Difference between revisions of "Cable"

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|stackable=Yes (64)
|stackable=Yes (64)
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''Cables'' are the most useful Wiring mechanism introduced since... now... Redstone Wires, i guess. <!--[[file:cable_screen.png|right|link=]]-->


You can link ''Cables'' to anything in any angle, '''as long as the cable-sides keep touching each other'''. However, caution is advised, no one likes shunt faults.
The ''Cables'' are the primary means of transferring [[EU]] from one device to another. There are several different classes of cables, depending on how much current they can tolerate. If too much current is applied to a cable, it will instantly melt. Different classes are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC's receive from touching the cable under high voltage.


All futurely introduced energy-generating machines will be capable of emitting electric current. They will only do this if not busy with something else, though.
Cables can also be painted using the [[Painter]]. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to peform many CPU-heavy calculations.


If however, some sort of [[Generator]] is creating energy, without actually using it, it will start emitting electric current. This can be absorbed and transmitted via ''Cables''.
= Cable Types =


A ''cable'' can theoretically transmit current in any direction, '''but if you power one end of a long ''cable'', the power will always run to the other end''', you can be assured.
== Copper Cable ==


If you now have a [[generator]], connect it directly to an energy-using machine via ''cables'', the [[generator]] will power the machine. For example an [[Electric Furnace|Electric Furnace]].
=== Crafting ===


Electric machines have only minimal storage, thus they cannot "charge up" or "save energy" for real. Some machines, however, will require some more energy to start running. This means that it will take a few seconds of laid electric current for the machine to start working again.
{|
|{{Grid/Crafting Table
|A2=Copper|B2=Copper|C2=Copper
|Output=Uninsulated_Copper_Cable|OA=6
}}
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Rubber
|A2=Copper|B2=Copper|C2=Copper
|A3=Rubber|B3=Rubber|C3=Rubber
|Output=Copper_Cable|OA=6
}}
|}
{{Grid/Crafting Table
|A1=Rubber|B1=Uninsulated_Copper_Cable
|Output=Copper_Cable}}


As well, not every [[generator]] will emit the same power of current. Even more, '''transporting energy via ''cables'' is not perfect and thus the emit'd power will become less and less potent, the further it travels'''.
=== Description ===


A good aspect about ''cables'', however, is that you can SPLIT them. If a current finds more than one possible way to go, '''the energy will be split in half and distributed to both new ways equally.'''
Copper cables are the cheapest, and the most basic cable type. They are only capable of handling '''Low Voltage''' (up to 32 [[EU|EU/s]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.
 
== Gold Cable ==
 
=== Crafting ===
 
{|
|{{Grid/Crafting Table
|A2=Gold|B2=Gold|C2=Gold
|Output=Gold Cable|OA=12
}}
|{{Grid/Crafting Table
|B1=Rubber
|A2=Rubber|B2=Gold|C2=Rubber
|B3=Rubber
|Output=Insulated Gold Cable|OA=4
}}
|}
{|
|{{Grid/Crafting Table
|A1=Rubber|B1=Gold Cable
|Output=Insulated Gold Cable
}}
|{{Grid/Crafting Table
|A1=Rubber|B1=Insulated Gold Cable
|Output=2xIns. Gold Cable
}}
|}
{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Gold Cable
|Output=2xIns. Gold Cable
}}


We '''do not''', however, '''recommend trying to split up a ''cable'' into 3 lanes at once. Experience has shown ''cables'' will melt if you try to do so'''. You can, however, split one of the 2 ''cables'' a second time, resulting in a total of 3 lanes.
=== Description ===


This way, you can possibly even power multiple machines with a single generator, HAYO!
Gold cables are the next tier cable type. They suffer higher distance-related energy losses than copper cables, but are able to carry '''Medium Voltage''', up to 128 EU/s. Gold cables have 2 different levels of insulation, with the 2x insulation providing smaller energy losses per tile and less shock damage from high voltage.


