Difference between revisions of "Recipes and Resources"
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|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output. | |[[EU]] storage block which stores up to 40,000 ( [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output. | ||
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![[MFE Unit]] | ![[MFE Unit]] | ||
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|[[EU]] storage block which stores up to 10,000,000 (up to 40,000,000 EU in experimental builds) [[EU]] and accepts up to and outputs 512 EU/t (2048 EU-p in experimental builds) (high voltage). Accepts current from any side, except the one with a dot, which is the output. | |[[EU]] storage block which stores up to 10,000,000 (up to 40,000,000 EU in experimental builds) [[EU]] and accepts up to and outputs 512 EU/t (2048 EU-p in experimental builds) (high voltage). Accepts current from any side, except the one with a dot, which is the output. | ||
|- | |- | ||
| | ![[CESU Unit (experimental builds only!]] | ||
|[[EU]] storage block which stores up to 300,000 EU an accepts up to and outputs 128 EU-p (low voltage). Accepts current from any side, expect the one with a dot, which is the output. | |||
Revision as of 20:37, 22 November 2013
This is a list of recipes and resources found in IndustrialCraft².
Source(s): Recipes and Resources
Resources[edit]
Vanilla blocks changed[edit]
Name | Picture | Description |
---|---|---|
Obsidian | Explosion resistance changed from 6000 to 60, this allows nuke and reactor to destroy obsidian on default power(up to 6 blocks). | |
Water | Explosion resistance changed from 500 to 30, this allows TNT and ITNT to destroy water blocks. | |
Lava | Explosion resistance changed from 500 to 30, this allows TNT and ITNT to destroy lava blocks. | |
Lava bucket | Only smelts 12 blocks in an iron furnace. | |
Redstone | Can be used as power source with electric machines, provide 500 EU per item, act just like Single-Use Battery. | |
Cacti | Can now be burned in any furnace for 50 fuel points. | |
Sugar Cane | Can now be burned in any furnace for 50 fuel points. |
Source(s): Recipes and Resources
Ores[edit]
Name | Picture | Description |
---|---|---|
Copper Ore | Found on layers 10 to 70(rate 15:10). Used most notably to make Copper Cable, Bronze and DCP. | |
Tin Ore | Found on layers 0 to 40(rate 25:6). Used most notably to make Rechargeable Batteries and cells. Dust used for reactor components crafting. | |
Lead Ore | (Experimental builds only). | |
Uranium Ore | Found on layers 0 to 64(rate 20:3). Used to make Refined Uranium. |
Generation rate is number of generation attempts per chunk : number of ore generated per attempt. 20:3 means that ore will attempt to generate up to 20 times and will generate up to 3 ore per attempt, generation attempts can fail.
Source(s): Recipes and Resources
Overworld[edit]
Name | Picture | Description |
---|---|---|
Rubber Tree | Mod relates trees which have dark yellow logs and light green leaves. Cannot be found anywhere except Swamp, Forest and Taiga biomes. They are extremely abundant in Swamp, Forest and Taiga biomes and are easy to find through their unique "wing" on their leaf design. Their wood is special and sometimes has resin holes thet may be right clicked on with a Treetap to get Sticky Resin, used in Rubber production.
Can be crafted into 3 jungle planks or smelted into spruce log. Leaves cannot be harvested and have 2% chance of dropping a sapling. |
World generation rate of Rubber Trees depends on biome:
Forest 2-12% chance to generate 1-6 Rubber Trees per chunk. | |
Taiga 0-6% chance to generate 0-3 Rubber Trees per chunk. | Swampland 10-30% chance to generate 5-15 Rubber Trees per chunk. |
Minimal tree height is 2 max is 8. Every log has a 25% chance of having a resin hole, max 3 holes per tree.
Source(s): Recipes and Resources
Cables[edit]
Name | Recipe | Description |
---|---|---|
Tin Cable | Special uninsulated tin cable which handles up to 5 EU/t (ultra-low voltage) (up to 32 EU-p on experimental builds) have 0.025 loss per block.
Uninsulated cables cannot be painted. Uninsulated cables deal 1 point of damage per 64 EU current rowned down. Most effective tool for cables removal is chainsaw. Used in crafting recipes. | |
Insulated Tin Cable | Insulated tin cable which handles up to 32 EU-p (low voltage) have 0.025 loss per block (Don't know if loss per block information is correct).
