Solar Panel
Solar Panel | |
---|---|
Properties | |
Type | Generator |
Tool |
|
Stackable | Yes (64)
|
Energy Consumption
| |
EU Storage | 0 EU |
EU Production | 1 EU/t |
Technical Details | |
UU Cost | {{{uu_cost}}} |
First appearance | ? |
ID | IC2:{{{id}}} |
| |
Solar Panels are generators that utilize the energy of the Sun to generate EU and thus require an unobstructed view of the sky (you can place glass over it). This means that they cannot work underground, in the Nether, nor the End. They also don't work at night.
The addition of electronic circuits in their latest design has done some strange things. Now that they have awareness, they have all decided (union rules, nothing we can do) that they won't work as hard if the weather is bad.
Recipe[edit]
Ingredients
- 3 x Coal Dust
- 3 x Glass
- 2 x Electronic Circuits
- 1 x Generator
Produces: 1 x Solar Panel
See: Crafting Guide
Usage[edit]
Solar Panels output power at a rate of 1 EU/t during daylight hours (from 6:20 to 17:45). Power will output to any side except the top. Inclement weather (i.e., storms) affects energy production.
Solar Panels can also be crafted into the Solar Helmet, which can automatically recharge whatever electronic chestplate you're wearing while in direct daylight! HAYO!
Energy[edit]
EU | |
---|---|
Input | Sunlight |
Output | 1 EU/t (13050 EU/day) |
Storage | 0 EU |
Solar Flowers[edit]
Due to the relative weakness of power generation, Solar Panels are often assembled into so-called Solar Flowers (when using Copper Cable), whereby as many Solar Panels as possible are connected to a BatBox using cable lengths of four segments or less. These constructions provide the benefit of compact and relatively cheap Solar Panel arrangements without energy losses. This was the most efficient design that existed in IC1 and earlier versions of IC2. The addition of Tin Cable, which allows micro currents to be carried 40 blocks, has made other arrangements equally feasible. Now, arrangements using a combination of tin and copper cables can provide superior efficiency, and don't require such intricate planning.
Bugs[edit]
- Solar Panels are bugged with the WorldEdit stack command, they will appear pointing north, therefore not working yet it is just a visual glitch and the solar panels will continue to work! HAYO!
Interaction with other mods[edit]
- GregTech has a configuration by default to nerf the recipe of the Solar Panel. The new recipe with that feature turned on is:
The first row are glass panes, and the second row (excluding the middle) are Silicon Plates.
- There is an add-on named Advanced Solar Panels that introduces 3 new solar panels (Advanced, Hybrid and Ultimate Hybrid), each an upgrade from the last.
- There is another add-on called CompactSolars that also introduces 3 solar "arrays", which are combinations of many solar panels (LV --> 8 solars, MV --> 64 solars, HV --> 512 solars).
History[edit]
Version | Changes |
---|---|
Industrial Craft² | |
1.337 | Solar Panels will not generate as much energy during rain and thunderstorms. The solar panel recipe was changed to the current recipe from this: |
For server owners[edit]
- If you think Solar Panels are unbalanced, you can change their power rating using this line in your configuration files:
I:energyGeneratorSolar=100
and change it to any number you want (100 = 1 EU/t).
On modpack servers, go to IC2.ini and search for [balance / energy / generator]. You can change the value there. The I:energyGeneratorSolar line won't work. Value = EU/t
HAYO[edit]
Ah, the technology of Future! Solar Panels are the futuristic and 100% clean alternative to gather energy. They don't even use any kind of fuel but the sun, seriously!
You can just place them somewhere in sunlight, put a battery in and be happy.
As fair salesmen, we feel responsible to tell you that charging up RE Batteries by Solar Panels may take some time. This is not because of the low efficiency of the Solar Panels, but because our RE Batteries are so frikkin' awesome, they just need a long time to charge. HAYO!