Difference between revisions of "Teleporter"

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This
This is the '''FUTURE!'''


is
Who needs Minecarts, long walkways or a speedy Quantum Suit, if you can harness the ultimate technology of TELEPORTING right to wherever you want?


the
Teleporters are highly-complex, super-modern pieces of extremely-hayoish-awesome technology, capable of teleporting an infinite number of objects, excluding solid matter in form of blocks, to another teleporter.


'''FUTURE!'''
However, we recommend buying a whole bunch of our sweet and cheap generator products, otherwise you WILL not be able to power the teleporters sufficiently:


Who needs Minecarts, long walkways or a speedy Quantum Suit, if you can harness the ultimate technology of TELEPORTING right to wherever you want?


Teleporters are highly-complex, super-modern pieces of extremely-hayoish-awesome technology, capable of teleporting an infinite number of objects, excluding solid matter in form of blocks, towards another teleporter.
== Usage: ==
1. Place the teleporter next to a power storage unit like an [[MFSU]], or a couple.
 
2. Using a [[FreqTrans]] link the teleporter to another
 
3. Wire redstone to the teleporter.
 
4. Activate the redstone.
 
If you have enough power in the surrounding storage units the power will be magically drained and you will be instantly teleported to your destination.
 
 
== Linking teleporters ==
If only I had a teleporter to test this on >.>
 
 
== Power Costs: ==
'''Cost to teleport an Animal:''' Distance * 100
 
'''Cost to teleport a Mob:''' Distance * 500
 
'''Cost to teleport a Player:''' Distance * (1000 + Inventory + Armor)
 
Inventory: ''For each non empty slot add (100 * Current stack size) / Max stack size''
 
Armor: ''For each equipped armor add 100.''
 


However, we recommend buying a whole bunch of our sweet and cheap generator products, otherwise you WILL not be able to power the teleporters sufficiently:
'''Example:'''


Due to the complexity of demolecularisation (and especially remolecularisation), a teleporter needs an charge of 3.000.000EU (yes, THREE MILLION) to perform the teleport.
Teleporting a player with only chest armor, boots, 64 cobblestone and 20 dirt for 15 distance.


Wire in a steady supply of energy from below (Seriously, just do!) and it will eventually fill up. Then you just need to step on it and activate a redstone trigger to the block itself or the block below and VOILA, you're off to...
Base cost:'' 1000''


Now, where to?
Inventory cost:'' Cobblestone(100 * 64/64) + Dirt(100 * 20/64) = 131.25''


To designate a target teleporter you will need the mysterious [[FreqTrans]] device mentioned above:
Armor cost: ''Chest(100) + Boots(100)''


First, RIGHT-click a teleporter to store it's frequency on the device. Then LEFT-click the teleporter and the target teleporter to link both devices.
Player weight:'' 1000 + 131.25 + 200 = 1331.25''


Take note, that reassigning frequencies or breaking any of the machines will naturally cut off that link and set one or both teleporters to stand-by.
Total: ''1331.25 * 15 (Distance) = 19,968.75 EU''


The link is Two-Way, if you get enough power on the one side, you can teleport over to the other side. The stored energy is OF COURSE not stored in BOTH teleporters, but separately in each of them.




<small>(NOTE: Teleporters REQUIRE the fd-class file included in the minecraft-folder of the download. I've previously stated that this file is not actually needed for SSP. From now on you can still override it, but it's necessary to save Teleporter Links upon saving maps.<br/>
== Other Notes: ==
NOTE: There is currently a lighting issue with the Teleporter, bear with it for the time being, gonna fix it soon.)</small>
Teleporters can explode if you leave and reload a world without quitting minecraft.





Revision as of 14:51, 13 September 2011

Teleporter
Teleporter.png
Grid Teleporter.png
Properties
Type Block




Stackable Yes (64)






Technical Details
UU Cost {{{uu_cost}}}
First appearance ?
ID IC2:{{{id}}}


This is the FUTURE!

Who needs Minecarts, long walkways or a speedy Quantum Suit, if you can harness the ultimate technology of TELEPORTING right to wherever you want?

Teleporters are highly-complex, super-modern pieces of extremely-hayoish-awesome technology, capable of teleporting an infinite number of objects, excluding solid matter in form of blocks, to another teleporter.

However, we recommend buying a whole bunch of our sweet and cheap generator products, otherwise you WILL not be able to power the teleporters sufficiently:


Usage:[edit]

1. Place the teleporter next to a power storage unit like an MFSU, or a couple.

2. Using a FreqTrans link the teleporter to another

3. Wire redstone to the teleporter.

4. Activate the redstone.

If you have enough power in the surrounding storage units the power will be magically drained and you will be instantly teleported to your destination.


Linking teleporters[edit]

If only I had a teleporter to test this on >.>


Power Costs:[edit]

Cost to teleport an Animal: Distance * 100

Cost to teleport a Mob: Distance * 500

Cost to teleport a Player: Distance * (1000 + Inventory + Armor)

Inventory: For each non empty slot add (100 * Current stack size) / Max stack size

Armor: For each equipped armor add 100.


Example:

Teleporting a player with only chest armor, boots, 64 cobblestone and 20 dirt for 15 distance.

Base cost: 1000

Inventory cost: Cobblestone(100 * 64/64) + Dirt(100 * 20/64) = 131.25

Armor cost: Chest(100) + Boots(100)

Player weight: 1000 + 131.25 + 200 = 1331.25

Total: 1331.25 * 15 (Distance) = 19,968.75 EU


Other Notes:[edit]

Teleporters can explode if you leave and reload a world without quitting minecraft.


Recipe[edit]


Grid Electronic Circuit.png
Grid Electronic Circuit.png
Grid FreqTrans.png
Grid Advanced Machine.png
Grid MFS Unit.png


Grid Electronic Circuit.png
Grid Electronic Circuit.png
Grid Teleporter.png