Difference between revisions of "Recipes and Resources"

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This is a list of recipes and resources found in IndustrialCraft².
Here you can find all resources that are added by IC² and you will find the most important recipes.


== Resources ==
=== Ores ===
{| class="wikitable"
|-
!width=120px|Name
!Picture
!Description
|-
![[Copper Ore]]
![[Image:Copper Ore.png|64px]]
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].
|-
![[Tin Ore]]
![[Image:Tin Ore.png|64px]]
|Found on layers 0 to 40. Used most notably to make [[Empty Cell|cells]].
|-
![[Uranium Ore]]
![[Image:Uranium Ore.png|64px]]
|Found on layers 0 to 63. Used to make [[Refined Uranium]].
|-
|}


=== Overworld ===
'''If you're using the [[v2.X|Experimental Builds]] of IC² for Minecraft 1.6.4+ then click on this link:'''
{| class="wikitable"
|-
!width=120px|Name
!Picture
!Description
|-
!Rubber Tree
![[Image:Rubber Tree.png|128px]]
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique "wing" on their leaf design. Their wood is special and may be right-clicked with a treetap to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.
|-
|}


== Cables ==
[[Recipes and Resources (experimental)]]
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Tin Cable]]
|{{Grid/Crafting Table
|A2=Tin|B2=Tin|C2=Tin
|Output=Tin Cable|OA=9
}}
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low [[EU|voltage]]) and has very small loss, but can't be insulated (beware of shock) and thus can't be painted.
|-
![[Copper Cable]]
|{{Grid/Crafting Table
|A2=Copper|B2=Copper|C2=Copper
|Output=Copper Cable|OA=6
}}
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).
|-
![[Copper Cable|Insulated Copper Cable]]
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Rubber
|A2=Copper|B2=Copper|C2=Copper
|A3=Rubber|B3=Rubber|C3=Rubber
|Output=Insulated Copper Cable|OA=6
}}
{{Grid/Crafting Table
|A1=Rubber|B1=Copper Cable
|Output=Insulated Copper Cable
}}
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.
|-
![[Gold Cable]]
|{{Grid/Crafting Table
|A2=Gold|B2=Gold|C2=Gold
|Output=Gold Cable|OA=12
}}
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).
|-
![[Gold Cable|Single-Insulated Gold Cable]]
|{{Grid/Crafting Table
|B1=Rubber
|A2=Rubber|B2=Gold|C2=Rubber
|B3=Rubber
|Output=Insulated Gold Cable|OA=4
}}
{{Grid/Crafting Table
|A1=Rubber|B1=Gold Cable
|Output=Insulated Gold Cable
}}
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.
|-
![[Gold Cable|Double-Insulated Gold Cable]]
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Gold Cable
|Output=2xIns. Gold Cable
}}
{{Grid/Crafting Table
|A1=Rubber|B1=Insulated Gold Cable
|Output=2xIns. Gold Cable
}}
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).
|-
![[HV Cable]]
|{{Grid/Crafting Table
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron
|Output=HV Cable|OA=12
}}
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).
|-
![[HV Cable|Single-Insulated HV Cable]]
|{{Grid/Crafting Table
|B1=Rubber
|A2=Rubber|B2=Refined Iron|C2=Rubber
|B3=Rubber
|Output=Insulated HV Cable|OA=4
}}
{{Grid/Crafting Table
|A1=Rubber|B1=HV Cable
|Output=Insulated HV Cable|OA=4
}}
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.
|-
![[HV Cable|Double-Insulated HV Cable]]
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=HV Cable
|Output=2xIns. HV Cable
}}
{{Grid/Crafting Table
|A1=Rubber|B1=Insulated HV Cable
|Output=2xIns. HV Cable
}}
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.
|-
![[HV Cable|Quadruple-Insulated HV Cable]]
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Rubber
|A2=HV Cable
|Output=4xIns. HV Cable
}}
{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable
|Output=4xIns. HV Cable
}}
{{Grid/Crafting Table
|A1=Rubber|B1=2xIns. HV Cable
|Output=4xIns. HV Cable
}}
|Quadruple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Quadruple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.
|-
![[Glass Fibre Cable]]
|{{Grid/Crafting Table
|A1=Glass|B1=Glass|C1=Glass
|A2=Redstone|B2=Diamond|C2=Redstone
|A3=Glass|B3=Glass|C3=Glass
|Output=Glass Fibre Cable|OA=4
}}
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).
|-
![[Wiring]]
|
|I was sad when I discovered there was no wiring guide when ID2 came out, so Here's one based on my experimenting. Parts may be wrong, but this is all tested info.