Added in Experimental Build of IC2. Used in crafting recipes, such as RE-Battery. | |
Copper Cable | Uninsulated copper cable which handles up to 32 EU/t (low voltage) (up to 128 EU-p on experimental builds).
EU loss rate is 0.29 | |
Insulated Copper Cable | Insulated copper cable which handles up to 32 EU/t (low voltage) (up to 128 EU-p on experimental builds). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of Rubber (shapeless) in a crafting table.
EU loss rate is 0.21 | |
Gold Cable | Uninsulated gold cable which handles up to 128 EU/t (up to 512 EU-p on experimental builds) (medium voltage).
EU loss rate is 0.5 | |
Single-Insulated Gold Cable | Single-insulated gold cable which handles up to 128 EU/t (up to 512 EU-p on experimental builds) (medium voltage).
EU loss rate is 0.4501 | |
Double-Insulated Gold Cable | Double-insulated gold cable which handles up to 128 EU/t (up to 512 EU-p on experimental builds) (medium voltage).
EU loss rate is 0.402 | |
HV Cable | Uninsulated HV cable which handles up to 512 EU/t (up to 2048 EU-p on experimental builds) (high voltage) and 2048 EU/t (extreme voltage).
EU loss rate is 1.0 | |
Single-Insulated HV Cable | Single-insulated HV cable which handles up to 512 EU/t (up to 2048 EU-p on experimental builds) (high voltage) and 2048 EU/t (extreme voltage).
EU loss rate is 0.949 | |
Double-Insulated HV Cable | Double-insulated HV cable which handles up to 512 EU/t (up to 2048 EU-p on experimental builds) (high voltage) and 2048 EU/t (extreme voltage).
EU loss rate is 0.9 | |
Triple-Insulated HV Cable | Triple-insulated HV cable which handles up to 512 EU/t (up to 2048 EU-p on experimental builds) (high voltage) and 2048 EU/t (extreme voltage).
EU loss rate is 0.8 Although in-game it currently lists "4xInsulated", that is incorrect as you are adding a layer of insulation each time, not doubling the insulation each time. It is actually "3xIns" and should get renamed eventually in some future patch. | |
Glass Fibre Cable | Special glass fibre cable which handles up to 512 EU/t (up to 8192 EU-p on experimental builds) (high voltage). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 40 blocks (0.025 EU per block). | |
Detector Cable | Outputs Redstone current when powered, support up to 512 EU flow (up to 8192 EU-p on experimental builds) (cannot be placed on HV lines).
EU loss rate is 0.5 (Since v1.62 this is no longer a viable cable option to replace glass fibre!) | |
Splitter Cable | Prevents the transfer of EU while being powered by Redstone, support up to 512 EU flow (up to 8192 EU-p on experimental builds).
EU loss rate is 0.025 |
Source(s): Recipes and Resources
EU Storage[edit]
Blocks[edit]
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BatBox | EU storage block which stores up to 40,000 ( EU and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MFE Unit | EU storage block which stores up to 600,000 (up to 4,000,000 EU in experimental builds) EU and accepts up to and outputs 128 EU/t (up to 500 EU-p in experimental builds) (medium voltage). Accepts current from any side, except the one with a dot, which is the output. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MFS Unit | EU storage block which stores up to 10,000,000 (up to 40,000,000 EU in experimental builds) EU and accepts up to and outputs 512 EU/t (2048 EU-p in experimental builds) (high voltage). Accepts current from any side, except the one with a dot, which is the output. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CESU Unit (experimental builds only! | EU storage block which stores up to 300,000 EU an accepts up to and outputs 128 EU-p (low voltage). Accepts current from any side, expect the one with a dot, which is the output.
Items[edit]
Transformers[edit]
Machine Components[edit]
Generators[edit]
Nuclear Reactor[edit]
Processors[edit]
Utility[edit]
Miner[edit]
Terraformer[edit]
Upgrades[edit]Place one or more upgrades into the four right-most slots of a machine to upgrade said machine.
Armor[edit]Material[edit]
Energy[edit]
Utility[edit]
Tools[edit]Material[edit]
Utility[edit]
Electric[edit]Electric tools use energy instead of durability. They need recharging when they run out of energy, but they never wear out.
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