Difference between revisions of "QuantumSuit Boots"
m |
|||
Line 19: | Line 19: | ||
Raw ingredient cost: | Raw ingredient cost: | ||
* 14 [[Non-IC Items|Iron Ingots]] ( | * 14 [[Non-IC Items|Iron Ingots]] (7 [[Non-IC Items|Iron Ore]]) | ||
* 21 [[Copper]] ( | * 21 [[Copper]] (10.5 [[Copper Ore]]) | ||
* 18 [[Tin]] (9 [[Tin Ore]]) | * 18 [[Tin]] (9 [[Tin Ore]]) | ||
* 4 [[Non-IC Items|Diamonds]] | * 4 [[Non-IC Items|Diamonds]] |
Revision as of 05:27, 13 January 2013
The QuantumSuit Boots are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having Iridium Plates as one of their components. Charged Boots allow the user to jump extremely high (up to 9 blocks up) and negate all fall damage completely at a energy cost
Press your boost key (default Ctrl) and your jump key at once to activate the QuantumJump
Set[edit]
Recipe[edit]
Raw ingredient cost:
- 14 Iron Ingots (7 Iron Ore)
- 21 Copper (10.5 Copper Ore)
- 18 Tin (9 Tin Ore)
- 4 Diamonds
- 6 Sticky Resin
- 2 Wool
- 32 Coal
- 18 Redstone
- 6 Lapis Lazuli
- 8 Iridium Ore (Made from UU-Matter, which is made in a Mass Fabricator)
- Additional 1 million EU for fully charging the QuantumSuit Boots (900 000 EU if your NanoSuit Boots is fully charged).
- A MFSU to charge this.
- Enough energy to macerate 32 items, smelt 14 items, extract 6 items and fabricate the Iridium Ore.
Recharging[edit]
The QuantumSuit Boots, like all other pieces of QuantumSuit, store up to 1 million EU, and can only be recharged in an MFS Unit.
Note: The GUI of the MFSU shown here is outdated.
Technical[edit]
It costs 1000 EU to do a QuantumJump. (NOTE: This does not include the cost of fall damage negation) It costs (Fall Height - 4) x 900 EU to negate all fall damage.
|