Difference between revisions of "Cable"

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Revision as of 13:15, 3 October 2011

The Cables are the primary means of transferring EU from one device to another. There are several different tiers of cables, depending on how much current they can tolerate. If too much current is applied to a cable, it will instantly melt. Different tiers are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC's receive from touching the cable under high voltage.

Cables can also be painted using the Painter. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to peform many CPU-heavy calculations.

Insulation[edit]

Insulation reduces the amount of EU lost as it travels through a cable, it can be added simply by placing the cable in a crafting grid with some rubber.

A cable placed in the world can have insulation added or removed with a pair of Insulation Cutters.

Uninsulated cables (except glass fibre) cannot be coloured with the Painter.

Cable Efficiency[edit]

All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much EU the given cable loses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer.

Tin Cable Copper Cable Gold Cable HV Cable Glass Fibre Cable
EU/b EU loss EU/b EU loss EU/b EU loss EU/b EU loss EU/b EU loss
Uninsulated ??? ??? 0.3 1 EU every 3.33 blocks 0.5 1 EU every 2 blocks 1 1 EU every block 0.05 1 EU every 20 blocks
Insulated (1") --- 0.2 1 EU every 5 blocks 0.45 1 EU every 2.22 blocks 0.95 1 EU every 1.05 blocks ---
Insulated (2") --- --- 0.4 1 EU every 2.5 blocks 0.9 1 EU every 1.11 blocks ---
Insulated (4") --- --- --- 0.8 1 EU every 1.25 blocks ---
  • The stats for Tin Cable are not finalized.

Cable Splitting[edit]

Up to 6 cables can connect to one other cable. Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a batbox (32UE) will send across insulated copper to a furnace up to 155 blocks away (5x31). No energy will be sent to a furnace 156 blocks away.

Cable types[edit]

More detailed information and a larger recipe list is available by looking at the page for each cable type.

Tin Cable[edit]


Grid Tin.png


Grid Tin.png


Grid Tin.png


Grid Tin Cable.png

Tin Cable

Tin Cable


Tin cables can only tolerate very low current (4 EU/t, needs to be confirmed) but they're very cheap to make and has low energy loss.

Copper Cable[edit]


Grid Copper.png


Grid Copper.png


Grid Copper.png


Grid Copper Cable.png

Copper Cable

Copper Cable


Grid Rubber.png
Grid Copper.png
Grid Rubber.png
Grid Rubber.png
Grid Copper.png
Grid Rubber.png
Grid Rubber.png
Grid Copper.png
Grid Rubber.png
Grid Insulated Copper Cable.png

Insulated Copper Cable

Insulated Copper Cable


Copper cables are the most common cable tier. They are only capable of handling Low Voltage (up to 32 EU/t), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.

Gold Cable[edit]


Grid Gold.png


Grid Gold.png


Grid Gold.png


Grid Gold Cable.png

Gold_Cable

Gold_Cable



Grid Rubber.png


Grid Rubber.png
Grid Gold.png
Grid Rubber.png


Grid Rubber.png


Grid Insulated Gold Cable.png

Insulated_Gold_Cable

Insulated_Gold_Cable



Grid Rubber.png


Grid Insulated Gold Cable.png




Grid 2xIns. Gold Cable.png

Gold cables can transport Medium Voltage (up to 128 EU/t) but has higher energy loss than copper. The loss can be remedied to some extent by giving the cable upto two layers of insulation.

HV Cable[edit]


Grid Refined Iron.png


Grid Refined Iron.png


Grid Refined Iron.png


Grid HV Cable.png

HV_Cable

HV_Cable



Grid Rubber.png


Grid Rubber.png
Grid Refined Iron.png
Grid Rubber.png


Grid Rubber.png


Grid Insulated HV Cable.png

Insulated_HV_Cable

Insulated_HV_Cable



Grid Rubber.png


Grid Insulated HV Cable.png




Grid 2xIns. HV Cable.png


Grid Rubber.png


Grid 2xIns. HV Cable.png




Grid 4xIns. HV Cable.png

HV Cables can handle the highest amount of current possible at up to 2048 EU/t however it loses energy very quickly and should only be used when there's no other choice. HV cables can have upto three layers of insulation to help deal with the energy loss.

Glass Fibre Cable[edit]

Grid Glass.png
Grid Redstone.png
Grid Glass.png
Grid Glass.png
Grid Diamond.png
Grid Glass.png
Grid Glass.png
Grid Redstone.png
Grid Glass.png
Grid Glass Fibre Cable.png

Glass_Fibre_Cable

Glass_Fibre_Cable


Glass Fibre cable is a special type of cable capable of transporting up to High Voltage (512 EU/t). It does not shock anything standing too close and has only a tiny amount energy, however it is very expensive to make.