethanol (Forestry). | |
Stirling Generator | A Heat acceptor which turns Heat Units (hU) into EU. | |
Radioisotope Thermoelectric Generator | Uses Pellets of RTG Fuel to produce energy. Depending on the amount of fuel in the generator, it produces between 1 EU/t and 16 EU/t. The fuel pellets are not consumed after many years, making this generator a source of unlimited power. | |
Kinetic Generator | Connects to Kinetic Wind Generator or Kinetic Steam Generator to change Kinetic Energy Units into Energy Units. |
Heat[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Electric Heat Generator | Creates Heat/hU out of EU. Heat can be used for Blast Furnace | |
Solid Heat Generator | Creates Heat/hU by burning solid stuff (e.g. Coal). Heat can be used for Blast Furnace | |
Fluid Heat Generator | Creates Heat/hU by burning fluids (e.g. Fuel). Heat can be used for Blast Furnace | |
Liquid Heat Exchanger | Creates Heat/hU from specific fluids (Lava and Hot Coolant) | |
Radioisotope Heat Generator | Creates Heat/hU by using Pellets of RTG Fuel. Heat can be used for Blast Furnace |
Kinetic[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Electric Kinetic Generator | Creates Kinetic Energy/kU out of EU. Can be used for Turning Table. | |
Kinetic Wind Generator | More powerful than the standard Wind Generator, Kinetic Wind Generators use Rotors of varying types to capture the wind to turn an internal crankshaft. Requires a large, clear space in front of the machine to operate and a Kinetic Generator hooked up to convert rotation energy into EU. | |
Manual Kinetic Generator | Another source of "free" energy. Each time a player clicks on the machine it will generate a small charge of EU if hooked up to a Kinetic Generator. | |
Kinetic Steam Generator | Not to be confused with the Steam Generator, the Kinetic Steam Generator takes in Steam or super-heated steam generated from the Steam Generator to turn an internal turbine. Again, it requires not only a Kinetic Generator to actually produce EU but, also requires a means to remove excess condensation from inside the turbine chamber. |
Nuclear Reactor[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Nuclear Reactor | Complex generator whose output and total EU varies depending on the setup. Refer to Nuclear Reactor for Dummies for more info.
Needs indirect redstone current to run. | |
Reactor Chamber | Can be attached to a reactor to increase its space by 1 column, provides no bonuses, valid output and input. | |
Tiny Pile of Uranium 235 |
|
Used to craft Enriched Uranium Nuclear Fuel, Uranium 235 and can be used for something very explosive. Warning: This Item is radioactive! You need a full Hazmat Suit to transport it! |
Uranium 238 |
|
Used to craft Enriched Uranium Nuclear Fuel, MOX Nuclear Fuel and Uranium Block. Warning: This item is radioactive! You need a full Hazmat Suit to transport it! |
Enriched Uranium Nuclear Fuel | Used to craft a Uranium Cell. Warning: This item is radioactive! | |
MOX Nuclear Fuel | (MOX=Mixed oxide, see the wikipedia article for more info)
Used to craft Fuel Rod (MOX). Warning: This item is radioactive! | |
Reactor Plating | +1000 Maximum Reactor Temperature
-5% Explosion Range | |
Heat-Capacity Reactor Plating | +1700 Maximum Reactor Temperature
-1% Explosion Range | |
Containment Reactor Plating | +500 Maximum Reactor Temperature
-10% Explosion Range | |
Heat Exchanger | These will first exchange up to 12 heat with each surrounding component, and then up to 4 with the reactor itself. | |
Advanced Heat Exchanger | These transfer up to 24 heat with each surrounding component, and then up to 8 with the reactor. | |
Core Heat Exchanger | These transfer up to 72 heat with the reactor, put will not move heat to or from nearby components. These will usually be at the same percent capacity as the reactor, so they are useful as a kind of thermometer for your reactor. | |
Component Heat Exchanger | These transfer up to 36 heat with each adjacent component, but does not transfer any with the reactor itself. | |
Heat Vent | The basic vent dissipates 6 heat from itself every second. | |
Advanced Heat Vent | An improvement to a basic heat vent, this component dissipates 12 heat from itself. | |
Reactor Heat Vent | This vent moves 5 heat from the reactor vessel to itself and dissipates 5 heat every second. This has the advantage that it can function effectively anywhere in the reactor, not just next to the uranium cell. | |
Component Heat Vent | This vent dissipates 4 heat from each surrounding component. | |
Overclocked Heat Vent | This vent moves 36 heat from the reactor to itself and then dissipates 20 heat from itself. This will cause the component to overheat if steps are not taken to cool this component. | |
Neutron Reflector | These reflect neutron pulses back to the uranium cell which produced them. The neutron reflector can reflect 10,000 pulses (one complete cycle from one uranium cell). | |
