|UU Cost||Can't be replicated|
|First appearance||IC2 v.0.9.0 (for Minecraft Beta 1.7.3)|
NanoSuit Boots are the electrical variant of Diamond Boots. They provide 3 Chestplates / 3 Armor Points / 24%? damage reduction. It is also a Tier-3 Item. The boots will use 5,000 EU per half heart of damage absorbed. Additionally, they provide a small amount of protection from fall damage at a slight energy cost (see below).
To recharge, place into the top slot of a MFE or an MFSU and supply up to 1 000 000 EU. You can also leave the boots on your hotbar while you use a charged Energy Crystal. Since the NanoSuit is made using Nano-Technology (Tier 3), it cannot be recharged in Standard-Technology (Tier 1 & 2) devices such as a BatBox or CESU.
A pair of NanoSuit Boots negates fall damage at the following costs:
- 0 EU for 4 blocks or lower fall, dealing 0 damage.
- (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.
- (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.
Why use Crystals in armor?
For Energy storage of course!
Didn't we tell you already, the Nanosuit runs on ENERGY and takes most of its protective ability from an ENERGY SHIELD! HAYO!
|0.90||Beta 1.7.3||NanoSuit Boots are re-released|
|1.1||QuantumSuit pieces now require NanoSuit pieces to craft.|
|1.2.5||NanoSuit Boots partially absorb fall damage similarly to Rubber Boots|
|1.3.2||Energy costs of the NanoSuit and QuantumSuit are increased|
|1.4.5||Energy cost of the NanoSuit is reduced|
|1.4.5||Around Halloween (31 October), zombies wearing NanoSuits may appear.|