Basic wiring requires an energy source (generator, solar panel, etc.), a storage unit (a batbox, a mfe, or a msu), wiring based on the storage unit (batbox=low=32, mfe=medium=128,
msu=high=512), and the machine(s) you are wiring. Cables lose power after a distance, so the most effective way (or my prefered way) to construct any solar generator set-ups is in "solar flowers".


1. place a storage unit at the center of where your making this flower. 2. Using a wrench, you can change the direction the storage unit is taking and delivering energy, so you should dig under the storage unit, and right click it to change the output direction downward, so you can have the input from the the 4 sides and the top, since solar generators need to "see" the sun to get power, they cant be placed under each other. Place up to 4 copper wires out each direction, because after the energy paces 5 cables, 1 energy is lost (assuming the cable is insolated and is copper). This should make a straight line out each side. 3. place 1 cable on each side of the 3rd cableso each row of cables makes a lowercase "t". 4. place the solar panels around the outer side, always touching the cables. If done right, this should now resemble a diagonal square. 5. put generators on top of the cables, to make the most use of the cable space. Lastly, a cable on top of the storage unit allows you to add another solar generator on top of it. 6. Now you need to connect the storage unit to the power in your house. You can use cable to take it to your house, but I would put some storage units every 4 cables to prevent the 5th from losing power. 7. Be aware of the voltage you provide to your home. Most machines require low voltage, and they don't require a constant 32 energy for each tick, they each gulp around 1,2, or 5 energy per tick, but they need a certain amount per function, such as 128 energy to burn something in the electric furnace (not the actual amount, just an example). If you send medium or high voltage power into a machine which requires lower voltage will make the machine and some wiring blow up.
'''If you're using the Classic/Normal IC² for Minecraft 1.6.2 and below, then click on the second link:'''


More general tips
  [[Recipes and Resources (classic)]]
 
The wrench, which is used up after its destroyed, or the electric wrench, which can be recharged at a storage unit, is used to mess with machines in a few ways. It will remove most machines you right click with it, which is better than destroying it cause if you just destroy it instead of remove it, then the machine is destroyed in the process. The other use is it will change the direction of the output for storage units.
 
The storage units have 1 output slot, the side with the dots, and 5 input slots, where you put the cable to insert energy. Using a wrench on the storage unit does 1 of 2 things, either it will move the output slot to the side you click, or it will remove the machine if you click the output slot. So if you click the storage unit, and it gets reverted into an item, you clicked the output slot.
 
Different cables hold different amounts of voltage, copper is best for low, gold for medium, and iron for high. However, if your power generators, such as solar panels, are far away from your house, glass fibre cable is best. The higher cables can hold the power from the lower cables, but once the power is higher then the levels (32=low, 128=med 512=high) it is considered the next level up (33=med, 129=high).
 
When using transformers to change the voltage, it can be frustrating to figure out how they work. You dont need transformers if your combining cables to increase the power inside them, like making a T intersection, but you need transformers to downgrade the energy. You lose the energy is being downgraded. Like storage blocks, using a wrench on transformers will change the input/output directions of the transformer. Unlike storage units, the transformers have 1 input and 5 outputs, and the wrench changes the input.
 
If you decide to skip transformers, and plug a mfe into a low voltage machine, the wiring and machine will blow up, because there was too much power being brought through. You also cannot get away with just having a copper cable cable coming out, because it can overload too.
 
Use sand, dirt, or something easy to break, and make some maintenance passages, because I can almost destroy my computer for the amount of coals I burned re walling my place after editing the cable system, adding new lines, new machines, and so on. Tunnels will save alot of time, effort, and resources in the long run.
 
