Talk:Teleporter

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Does high count for the Distance?

I imagine so. --Trifler 13:09, 24 November 2011 (CET)


As of 1.15, there seem to be some pretty major bugs regarding teleporters. Either that or a lot of not disclosed information regarding their functioning. For example, when holding a cleared (empty) Freq Xmitter, then right clicking on an unlinked teleporter, then right clicking on another unlinked teleporter, does not always link the two, nor produce the message you get when you do successfully link two. Sometimes this does work, but there are numerous reproducible scenarios (I can provide map/video/further description if need be) where it does not work. --RedstoneCowboy

1.337[edit]

As of 1.337, Alblaka apparently changed the formula for teleportation cost: "Teleporting costs are now slightly less influenced by range.". This suggests the formulæ on this page are wrong.

According to Player, in this thread http://forum.industrial-craft.net/index.php?page=Thread&postID=21348&highlight=teleporter#post21348 "The energy consumption has been changed to weight * (distance + 10)^0.7 * 5 in version 1.3x. "

Powering[edit]

Says, "Teleporters can teleport players that are standing one block above the teleporter. This makes it possible to place a storage device on all 6 sides. It also makes it possible to camouflage teleporters under the ground." While this may be true, it seems that it's not useful to place 6 power sources as you need a face open to activate the teleporter. Am I wrong? Ouroborus 15:36, 1 March 2012 (CET)

One-Way Teleporters[edit]

I noticed that if you link Teleporters A and B, then link A to C, B will still be connected to A one-way. I find this convenient, but it might be a bug. Should some instructions go on the page?