Thick Neutron Reflector | The thick neutron reflector is more durable, allowing it to reflect 40,000 pulses before failure. | |
10K Cooling Cell | Holds 10,000 heat before melting. | |
30K Cooling Cell | Holds 30,000 heat before melting. | |
60K Cooling Cell | Holds 60,000 heat before melting. | |
RSH-Condensator | Holds 20,000 heat. Can be restored with redstone (10,000 each). | |
LZH-Condensator | Holds 100,000 heat. Can be restored with lapis lazuli dust (40,000 each) and redstone (5,000 each). | |
Uranium Cell | Generates 1,000,000-5,000,000 EU at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, 25% of time turns into a Near-Depleted Uranium Cell, which once recharged, turns into a fresh new cell. | |
Dual Uranium Cell | These act as if they're 2 cells in a Grid pattern. 1 Dual cell acts as 2x Uranium Cells are side-by-side. The output from a single slot used is 20EU/t because of 5EU/t per cell, as well as the +5EU/t per cell adjacent to another. | |
Quad Uranium Cell | 4 Uranium Cells forged together to only take one space in the reactor slot; Output for these are 60EU/t. These new Uranium components allow for much more compact Nuclear Reactor designs - However you still have to manage that heat produced. | |
Fuel Rod (MOX) | Much like Uranium Cell but with higher energy output on higher reactor heat. | |
Dual Fuel Rod (MOX) | These act as if they're 2 cells in a Grid pattern. 1 Dual cell acts as 2x MOX Cells are side-by-side. The output at 0 heat from a single slot used is 20EU/t because of 5EU/t per cell, as well as the +5EU/t per cell adjacent to another. | |
Quad Fuel Rod (MOX) | 4 MOX Cells forged together to only take one space in the reactor slot; Output with no heat for these are 60EU/t. These new reactor components allow for much more compact Nuclear Reactor designs - However you still have to manage that heat produced. |
Processors[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Iron Furnace | Non-electric machine, 25% faster and 125% fuel effective, can burn lava and fuel. | |
Electric Furnace | Energy-powered furnace which is 150% faster then normal and 125% fuel effective. Takes 400 EU per operation (at least 3 EU/t needed for continuous usage), up to low voltage (32 EU/t). | |
Blast Furnace | Heat powered machine used for the creation of Refined Iron. Require 1 Iron(Ingot, Ore, Crushed Ore, Purified Crushed Ore, or Dust) and 6 Compressed Air Cells per operation. Outputs 1 Refined Iron Ingot and 1 Slag. | |
Macerator | Turns ore into Crushed Ore and some other things - look for more recipes on this page. Takes 800 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t). | |
Ore Washing Plant | Turns Crushed Ore into Purified Crushed Ore, Stone Dust and a tiny pile of dust - look for more recipes on this page. Takes 8000 EU per operation (at least 16 EU/t needed for continuous usage), up to low voltage (32 EU/t). | |
Thermal Centrifuge | Turns Crushed Purified Ore into Dusts and some other things - look for more recipes on this page. Takes (?) EU per operation (at least 48 EU/t needed for continuous usage), up to medium voltage (128 EU/t). | |
Metal Former | Has 3 modes: Rolling, Extruding and Cutting. Used to craft plates, casings, cables and some other things - look for more recipes on this page. | |
Block Cutting Machine | Cuts metal blocks into plates, faster than a metal former would roll 9 plates. | |
Extractor | Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on this page. Takes 313 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t). | |
Compressor | Compresses Mixed Metal Ingots into Advanced Alloy and Plantballs into Compressed Plants and some other things - look for more recipes on this page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low voltage (32 EU/t). | |
Recycler | Has a 6% chance of turning anything inserted into it to Scrap. Takes 35 EU per operation (at least 1 EU/t needed for continuous usage), up to low voltage (32 EU/t). | |
Canning Machine | Turns food (top slot) and tin cans (bottom slot) into several canned food (see the Food List). Canned food instantly heals you 1 heart per unit. It is also used to fill fuel cans using Biofuel Cells and Coalfuel Cells, and refuel Jetpacks using those cells. Takes 35 EU per operation, up to low voltage (32 EU/t). | |
Steam Generator | Makes Steam and Superheated Steam. | |
Bottling Plant | Empties cells or other liquid containers (top slot) into tank or fills containers from tank (bottom slot). Takes 5 EU per operation, up to low voltage (32 EU/t). | |
Induction Furnace | Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it's not smelting anything, it will quickly lose heat, but the furnace can be applied a Redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium voltage (128 EU/t). | |
Mass Fabricator | Generates Matter for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding Scrap to the bottom slot. Takes up to high voltage (512 EU/t). See the Replication tutorial for more information. | |