Because you lose energy over long distances, and fibre cable takes diamonds, I prefer to makes a long system of bat boxes after every 4th cable. The boxes will allow more energy to be held in the system, and you don't lose that 1 energy every 5th cable. But this requires a lot of iron, so if you just want to use the diamond and get the cabling over with...
 
Lastly, Machines that are set up on the same cables will have to share the power brought through the cable. For example, copper brings in 32 energy, and you have 4 machines set up. The 1st machine takes 7 power, the 2nd takes 8, the 3rd takes 9, and the 4th takes 10. After the 1st, there's 25 power left, after the 2nd there's 17, after the 2rd there's 8, which doesn't leave enough for the 4th. adding a 2nd energy box on the other end would fix this, but beware the price of each machine.
|-
|}
 
== EU Storage ==
=== Blocks ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[BatBox]]
|{{Grid/Crafting Table
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks
|A2=RE Battery|B2=RE Battery|C2=RE Battery
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks
|Output=BatBox
}}
|[[EU]] storage block which  up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.
|-
![[MFE Unit]]
|{{Grid/Crafting Table
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable
|Output=MFE Unit
}}
|[[EU]] storage block which  up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.
|-
![[MFS Unit]]
|{{Grid/Crafting Table
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal
|Output=MFS Unit
}}
|[[EU]] storage block which up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.
|-
|}
 
=== Items ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Single-Use Battery]]
|{{Grid/Crafting Table
|B1=Insulated Copper Cable
|B2=Hydrated Coal Dust
|B3=Redstone
|Output=Single-Use Battery|OA=8
}}
{{Grid/Crafting Table
|B1=Insulated Copper Cable
|B2=Coal Dust
|B3=Redstone
|Output=Single-Use Battery|OA=5
}}
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.
|-
![[RE Battery]]
|{{Grid/Crafting Table
|B1=Insulated Copper Cable
|A2=Tin|B2=Redstone|C2=Tin
|A3=Tin|B3=Redstone|C3=Tin
|Output=RE Battery
}}
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.
|-
![[RE Battery|Battery Pack]]
(coming soon)
|{{Grid/Crafting Table
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)
|Output=Battery Pack
}}
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.
|-
![[Energy Crystal]]
|{{Grid/Crafting Table
|A1=Redstone|B1=Redstone|C1=Redstone
|A2=Redstone|B2=Diamond|C2=Redstone
|A3=Redstone|B3=Redstone|C3=Redstone
|Output=Energy Crystal
}}
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].
|-
![[Lapotron Crystal]]
|{{Grid/Crafting Table
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)
|Output=Lapotron Crystal
}}
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].
|-
![[Electrolyzed Water Cell]]
|<center>TODO: Electrolyzer GUI</center>
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).
|-
|}
 
== Machine components ==
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Machine]]
|{{Grid/Crafting Table
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron
|A2=Refined Iron|C2=Refined Iron
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron
|Output=Machine
}}
{{Grid/Crafting Table
|B2=Machine
|Output=Refined Iron|OA=8
}}
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].
|-
![[Advanced Machine]]
|{{Grid/Crafting Table
|B1=Advanced Alloy
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate
|B3=Advanced Alloy
|Output=Advanced Machine
}}
|Base component for more advanced machines.
|-
![[Electronic Circuit]]
|{{Grid/Crafting Table
|A1=Cable|B1=Cable|C1=Cable
|A2=Redstone|B2=Refined Iron|C2=Redstone
|A3=Cable|B3=Cable|C3=Cable
|Output=Electronic Circuit
}}
|Base component for machines, smart items and the [[Advanced Circuit]].
|-
![[Advanced Circuit]]
|{{Grid/Crafting Table
|A1=Redstone|B1=Glowstone Dust|C1=Redstone
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)
|A3=Redstone|B3=Glowstone Dust|C3=Redstone
|Output=Advanced Circuit
}}
|Base component for more advanced machines and smart items.
|-
|}
 
