Cable
Cable | |
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Properties | |
Type | Wiring
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Stackable | Yes (64)
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Technical Details | |
UU Cost | {{{uu_cost}}} |
First appearance | ? |
ID | IC2:{{{id}}} |
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The Cables are the primary means of transferring EU from one device to another. There are several different classes of cables, depending on how much current they can tolerate. If too much current is applied to a cable, it will instantly melt. Different classes are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC's receive from touching the cable under high voltage.
Cables can also be painted using the Painter. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to peform many CPU-heavy calculations.
Cable Types[edit]
Copper Cable[edit]
Crafting[edit]
Description[edit]
Copper cables are the cheapest, and the most basic cable type. They are only capable of handling Low Voltage (up to 32 EU/s), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.
Gold Cable[edit]
Crafting[edit]
Description[edit]
Gold cables are the next tier cable type. They suffer higher distance-related energy losses than copper cables, but are able to carry Medium Voltage, up to 128 EU/s. Gold cables have 2 different levels of insulation, with the 2x insulation providing smaller energy losses per tile and less shock damage from high voltage.
HV Cable[edit]
Crafting[edit]
Description[edit]
HV cables are the highest tier conventional cables. They can tolerate High Voltage (512 EU/s) and Extreme Voltage (2048 EU/s), but have an extremely high distance-related energy loss. HV cables can have 3 different levels of insulation. Considering that a shock from a poorly insulated HV cable will most likely prove fatal, it is recommended to insulate them well unless the cable is located in a completely unreachable area. Even then, insulation should be applied to reduce the massive energy losses.
Glass Fibre Cable[edit]
Crafting[edit]
Description[edit]
The most expensive, and the least lossy, Glass Fibres suffer very little distance-related energy loss. They tolerate currents up to High Voltage (512 EU/s).
Cable Efficiency[edit]
All cables suffer distance-related energy losses, and depending on the class and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much EU the given cable loses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer.
Cable type | EU/b | Energy loss |
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Copper Uninsulated | 0.3 | 1 EU every 3.33 blocks |
Copper Insulated | 0.2 | 1 EU every 5 blocks |
Gold Uninsulated | 0.5 | 1 EU every 2 blocks |
Gold Insulated | 0.45 | 1 EU every 2.22 blocks |
Gold 2x Insulated | 0.4 | 1 EU every 2.5 blocks |
HV Uninsulated | 1 | 1 EU every block |
HV Insulated | 0.95 | 1 EU every 1.05 blocks |
HV 2x Insulated | 0.9 | 1 EU every 1.11 blocks |
HV 4x Insulated | 0.8 | 1 EU every 1.25 blocks |
Glas Fibre | 0.05 | 1 EU every 20 blocks |
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