Scanner | Used to scan items to get their Pattern. The Pattern can be saved in a Memory Crystal or a Pattern Storage next to the scanner. See the Replication tutorial for more information. | |
Replicator | Uses Uu-Liquid and energy to produce any item which pattern is in an adjacent Pattern Storage. See the Replication tutorial for more information. |
Agriculture[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Crop-Matron | The Crop-Matron will monitor nearby crop sticks and will automatically apply Fertilizer, Hydration Cells and Weed-EX as needed. | |
Crop Harvester | The Crop Harvester will monitor nearby crop sticks and automatically harvest them. A Cropnalyzer will make sure it harvests at the optimum growth stage. |
Utility[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Luminator | Produces light when powered. | |
Personal Safe | Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. | |
Trade-O-Mat | Allows a certain item to be traded by another, giving or taking from an adjacent chest or Personal Safe. Useful for SMP. See its article for a full guide on how to set one up. Does not require energy. | |
Magnetizer | Turns Iron Fences stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, bronze, nano or quantum) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low voltage (32 EU/t). | |
Electrolyzer | When placed adjacent to energy storage and filled with Water Cells, once the EU storage is 70.01% or more, starts turning the cells into Electrolyzed Water Cells, but once it's 25%, starts using up the electrolyzed cells to supply power. Speed depend on energy storage block tier. | |
Tesla Coil | When charged and applied a Redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 EU to charge, up to medium voltage (128 EU/t). | |
Teleporter | Teleports a player to another Teleporter defined by a FreqTrans once it is applied Redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high voltage (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks (MFS Unit recommended) adjacent to it. | |
Industrial TNT | Much like TNT, but with less power so as not to destroy ores or deal as much damage. It will fuse when broken. | |
Dynamite | Smaller version of Industrial TNT which can be thrown or placed. | |
Sticky Dynamite | Dynamite that will stick to a wall when thrown. | |
Rubber Trampoline | Jumping off of a height onto this rubberized sheet will cause you to bounce back up, effectively negating fall damage. The rubber trampoline must be connected on at least 2 sides to blocks on the same level as it, and must have a gap underneath, similar to a real trampoline. | |
Wool Sheet | The wool sheet allows you to fall from twice the height before taking damage (6 blocks as opposed to 3). | |
Iron Fence |
|
Iron Fences can serve as a normal fence. Iron Fences can be stacked on top of one another, and if a player approaches the resulting pole while holding the Crouch button, he will quickly slide down the pole, much faster than down a ladder, but still not fast enough to receive fall damage upon touching the ground. |
Miner[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Miner | Mines vertically by laying down Mining Pipes placed in the top-center slot, using the Mining Drill or Diamond Drill (faster but consumes more energy) in the top-left slot and scanning for ores using the OD Scanner (5x5 area) or OV Scanner (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low voltage (32 EU/t). | |
Advanced Miner | ||
Pump | When placed next to a miner and filled with empty cells, fills the cells with any liquid the miner comes across. When alone, fills an empty cell with a liquid one block directly below the pump. Takes 200 EU per operation, up to low voltage (32 EU/t). | |
Mining Pipe | Placed in the miner's top-center slot. |
Terraformer[edit]
Name | Recipe | Description |
---|---|---|
Terraformer | Alters (terraforms) nearby landscape following a Terraformer Blueprint inserted in it (by right-clicking the machine with the blueprint). Takes a unlimited amount of EU/t (just like mass fab), up to high voltage (512 EU/t). | |
Empty Blueprint | Empty Terraformer blueprint used to craft functional ones. | |
Chilling Blueprint | Simulates a Snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t. | |
Cultivation Blueprint | Simulates a Plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t. | |
Desertification Blueprint | Simulates a Desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t. | |
Flatificator Blueprint | Removes all natural blocks (except stone) above the Terraformer and fills land below the Terraformer with dirt. Takes 40 EU/t. | |
Irrigation Blueprint | Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the Terraformer. Takes 8 EU/t. |
Upgrades[edit]
Place one or more upgrades into the four right-most slots of a machine to upgrade said machine.