== Generators ==
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Generator]]
|{{Grid/Crafting Table
|B1=RE Battery
|B2=Machine
|B3=Furnace
|Output=Generator
}}
{{Grid/Crafting Table
|B1=RE Battery
|B2=Refined Iron
|B3=Iron Furnace
|Output=Generator
}}
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.
|-
![[Geothermal Generator]]
|{{Grid/Crafting Table
|A1=Glass|B1=Empty Cell|C1=Glass
|A2=Glass|B2=Empty Cell|C2=Glass
|A3=Refined Iron|B3=Generator|C3=Refined Iron
|Output=Geothermal Generator
}}
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).
|-
![[Solar Panel]]
|{{Grid/Crafting Table
|A1=Coal Dust|B1=Glass|C1=Coal Dust
|A2=Glass|B2=Coal Dust|C2=Glass
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable
|Output=Solar Panel
}}
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).
|-
![[Water Mill]]
|{{Grid/Crafting Table
|A1=Stick|B1=Wooden Planks|C1=Stick
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks
|A3=Stick|B3=Wooden Planks|C3=Stick
|Output=Water Mill
}}
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.
|-
![[Wind Mill]]
|{{Grid/Crafting Table
|A1=Iron|C1=Iron
|B2=Generator
|A3=Iron|C3=Iron
|Output=Windmill
}}
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.
|-
|}
 
=== Nuclear Reactor ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Nuclear Reactor]]
|{{Grid/Crafting Table
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy
|Output=Nuclear Reactor
}}
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn't easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.
|-
![[Reactor Chamber]]
|{{Grid/Crafting Table
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy
|Output=Reactor Chamber
}}
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.
|-
![[Refined Uranium]]
|{{Grid/Machine
|Type=Compressor
|Top=Uranium
|Bottom=RE Battery (Charged)
|Output=Refined Uranium
}}
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].
|-
![[Integrated Reactor Plating]]
|{{Grid/Crafting Table
|B1=Copper
|A2=Copper|B2=Advanced Alloy|C2=Copper
|B3=Copper
|Output=Integrated Reactor Plating
}}
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull's heat tolerance by 100.
|-
![[Integrated Heat Dispenser]]
|{{Grid/Crafting Table
|A1=Copper|B1=Advanced Circuit|C1=Copper
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell
|Output=Integrated Heat Dispenser
}}
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.
|-
![[Uranium Cell]]
|{{Grid/Crafting Table
|A1=Empty Cell|B1=Uranium Fuel Ingot
|Output=Uranium Cell
}}
{{Grid/Crafting Table
|A1=Re-Enriched Uranium Cell|B1=Coal Dust
|Output=Uranium Cell
}}
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.
|-
![[Near-Depleted Uranium Cell]]
|{{Grid/Crafting Table
|A1=Empty Cell|B1=Empty Cell|C1=Empty Cell
|A2=Empty Cell|B2=Uranium Fuel Ingot|C2=Empty Cell
|A3=Empty Cell|B3=Empty Cell|C3=Empty Cell
|Output=Near-Depleted Uranium Cell|OA=8
}}
<center>Rarely created when an [[Uranium Cell]] decays</center>
|Can be turned into a rechargeable [[Depleted Isotope Cell]].
|-
![[Depleted Isotope Cell]]
|{{Grid/Crafting Table
|A1=Near-Depleted Uranium Cell|B1=Coal Dust
|Output=Depleted Isotope Cell
}}
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).
|-
![[Re-Enriched Uranium Cell]]
|{{Grid/Crafting Table
|A1=Re-Enriched Uranium Cell
|B1=Coal Dust
|Output=Uranium Cell
}}
<center>Created once a [[Depleted Isotope Cell]] charges</center>
|Can be turned back into a [[Uranium Cell]].
|-
![[Coolant Cell]]
|{{Grid/Machine
|Type=Extractor
|Top=Water Cell
|Bottom=RE Battery (Charged)
|Output=Cooling Cell
}}
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).
|-
|}
 
