Can someone please re-embed the video for me? I found it on youtube and can't get it to embed right.
Stewartspicer 23:18, 6 June 2011 (CEST)
Confused about current behavior
I am confused about how currents behave. I have a MFE set at 10EU/s at one end of a cable. The cable then splits into two furnaces. What currents do the furnaces receive when: 1) both furnaces have work to do 2) only one furnace has work to do 3) no furnace has work to do - does energy still leak out of the MFE? --Altaree 19:54, 13 June 2011 (CEST)
Is the damage from touching an uninsulated wire the same regardless of the type of cable or the amount of current running through it? For instance, is a HV Cable more damaging than a Gold Cable, which in turn is more damaging than a Copper Cable? --Trifler 15:24, 3 October 2011 (CEST)
- It's based on the voltage of current passing through. Iron cable won't inherently be more dangerous than copper or gold, but its higher voltage capacity means that under normal use, it will be more dangerous. --Xirema 21:18, 27 August 2012 (UTC)
EU splitting order of operations
A discussion is in order to determine (or maybe the devs can just outright say) how exactly the path is chosen that EUs will travel, since I'd imagine on a certain level there is a specific order coded into IC that controls how current decides which path to travel given a split in the cable, with all things being equal. For example, consider 3 devices all equidistantly connected to a planar cable intersection, with the 4th sourcing power, forming a "plus sign"; how is power split (if at all), and in what order? I would assume the algorithm favors a certain direction, relative or otherwise, similar to the N/S redstone "bug" in vanilla MC (not familiar enough with MC source to say if this is necessarily analogous, but it feels like it would arise from similar circumstances).
Knowledge of this would allow people to build circuits while not only being aware of any quirks in EU behavior, but also potentially taking advantage of such. An example would be a player being able to design a priority-based powering scheme that uses said technical knowledge to ensure 1 branch will always become saturated before another receives any power, in the face of current draw that exceeds what the source cable can provide, while relying on an intimate understanding of EU distribution rules instead of methods currently employed, if any!
I am fairly new to IC so I don't know if this is done currently via any method like purposefully lengthening lower priority branches from the split, or by using capacitive machinery along the path, etc.
If anyone has reason to believe that this is a moot point, please clarify your opinion, otherwise any information on the subject would be excellent. --RedstoneCowboy 16:04, 12 October 2011 (CEST)
I've been trying to find out more about this. I managed to figure out how it works when the split is equal distances. the current to each branch is equal to:
floor(source/number of branches)
for example, if your source is 512EU and you have a split of two, each branch will get 512/2 EU, or 256. When a third split is introduced, 512/3 gives a decimal. The decimal seems to always be rounded down. So in this case, each branch gives off 170EU and the source looses 1 EU so that 170*3=Source, or 511. When a fourth branch is introduced, 512/4 is an even number and thus no rounding takes place. Each branch receives 128EU.
I'm working with unequal branches right now, and I'm pretty lost. - flyingcow93g
- It's very likely that this system has changed. The changelog for 1.103 indicates that one of the changes is "Improved energy network handling of multiple destinations". --Xirema 21:20, 27 August 2012 (UTC)
Update the Voltage Efficiency table
Will probably delete the Voltage Efficiency Table
I'd like to replace it with something that contains useful information, but as it stands, while the data contained is impressive mathematics, none of it is actually useful (or reflective of the conditions that normally occur in-game. Xirema 21:17, 27 August 2012 (UTC)