Name | Recipe IC2 experimental | Description |
---|---|---|
Overclocker Upgrade | Used to speed up machines at the cost of higher energy consumption. Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 60%. The effect is multiplicative. | |
Transformer Upgrade | Used to upgrade a machine's power input rate or tier. One upgrade enables a tier 1 machine to receive 128EU/t. Two upgrades enables it to receive 512EU/t and three for more than 512 EU. | |
Energy Storage Upgrade | Used to upgrade a machine's internal power storage. Each upgrade increases the storage capacity by 10,000 EU. | |
Ejector Upgrade | Used to allow a machine to automatically eject it's item output | |
Fluid Ejector Upgrade | Used to allow a machine to automatically eject it's liquid output | |
Redstone Signal Inverter Upgrade | Inverts the redstone signal a machine is receiving |
Armor[edit]
Material[edit]
Name | Recipe | Description |
---|---|---|
Bronze Helmet | Helmet with 30% more durability than iron (same durability in v2.X). | |
Bronze Chestplate | Chestplate with 30% more durability than iron (same durability in v2.X). | |
Bronze Leggings | Leggings with 30% more durability than iron (same durability in v2.X). | |
Bronze Boots | Boots with 30% more durability than iron (same durability in v2.X). |
Energy[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Nightvision Goggles | Energy-based helmet that allows the user to see in the dark (night vision). Use [ALT] + M to activate Night Vision. HAYO: Don't be an | |
Nano Helmet | Energy-based helmet which absorbs part of your damage while charged. Night Vision can be enabled using [ALT] + M. | |
Nano Body Armor | Energy-based chestplate which absorbs part of your damage while charged. | |
Nano Leggings | Energy-based leggings which absorb part of your damage while charged. | |
Nano Boots | Energy-based boots which absorb part of your damage while charged. | |
Iridium Plate | Material used to craft QuantumSuit armor. | |
Quantum Helmet | Energy-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged. | |
Quantum Body Armor | Energy-based chestplate which absorbs a lot of your damage while charged. Jetpack can be enabled using CTRL-M. | |
Quantum Leggings | Energy-based leggings which let you sprint more than 3 times faster. | |
Quantum Boots | Energy-based boots which absorb all of your fall damage while charged, and while pressing CTRL, let you jump higher. |
Utility[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Bat-Pack | Chestplate which powers your electric tools using its energy of up to 60,000 EU while you are wearing it. | |
Advanced Bat-Pack | Chestplate which powers your electric tier 2 tools using its energy of up to 600,000 EU while you are wearing it. | |
Energy-Pack | Chestplate which powers your electric tier 3 tools using its energy of up to 2,000,000 EU while you are wearing it. | |
Composite Armor | Super-durable chestplate, more than 3 times the durability of a diamond chestplate. | |
Electric Jetpack | Energy-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered Jetpack. | |
Jetpack | Fuel-powered tool that allows the player to fly while worn as a chestplate. It lasts for 90 seconds when fully charged. | |
CFPack | Chestplate that stores additional CF Pellets to automatically reload a CF Sprayer. | |
Scuba Helmet | Helmet that refills your breath bar as long as you have compressed air cells in your inventory. | |
Hazmat Suit | A chestplate that provides protection from environmental dangers such as fire, lava, Nuclear Reactors, and other effects. | |
Hazmat Suit Leggings | A pair of leggings that provide protection from environmental dangers such as fire, lava, Nuclear Reactors, and other effects. | |
Rubber Boots | Boots that reduce your fall damage. | |
Static Boots | Energy-based boots that will charge a BatPack or a LapPack while walking. | |
Solar Helmet | Energy-based helmet that will charge a BatPack or a LapPack from the sunlight. |
Tools[edit]
Material[edit]
Name | Recipe | Description |
---|---|---|
Bronze Pickaxe | Pickaxe with the same durability as iron. | |
Bronze Shovel | Shovel with the same durability as iron. | |
Bronze Axe | Axe with the same durability as iron. | |
Bronze Sword | Sword with the same durability as iron. | |
Bronze Hoe | Hoe with the same durability as iron. |
Utility[edit]
Name | Recipe IC2 experimental | Description |
---|---|---|
Forge Hammer | Used to craft Metal Plates out of ingots. | |
Treetap | Extracts Sticky Resin from rubber wood with resin holes in them upon right-clicking the wood. | |
Wrench | Removes machine with right-click (there is a small chance that a machine will be gutted and drop only machine block or generator). | |
Cutter | When left-clicked on a cable, removes one layer of insulation, dropping the rubber. When right-clicked on a cable, adds one layer of insulation, using rubber from your inventory. It is also used to make wire when used with Plates. | |
Painter | When dyed and right-clicked on a cable, paints the cable. Painted cables only connect with unpainted cables or painted cables of the same color. It cannot paint uninsulated cable, except for Glass Fibre Cable. Each dye lasts 16 uses.