== Processors ==
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Iron Furnace]]
|{{Grid/Crafting Table
|A1=Iron|B1=Iron|C1=Iron
|A2=Iron|C2=Iron
|A3=Iron|B3=Iron|C3=Iron
|Output=Iron Furnace
}}
{{Grid/Crafting Table
|B1=Iron
|A2=Iron|C2=Iron
|A3=Iron|B3=Furnace|C3=Iron
|Output=Iron Furnace
}}
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.
|-
![[Electro Furnace|Electric Furnace]]
|{{Grid/Crafting Table
|B1=Electronic Circuit
|A2=Redstone|B2=Iron Furnace|C2=Redstone
|Output=Electro Furnace
}}
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).
|-
![[Macerator]]
|{{Grid/Crafting Table
|A1=Flint|B1=Flint|C1=Flint
|A2=Cobblestone|B2=Machine|C2=Cobblestone
|B3=Electronic Circuit
|Output=Macerator
}}
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).
|-
![[Extractor]]
|{{Grid/Crafting Table
|A1=Treetap|B1=Machine|C1=Treetap
|A2=Treetap|B2=Electronic Circuit|C2=Treetap
|Output=Extractor
}}
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).
|-
![[Compressor]]
|{{Grid/Crafting Table
|A1=Stone|C1=Stone
|A2=Stone|B2=Machine|C2=Stone
|A3=Stone|B3=Electronic Circuit|C3=Stone
|Output=Compressor
}}
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).
|-
![[Recycler]]
|{{Grid/Crafting Table
|B1=Glowstone Dust
|A2=Dirt|B2=Compressor|C2=Dirt
|A3=Refined Iron|B3=Dirt|C3=Refined Iron
|Output=Recycler
}}
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).
|-
![[Canning Machine]]
|{{Grid/Crafting Table
|A1=Tin|B1=Electronic Circuit|C1=Tin
|A2=Tin|B2=Machine|C2=Tin
|A3=Tin|B3=Tin|C3=Tin
|Output=Canning Machine
}}
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).
|-
![[Induction Furnace]]
|{{Grid/Crafting Table
|A1=Copper|B1=Copper|C1=Copper
|A2=Copper|B2=Electro Furnace|C2=Copper
|A3=Copper|B3=Advanced Machine|C3=Copper
|Output=Induction Furnace
}}
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it's not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).
|-
![[Mass Fabricator]]
|{{Grid/Crafting Table
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust
|Output=Mass Fabricator
}}
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).
|-
|}
 
== Utility ==
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Personal Safe]]
|{{Grid/Crafting Table
|B1=Electronic Circuit
|B2=Machine
|B3=Chest
|Output=Personal Safe
}}
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.
|-
![[Trade-O-Mat]]
|{{Grid/Crafting Table
|A1=Redstone|B1=Redstone|C1=Redstone
|A2=Chest|B2=Machine|C2=Chest
|Output=Trade-O-Mat
}}
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.
|-
![[Magnetizer]]
|{{Grid/Crafting Table
|A1=Redstone|B1=Iron Fence|C1=Redstone
|A2=Redstone|B2=Machine|C2=Redstone
|A3=Redstone|B3=Iron Fence|C3=Redstone
|Output=Magnetizer
}}
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).
|-
![[Electrolyzer]]
|{{Grid/Crafting Table
|A1=Cable|C1=Cable
|A2=Cable|B2=Electronic Circuit|C2=Cable
|A3=Empty Cell|B3=Machine|C3=Empty Cell
|Output=Electrolyzer
}}
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it's empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.
|-
![[Tesla Coil]]
|{{Grid/Crafting Table
|A1=Redstone|B1=Redstone|C1=Redstone
|A2=Redstone|B2=MV Transformer|C2=Redstone
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron
|Output=Tesla Coil
}}
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).
|-
![[Teleporter]]
|{{Grid/Crafting Table
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust
|A2=Cable|B2=Advanced Machine|C2=Cable
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust
|Output=Teleporter
}}
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.
|-
|}
 
=== Miner ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Miner]]
|{{Grid/Crafting Table
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit
|B2=Mining Pipe
|B3=Mining Pipe
|Output=Miner
}}
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).
|-
![[Pump]]
|{{Grid/Crafting Table
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell
|A2=Empty Cell|B2=Machine|C2=Empty Cell
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe
|Output=Pump
}}
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).
|-
![[Mining Pipe]]
|{{Grid/Crafting Table
|A1=Refined Iron|C1=Refined Iron
|A2=Refined Iron|C2=Refined Iron
|A3=Refined Iron|B3=Treetap|C3=Refined Iron
|Output=Mining Pipe|OA=8
}}
|Placed in the miner's top-center slot.
|-
|}
 