== HV Cable ==


== Recipes ==
=== Crafting ===


{{Grid/Crafting Table
{|
|A2=Copper|B2=Copper|C2=Copper
|{{Grid/Crafting Table
|Output=Uninsulated_Copper_Cable|OA=6
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron
|Output=HV Cable|OA=12
}}
|{{Grid/Crafting Table
|B1=Rubber
|A2=Rubber|B2=Refined Iron|C2=Rubber
|B3=Rubber
|Output=Insulated HV Cable|OA=4
}}
|}
{|
|{{Grid/Crafting Table
|A1=Rubber|B1=HV Cable
|Output=Insulated HV Cable
}}
|{{Grid/Crafting Table
|A1=Rubber|B1=Insulated HV Cable
|Output=2xIns. HV Cable
}}
|}
{|
|{{Grid/Crafting Table
|A1=Rubber|B1=2xIns. HV Cable
|Output=4xIns. HV Cable
}}
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable
|Output=4xIns. HV Cable
}}
|}
{|
|{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=HV Cable
|Output=2xIns. HV Cable
}}
}}
 
|{{Grid/Crafting Table
{{Grid/Crafting Table
|A1=Rubber|B1=Rubber|C1=Rubber
|A1=Rubber|B1=Rubber|C1=Rubber
|A2=Copper|B2=Copper|C2=Copper
|A2=HV Cable
|A3=Rubber|B3=Rubber|C3=Rubber
|Output=4xIns. HV Cable
|Output=Copper_Cable|OA=6
}}
}}
|}
=== Description ===


{{Grid/Crafting Table
HV cables are the highest tier conventional cables. They can tolerate '''High Voltage''' (512 EU/s) and '''Extreme Voltage''' (2048 EU/s), but have an extremely high distance-related energy loss. HV cables can have 3 different levels of insulation. Considering that a shock from a poorly insulated HV cable will most likely prove fatal, it is recommended to insulate them well unless the cable is located in a completely unreachable area. Even then, insulation should be applied to reduce the massive energy losses.
|A1=Rubber|B1=Uninsulated_Copper_Cable
|Output=Copper_Cable}}


== Glass Fibre Cable ==


== '''Cable Efficiency''' ==
=== Crafting ===
Cables are not super-conductors, thus, each cable will lose eu after a set distance. (All numberes are rounded down)


-Copper Cable:    .2 eu/b (eu/block) Meaning you can place 4 copper cables and not experience any loss. On the fith cable you lose 1 eu.
{{Grid/Crafting Table
|A1=Glass|B1=Glass|C1=Glass
|A2=Redstone|B2=Diamond|C2=Redstone
|A3=Glass|B3=Glass|C3=Glass
|Output=Fibre Cable|OA=16
}}


-[[Gold Cable]]:      .4 eu/b Meaning you can place 2 gold cables and not experience any loss. On the third cable you will lose 1 eu.
=== Description ===


-[[HV_Cable|HV (Iron) Cable]] : .8 eu/b Meaning you can place 1 HV cable not expreience any loss. On the second cable you will lose 1 eu.
The most expensive, and the least lossy, Glass Fibres suffer very little distance-related energy loss. They tolerate currents up to '''High Voltage''' (512 EU/s).


== Videos ==
== Cable Efficiency ==


<mediaplayer>http://www.youtube.com/v/prjDV-akz6w</mediaplayer>
All cables suffer distance-related energy losses, and depending on the class and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much EU the given cable loses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer.


{| class="wikitable"
!Cable type
!EU/b
!Energy loss
|-
|Copper Uninsulated
|0.3
|1 EU every 3.33 blocks
|-
|Copper Insulated
|0.2
|1 EU every 5 blocks
|-
|Gold Uninsulated
|0.5
|1 EU every 2 blocks
|-
|Gold Insulated
|0.45
|1 EU every 2.22 blocks
|-
|Gold 2x Insulated
|0.4
|1 EU every 2.5 blocks
|-
|HV Uninsulated
|1
|1 EU every block
|-
|HV Insulated
|0.95
|1 EU every 1.05 blocks
|-
|HV 2x Insulated
|0.9
|1 EU every 1.11 blocks
|-
|HV 4x Insulated
|0.8
|1 EU every 1.25 blocks
|-
|Glas Fibre
|0.05
|1 EU every 20 blocks
|}


{{Navigation}}
{{Navigation}}


[[Category:Wiring]]
[[Category:Wiring]]

Revision as of 22:20, 1 September 2011

Cable
Cable ig.png
Grid Cable.png
Properties
Type Wiring




Stackable Yes (64)






Technical Details
UU Cost {{{uu_cost}}}
First appearance ?
ID IC2:{{{id}}}


The Cables are the primary means of transferring EU from one device to another. There are several different classes of cables, depending on how much current they can tolerate. If too much current is applied to a cable, it will instantly melt. Different classes are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC's receive from touching the cable under high voltage.

