Difference between revisions of "Teleporter"
(Changed links from "Cable" to "Insulated Copper Cable") |
(Specified that a Teleporter must be directly adjacent. Fixed some grammar. Fixed some links.) |
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== Usage: == | == Usage: == | ||
1. Place the | 1. Place the Teleporter directly adjacent to a power storage unit such as an [[MFS Unit]], or even a couple. | ||
2. | 2. Use a [[FreqTrans]] to link one Teleporter to another. | ||
3. Wire | 3. Wire Redstone to the Teleporter. | ||
4. Activate the | 4. Activate the Redstone. | ||
If you have enough power in | If you have enough power in contiguous [[MFS Unit|storage units]], the power will be drained and you will be instantly teleported to the connected teleporter. | ||
Line 38: | Line 38: | ||
== Power Costs: == | == Power Costs: == | ||
The power used by the | The power used by the Teleporter depends on '''A)''' What is being teleported and '''B)''' How far it is going. | ||
Below is ''(Hopefully)'' the formula's for teleportation costs. | Below is ''(Hopefully)'' the formula's for teleportation costs. | ||
Line 68: | Line 68: | ||
Total: ''1331.25 * 15 (Distance) = 19,968.75 EU'' | Total: ''1331.25 * 15 (Distance) = 19,968.75 EU'' | ||
As you can see, the power requirements easily exceed even [[HV Cable]], which is why a cable connection is insufficient. Although, an HV Cable might be sufficient for teleporting animals short distances (untested). | |||
== Other Notes: == | == Other Notes: == | ||
Teleporters can explode if you leave and reload a world without quitting | Teleporters can explode if you leave and reload a world without quitting Minecraft. | ||
Revision as of 12:07, 24 November 2011
Teleporter | |
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Properties | |
Type | Block
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Stackable | Yes (64)
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Technical Details | |
UU Cost | {{{uu_cost}}} |
First appearance | ? |
ID | IC2:{{{id}}} |
| |
This is the FUTURE!
Who needs Minecarts, long walkways or a speedy Quantum Suit, if you can harness the ultimate technology of TELEPORTING right to wherever you want?
Teleporters are highly-complex, super-modern pieces of extremely-hayoish-awesome technology, capable of teleporting an infinite number of objects, excluding solid matter in form of blocks, to another teleporter.
However, we recommend buying a whole bunch of our sweet and cheap generator products, otherwise you WILL not be able to power the teleporters sufficiently:
Usage:[edit]
1. Place the Teleporter directly adjacent to a power storage unit such as an MFS Unit, or even a couple.
2. Use a FreqTrans to link one Teleporter to another.
3. Wire Redstone to the Teleporter.
4. Activate the Redstone.
If you have enough power in contiguous storage units, the power will be drained and you will be instantly teleported to the connected teleporter.
Linking teleporters[edit]
Linking teleporters is as easy as 1,2,3
- while holding a FreqTrans right-click on the first teleporter.
- repeat for the second teleporter.
- GO TELEPORTING. HEYO!
Power Costs:[edit]
The power used by the Teleporter depends on A) What is being teleported and B) How far it is going.
Below is (Hopefully) the formula's for teleportation costs.
Cost to teleport an Animal: Distance * 100
Cost to teleport a Mob: Distance * 500
Cost to teleport a Player: Distance * (1000 + Inventory + Armor)
Inventory: For each non empty slot add (100 * Current stack size) / Max stack size
Armor: For each equipped armor add 100.
Example:
Teleporting a player with only chest armor, boots, 64 cobblestone and 20 dirt for 15 distance.
Base cost: 1000
Inventory cost: Cobblestone(100 * 64/64) + Dirt(100 * 20/64) = 131.25
Armor cost: Chest(100) + Boots(100)
Player weight: 1000 + 131.25 + 200 = 1331.25
Total: 1331.25 * 15 (Distance) = 19,968.75 EU
As you can see, the power requirements easily exceed even HV Cable, which is why a cable connection is insufficient. Although, an HV Cable might be sufficient for teleporting animals short distances (untested).
Other Notes:[edit]
Teleporters can explode if you leave and reload a world without quitting Minecraft.
Recipe[edit]
|