=== Terraformer ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Terraformer]]
|{{Grid/Crafting Table
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust
|A2=Dirt|B2=Advanced Machine|C2=Dirt
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust
|Output=Terraformer
}}
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).
|-
![[Terraformer Blueprint|Empty Blueprint]]
|{{Grid/Crafting Table
|B1=Electronic Circuit
|B2=Advanced Circuit
|A3=Redstone|C3=Redstone
|Output=Tfbp
}}
|Empty terraformer blueprint used to craft functional ones.
|-
![[Chilling|Chilling Blueprint]]
|{{Grid/Crafting Table
|B1=Snowball
|A2=Snowball|B2=Tfbp|C2=Snowball
|B3=Snowball
|Output=Chilling
}}
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.
|-
![[Compression|Compression Blueprint]]
(coming soon)
|{{Grid/Crafting Table
|A1=Cobblestone|B1=Stone|C1=Cobblestone
|A2=Stone|B2=Tfbp|C2=Stone
|A3=Cobblestone|B3=Stone|C3=Cobblestone
|Output=Compression
}}
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.
|-
![[Cultivation|Cultivation Blueprint]]
|{{Grid/Crafting Table
|B1=Seeds
|A2=Seeds|B2=Tfbp|C2=Seeds
|B3=Seeds
|Output=Cultivation
}}
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.
|-
![[Desertification|Desertification Blueprint]]
|{{Grid/Crafting Table
|B1=Sand
|A2=Sand|B2=Tfbp|C2=Sand
|B3=Sand
|Output=Desertification
}}
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.
|-
![[Flatificator|Flatificator Blueprint]]
|{{Grid/Crafting Table
|B1=Dirt
|A2=Dirt|B2=Tfbp|C2=Dirt
|B3=Dirt
|Output=Flatificator
}}
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.
|-
![[Irrigation|Irrigation Blueprint]]
|{{Grid/Crafting Table
|B1=Water Bucket
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket
|B3=Water Bucket
|Output=Irrigation
}}
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.
|-
|}
 
== Armor ==
=== Material ===
{| class="wikitable"
|-
!width=135px|Name
!width=256px|Recipe
!Description
|-
![[Bronze Helmet]]
|{{Grid/Crafting Table
|A2=Bronze|B2=Bronze|C2=Bronze
|A3=Bronze|C3=Bronze
|Output=Bronze Helmet
}}
|Helmet with 30% more durability than iron.
|-
![[Bronze Chestplate]]
|{{Grid/Crafting Table
|A1=Bronze|C1=Bronze
|A2=Bronze|B2=Bronze|C2=Bronze
|A3=Bronze|B3=Bronze|C3=Bronze
|Output=Bronze Chestplate
}}
|Chestplate with 30% more durability than iron.
|-
![[Bronze Leggings]]
|{{Grid/Crafting Table
|A1=Bronze|B1=Bronze|C1=Bronze
|A2=Bronze|C2=Bronze
|A3=Bronze|C3=Bronze
|Output=Bronze Leggings
}}
|Leggings with 30% more durability than iron.
|-
![[Bronze Boots]]
|{{Grid/Crafting Table
|A2=Bronze|C2=Bronze
|A3=Bronze|C3=Bronze
|Output=Bronze Boots
}}
|Boots with 30% more durability than iron.
|-
|}
 