Has auto-refill mode (via M key). | |
EU-Reader | Detects how many EU are passing through a cable upon right-clicking on one.
Will provide misleading readings on many cases. | |
Scaffold | Easy to place, easy to demolish platforms that also work like ladders. Try with Construction Foam.
Provides better fuel than anything, since every scaffold provides 750 EU when burned. Blacklisted in recycler. | |
Iron Scaffold | A sturdier version of the wooden scaffolding. Can now be used to make Reinforced Stone. | |
Reinforced Glass | Reinforced Glass can withstand a nuclear explosion, if you build a wall with at least 4 blocks.
Also see Reinforced Stone | |
Reinforced Stone | See Reinforced Stone page | In IC2.x, Reinforced Stone is no longer made with a crafting recipe. Rather, it is made by spraying Construction Foam from a CF Sprayer onto Iron Scaffold. When the Construction Foam hardens around the scaffold, it turns into Reinforced Stone. This can be sped up by right-clicking the Scaffold with a block of Sand. |
Reinforced Door | Reinforced Door can withstand a nuclear explosion.
Also see Reinforced Stone | |
CF Sprayer | Sprays Construction Foam. It can be recharged in a crafting table using CF pellets. | |
Lathing Tool | Is needed to use the Turning Table. | |
Wooden Turning Blank | Wooden version of the Iron Turning Blank. Can be used in the Turning Table but is useless currently. | |
Iron Turning Blank | Material to craft the Diamond Drill and the Mining Laser.
For more information see Turning Table. |
Electric[edit]
Electric tools use energy instead of durability. They need recharging when they run out of energy, but they never wear out.
Name | Recipe IC2 experimental | Description |
---|---|---|
Small Power Unit | Used to craft Electric Hoe, Electric Wrench and Electric Treetap. | |
Power Unit | Used to craft Mining Drill and Chainsaw. | |
Mining Drill | Electric pickaxe + shovel which is faster than a pickaxe and shovel. | |
Diamond Drill | Upgraded mining drill which is faster and can break obsidian at a faster speed. | |
Iridium Drill | Upgraded mining drill which is faster and can break obsidian at a faster speed. | |
Chainsaw | More efficient electric axe with the plus of being an effective mob stopper. Since 1.70, the Chainsaw now also works as shears. Just right-click on a sheep. The same goes with grass or anything else you could shear with normal shears.... Cheers. | |
Electric Wrench | Like a Wrench, right-clicking on a machine with an electric wrench removes it. Post 1.46v, electric wrench's toggle ability has a 100% chance to remove the machine. Tool is toggled by holding the "M" key and right clicking. | |
Nano Saber | Sword that deals 20 damage when charged. | |
Electric Treetap | Treetap which uses EU. | |
Mining Laser | Multipurpose laser which instantly breaks blocks. | |
Electric Hoe | Hoe which uses EU. | |
OD Scanner | The OD Scanner (Ore Density Scanner) is a tool that helps the player determine a relative amount of valuable resources. The OD Scanner can also be inserted into a Miner to give it a mining area of 5x5. | |
OV Scanner | The OV Scanner (Ore Value Scanner) is the improved version of the OD Scanner. This device not only calculates how much ore there is in the scanned area, but outputs its value based on how valuable the ores are. The OV Scanner can also be inserted into a Miner to increase the Miner's mining area from 5x5 to 9x9. |
Agriculture[edit]
IC2 adds new capabilities in the field of agriculture as well.
Name | Recipe IC2 experimental | Description |
---|---|---|
Crops | Necessary for using the IC2 agriculture system. | |
Cropnalyzer | Used to scan seed bags to identify the properties of the plant, such as the plant type, its tier, and its growth, gain, and resistance ratings. | |
Fertilizer | Used to speed up the growth of plants. Bonemeal by itself does not work on IC2 plants. |