Cables can also be painted using the Painter. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to peform many CPU-heavy calculations.

Cable Types[edit]

Copper Cable[edit]

Crafting[edit]


Grid Copper.png


Grid Copper.png


Grid Copper.png


Grid Uninsulated Copper Cable.png

Uninsulated_Copper_Cable

Uninsulated_Copper_Cable


Grid Rubber.png
Grid Copper.png
Grid Rubber.png
Grid Rubber.png
Grid Copper.png
Grid Rubber.png
Grid Rubber.png
Grid Copper.png
Grid Rubber.png
Grid Copper Cable.png

Copper_Cable

Copper_Cable


Grid Rubber.png


Grid Uninsulated Copper Cable.png




Grid Copper Cable.png


Description[edit]

Copper cables are the cheapest, and the most basic cable type. They are only capable of handling Low Voltage (up to 32 EU/s), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.

Gold Cable[edit]

Crafting[edit]


Grid Gold.png


Grid Gold.png


Grid Gold.png


Grid Gold Cable.png

Gold Cable

Gold Cable



Grid Rubber.png


Grid Rubber.png
Grid Gold.png
Grid Rubber.png


Grid Rubber.png


Grid Insulated Gold Cable.png

Insulated Gold Cable

Insulated Gold Cable


Grid Rubber.png


Grid Gold Cable.png




Grid Insulated Gold Cable.png

Grid Rubber.png


Grid Insulated Gold Cable.png




Grid 2xIns. Gold Cable.png

Grid Rubber.png


Grid Rubber.png


Grid Gold Cable.png


Grid 2xIns. Gold Cable.png


Description[edit]

Gold cables are the next tier cable type. They suffer higher distance-related energy losses than copper cables, but are able to carry Medium Voltage, up to 128 EU/s. Gold cables have 2 different levels of insulation, with the 2x insulation providing smaller energy losses per tile and less shock damage from high voltage.

HV Cable[edit]

Crafting[edit]


Grid Refined Iron.png


Grid Refined Iron.png


Grid Refined Iron.png


Grid HV Cable.png

HV Cable

HV Cable



Grid Rubber.png


Grid Rubber.png
Grid Refined Iron.png
Grid Rubber.png


Grid Rubber.png


Grid Insulated HV Cable.png

Insulated HV Cable

Insulated HV Cable


Grid Rubber.png


Grid HV Cable.png




Grid Insulated HV Cable.png

Grid Rubber.png


Grid Insulated HV Cable.png




Grid 2xIns. HV Cable.png

Grid Rubber.png


Grid 2xIns. HV Cable.png




Grid 4xIns. HV Cable.png

Grid Rubber.png


Grid Rubber.png


Grid Insulated HV Cable.png


Grid 4xIns. HV Cable.png

Grid Rubber.png


Grid Rubber.png


Grid HV Cable.png


Grid 2xIns. HV Cable.png

Grid Rubber.png
Grid HV Cable.png


Grid Rubber.png


Grid Rubber.png


Grid 4xIns. HV Cable.png

Description[edit]

HV cables are the highest tier conventional cables. They can tolerate High Voltage (512 EU/s) and Extreme Voltage (2048 EU/s), but have an extremely high distance-related energy loss. HV cables can have 3 different levels of insulation. Considering that a shock from a poorly insulated HV cable will most likely prove fatal, it is recommended to insulate them well unless the cable is located in a completely unreachable area. Even then, insulation should be applied to reduce the massive energy losses.

Glass Fibre Cable[edit]

Crafting[edit]


Description[edit]

The most expensive, and the least lossy, Glass Fibres suffer very little distance-related energy loss. They tolerate currents up to High Voltage (512 EU/s).

Cable Efficiency[edit]

All cables suffer distance-related energy losses, and depending on the class and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much EU the given cable loses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer.

Cable type EU/b Energy loss
Copper Uninsulated 0.3 1 EU every 3.33 blocks
Copper Insulated 0.2 1 EU every 5 blocks
Gold Uninsulated 0.5 1 EU every 2 blocks
Gold Insulated 0.45 1 EU every 2.22 blocks
Gold 2x Insulated 0.4 1 EU every 2.5 blocks
HV Uninsulated 1 1 EU every block
HV Insulated 0.95 1 EU every 1.05 blocks
HV 2x Insulated 0.9 1 EU every 1.11 blocks
HV 4x Insulated 0.8 1 EU every 1.25 blocks
Glas Fibre 0.05 1 EU every 20 blocks