 
=== Energy ===
{| class="wikitable"
|-
!width=135px|Name
!width=256px|Recipe
!Description
|-
![[Nano-Helmet|Nano Helmet]]
|{{Grid/Crafting Table
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate
|Output=Nano-Helmet
}}
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.
|-
![[Nano-Bodyarmor|Nano Body Armor]]
|{{Grid/Crafting Table
|A1=Carbon Plate|C1=Carbon Plate
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate
|Output=Nano-Bodyarmor
}}
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.
|-
![[Nano-Leggings|Nano Leggings]]
|{{Grid/Crafting Table
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate
|A2=Carbon Plate|C2=Carbon Plate
|A3=Carbon Plate|C3=Carbon Plate
|Output=Nano-Leggings
}}
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.
|-
![[Nano-Boots|Nano Boots]]
|{{Grid/Crafting Table
|A2=Carbon Plate|C2=Carbon Plate
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate
|Output=Nano-Boots
}}
|[[EU|Energy]]-based boots which absorb part of your damage while charged.
|-
![[QuantumSuit Helmet|Quantum Helmet]]
|{{Grid/Crafting Table
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit
|B2=Reinforced Glass
|Output=Quantum-Helmet
}}
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.
|-
![[QuantumSuit Bodyarmor|Quantum Body Armor]]
|{{Grid/Crafting Table
|A1=Advanced Alloy|C1=Advanced Alloy
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate
|Output=Quantum-Bodyarmor
}}
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.
|-
![[QuantumSuit Leggings|Quantum Leggings]]
|{{Grid/Crafting Table
|A1=Machine|B1=Lapotron Crystal|C1=Machine
|A2=Iridium Plate|C2=Iridium Plate
|A3=Glowstone Dust|C3=Glowstone Dust
|Output=Quantum-Leggings
}}
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster, and while sprinting, jump higher.
|-
![[QuantumSuit Boots|Quantum Boots]]
|{{Grid/Crafting Table
|A2=Iridium Plate|C2=Iridium Plate
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots
|Output=Quantum-Boots
}}
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.
|-
|}
 
=== Utility ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[BatPack|Bat-Pack]]
|{{Grid/Crafting Table
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)
|A3=RE Battery (Charged)|C3=RE Battery (Charged)
|Output=Bat-Pack
}}
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.
|-
![[Composite Armor Vest|Composite Armor]]
|{{Grid/Crafting Table
|A1=Advanced Alloy|C1=Advanced Alloy
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy
|Output=Composite Armor Vest
}}
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.
|-
![[Electric Jetpack]]
|{{Grid/Crafting Table
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron
|A2=Refined Iron|B2=BatBox|C2=Refined Iron
|A3=Glowstone Dust|C3=Glowstone Dust
|Output=Electric Jetpack
}}
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].
|-
![[Jetpack]]
|{{Grid/Crafting Table
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron
|A3=Redstone|C3=Redstone
|Output=Jetpack
}}
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell]]s or [[Coalfuel Cell]]s on a [[Canning Machine]] to refuel it.
|-
![[Rubber Boots]]
|{{Grid/Crafting Table
|A1=Rubber|C1=Rubber
|A2=Rubber|C2=Rubber
|A3=Rubber|B3=Wool|C3=Rubber
|Output=Rubber Boots
}}
|Boots which reduce your fall damage.
|-
|}
 
== Tools ==
=== Material ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Bronze Pickaxe]]
|{{Grid/Crafting Table
|A1=Bronze|B1=Bronze|C1=Bronze
|B2=Stick
|B3=Stick
|Output=Bronze Pickaxe
}}
|Pickaxe with 30% more durability than iron.
|-
![[Bronze Shovel]]
|{{Grid/Crafting Table
|B1=Bronze
|B2=Stick
|B3=Stick
|Output=Bronze Shovel
}}
|Shovel with 30% more durability than iron.
|-
![[Bronze Axe]]
|{{Grid/Crafting Table
|A1=Bronze|B1=Bronze
|A2=Bronze|B2=Stick
|B3=Stick
|Output=Bronze Axe
}}
|Axe with 30% more durability than iron.
|-
![[Bronze Sword]]
|{{Grid/Crafting Table
|B1=Bronze
|B2=Bronze
|B3=Stick
|Output=Bronze Sword
}}
|Sword with 30% more durability than iron.
|-
![[Bronze Hoe]]
|{{Grid/Crafting Table
|B1=Bronze|C1=Bronze
|B2=Stick
|B3=Stick
|Output=Bronze Hoe
}}
|Hoe with 30% more durability than iron.
|-
|}
 
