Difference between revisions of "Cable"

From Industrial-Craft-Wiki
Jump to navigation Jump to search
Line 9: Line 9:
}}
}}


The ''Cables'' are the primary means of transferring [[EU]] from one device to another. There are several different classes of cables, depending on how much current they can tolerate. If too much current is applied to a cable, it will instantly melt. Different classes are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC's receive from touching the cable under high voltage.
The '''Cables''' are the primary means of transferring [[EU]] from one device to another. There are several different tiers of cables, depending on how much current they can tolerate. If too much current is applied to a cable, it will instantly melt. Different tiers are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC's receive from touching the cable under high voltage.


Cables can also be painted using the [[Painter]]. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to peform many CPU-heavy calculations.
Cables can also be painted using the [[Painter]]. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to peform many CPU-heavy calculations.


= Cable Types =
== Cable types ==


== Copper Cable ==
=== Copper Cable ===
 
=== Crafting ===


{|
{|
Line 35: Line 33:
|Output=Copper_Cable}}
|Output=Copper_Cable}}


=== Description ===
Copper cables are the cheapest, and the most basic cable tier. They are only capable of handling '''Low Voltage''' (up to 32 [[EU|EU/s]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.
 
Copper cables are the cheapest, and the most basic cable type. They are only capable of handling '''Low Voltage''' (up to 32 [[EU|EU/s]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.
 
== Gold Cable ==
 
=== Crafting ===
 
{|
|{{Grid/Crafting Table
|A2=Gold|B2=Gold|C2=Gold
|Output=Gold Cable|OA=12
}}
|{{Grid/Crafting Table
|B1=Rubber
|A2=Rubber|B2=Gold|C2=Rubber
|B3=Rubber
|Output=Insulated Gold Cable|OA=4
}}
|}
{|
|{{Grid/Crafting Table
|A1=Rubber|B1=Gold Cable
|Output=Insulated Gold Cable
}}
|{{Grid/Crafting Table
|A1=Rubber|B1=Insulated Gold Cable
|Output=2xIns. Gold Cable
}}
|}
{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Gold Cable
|Output=2xIns. Gold Cable
}}
 
=== Description ===
 
Gold cables are the next tier cable type. They suffer higher distance-related energy losses than copper cables, but are able to carry '''Medium Voltage''', up to 128 EU/s. Gold cables have 2 different levels of insulation, with the 2x insulation providing smaller energy losses per tile and less shock damage from high voltage.
 
== HV Cable ==
 
=== Crafting ===


{|
=== Other cable types ===
|{{Grid/Crafting Table
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron
|Output=HV Cable|OA=12
}}
|{{Grid/Crafting Table
|B1=Rubber
|A2=Rubber|B2=Refined Iron|C2=Rubber
|B3=Rubber
|Output=Insulated HV Cable|OA=4
}}
|}
{|
|{{Grid/Crafting Table
|A1=Rubber|B1=HV Cable
|Output=Insulated HV Cable
}}
|{{Grid/Crafting Table
|A1=Rubber|B1=Insulated HV Cable
|Output=2xIns. HV Cable
}}
|}
{|
|{{Grid/Crafting Table
|A1=Rubber|B1=2xIns. HV Cable
|Output=4xIns. HV Cable
}}
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable
|Output=4xIns. HV Cable
}}
|}
{|
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=HV Cable
|Output=2xIns. HV Cable
}}
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Rubber
|A2=HV Cable
|Output=4xIns. HV Cable
}}
|}
 
=== Description ===
 
HV cables are the highest tier conventional cables. They can tolerate '''High Voltage''' (512 EU/s) and '''Extreme Voltage''' (2048 EU/s), but have an extremely high distance-related energy loss. HV cables can have 3 different levels of insulation. Considering that a shock from a poorly insulated HV cable will most likely prove fatal, it is recommended to insulate them well unless the cable is located in a completely unreachable area. Even then, insulation should be applied to reduce the massive energy losses.
 
== Glass Fibre Cable ==
 
=== Crafting ===
 
{{Grid/Crafting Table
|A1=Glass|B1=Glass|C1=Glass
|A2=Redstone|B2=Diamond|C2=Redstone
|A3=Glass|B3=Glass|C3=Glass
|Output=Fibre Cable|OA=16
}}


=== Description ===
There are 3 additional cable tiers:


The most expensive, and the least lossy, Glass Fibres suffer very little distance-related energy loss. They tolerate currents up to '''High Voltage''' (512 EU/s).
* Tier 2: [[Gold Cable]]: can handle up to 128 EU/s, higher energy loss than Copper Cables.
* Tier 3: [[HV Cable]]: can handle up to 2048 EU/s, very high energy loss.
* Tier extra: [[Glass Fibre Cable]]: can handle up to 512 EU/s, very low energy loss.


== Cable Efficiency ==
== Cable Efficiency ==


All cables suffer distance-related energy losses, and depending on the class and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much EU the given cable loses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer.
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much EU the given cable loses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer.


{| class="wikitable"
{| class="wikitable"

Revision as of 23:19, 1 September 2011

Cable
Cable ig.png
Grid Cable.png
Properties
Type Wiring




Stackable Yes (64)






Technical Details
UU Cost {{{uu_cost}}}
First appearance ?
ID IC2:{{{id}}}


The Cables are the primary means of transferring EU from one device to another. There are several different tiers of cables, depending on how much current they can tolerate. If too much current is applied to a cable, it will instantly melt. Different tiers are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC's receive from touching the cable under high voltage.

Cables can also be painted using the Painter. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to peform many CPU-heavy calculations.

Cable types[edit]

Copper Cable[edit]


Grid Copper.png


Grid Copper.png


Grid Copper.png


Grid Uninsulated Copper Cable.png

Uninsulated_Copper_Cable

Uninsulated_Copper_Cable


Grid Rubber.png
Grid Copper.png
Grid Rubber.png
Grid Rubber.png
Grid Copper.png
Grid Rubber.png
Grid Rubber.png
Grid Copper.png
Grid Rubber.png
Grid Copper Cable.png

Copper_Cable

Copper_Cable


Grid Rubber.png


Grid Uninsulated Copper Cable.png




Grid Copper Cable.png


Copper cables are the cheapest, and the most basic cable tier. They are only capable of handling Low Voltage (up to 32 EU/s), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.

Other cable types[edit]

There are 3 additional cable tiers:

  • Tier 2: Gold Cable: can handle up to 128 EU/s, higher energy loss than Copper Cables.
  • Tier 3: HV Cable: can handle up to 2048 EU/s, very high energy loss.
  • Tier extra: Glass Fibre Cable: can handle up to 512 EU/s, very low energy loss.

Cable Efficiency[edit]

All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much EU the given cable loses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer.

Cable type EU/b Energy loss
Copper Uninsulated 0.3 1 EU every 3.33 blocks
Copper Insulated 0.2 1 EU every 5 blocks
Gold Uninsulated 0.5 1 EU every 2 blocks
Gold Insulated 0.45 1 EU every 2.22 blocks
Gold 2x Insulated 0.4 1 EU every 2.5 blocks
HV Uninsulated 1 1 EU every block
HV Insulated 0.95 1 EU every 1.05 blocks
HV 2x Insulated 0.9 1 EU every 1.11 blocks
HV 4x Insulated 0.8 1 EU every 1.25 blocks
Glas Fibre 0.05 1 EU every 20 blocks