=== Utility ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Treetap]]
|{{Grid/Crafting Table
|B1=Wooden Planks
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks
|A3=Wooden Planks
|Output=Treetap
}}
|Extracts [[Sticky Resin]] from [[Rubber Wood|rubber wood]] with resin holes in them upon right-clicking the wood.
|-
![[Wrench]]
|{{Grid/Crafting Table
|A1=Bronze|C1=Bronze
|A2=Bronze|B2=Bronze|C2=Bronze
|B3=Bronze
|Output=Wrench
}}
|Removes machines safely (without returning a [[Machine|machine block]] or [[Advanced Machine|advanced machine block]]) upon right-clicking said machine.
|-
![[Cutter]]
|{{Grid/Crafting Table
|A1=Refined Iron|C1=Refined Iron
|B2=Refined Iron
|A3=Iron|C3=Iron
|Output=Cutter
}}
|When left-clicked on a cable, removes one layer of insulation, dropping the [[Rubber|rubber]]. When right-clicked on a cable, adds one layer of insulation, using rubber from your inventory.
|-
![[Painter]]
|{{Grid/Crafting Table
|B1=Wool|C1=Wool
|B2=Iron|C2=Wool
|A3=Iron
|Output=Painter
}}
{{Grid/Crafting Table
|A1=Painter|B1=Red Dye
|Output=Painter (Red)
}}
|When dyed and left-clicked on a cable, paints the cable. Painted cables only connect with unpainted cables or painted cables of the same color. It cannot paint uninsulated cable, except for [[Glass Fibre Cable]]. Each dye lasts 16 uses.
|-
![[EC-Meter]]
|{{Grid/Crafting Table
|B1=Glowstone Dust
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable
|A3=Insulated Copper Cable|C3=Insulated Copper Cable
|Output=EU-Meter
}}
|Detects how many EU are passing through a cable upon right-clicking on one.
|-
![[CF Sprayer]]
|{{Grid/Crafting Table
|A1=Cobblestone|B1=Cobblestone
|A2=Cobblestone|B2=Stick
|C3=Cobblestone
|Output=CF Sprayer
}}
{{Grid/Crafting Table
|A1=CF Pellet
|B2=CF Sprayer
|Output=CF Sprayer
}}
{{Grid/Crafting Table
|A1=CF Pellet|B1=CF Pellet|C1=CF Pellet
|A2=CF Pellet|B2=CF Sprayer|C2=CF Pellet
|A3=CF Pellet|B3=CF Pellet|C3=CF Pellet
|Output=CF Sprayer
}}
|Sprays [[Construction Foam]]. It can be recharged in a crafting table using [[CF Pellet|CF pellets]].
|-
|}
 
=== Electric ===
{| class="wikitable"
|-
!width=120px|Name
!width=256px|Recipe
!Description
|-
![[Mining Drill]]
|{{Grid/Crafting Table
|B1=Refined Iron
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron
|Output=Mining Drill
}}
|Electric pickaxe + shovel which is faster than a pickaxe and shovel.
|-
![[Diamond Drill]]
|{{Grid/Crafting Table
|B1=Diamond
|A2=Diamond|B2=Mining Drill|C2=Diamond
|Output=Diamond Drill
}}
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed.
|-
![[Chainsaw]]
|{{Grid/Crafting Table
|B1=Refined Iron|C1=Refined Iron
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron
|A3=RE Battery|B3=Refined Iron
 
|Output=Chainsaw (Uncharged)
|Output-image=Grid_Chainsaw.png
}}
|Electric axe which is faster than a normal axe.
|}
 
To be completed. --[[User:RichardG|RichardG]]<sup>[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]</sup> 13:39, 2 November 2011 (CET)

Latest revision as of 19:19, 25 August 2022

Here you can find all resources that are added by IC² and you will find the most important recipes.


If you're using the Experimental Builds of IC² for Minecraft 1.6.4+ then click on this link:

Recipes and Resources (experimental)


If you're using the Classic/Normal IC² for Minecraft 1.6.2 and below, then click on the second link:

Recipes and Resources (classic)