Difference between revisions of "QuantumSuit Boots"
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Raw ingredient cost: | Raw ingredient cost: | ||
* 14 [[Non-IC | * 14 [[Non-IC Items|Iron Ingots]] (6 [[Non-IC Item|Iron Ore]]) | ||
* 21 [[Copper]] (9 [[Copper Ore]]) | * 21 [[Copper]] (9 [[Copper Ore]]) | ||
* 18 [[Tin]] (9 [[Tin Ore]]) | * 18 [[Tin]] (9 [[Tin Ore]]) | ||
* 4 [[Non-IC | * 4 [[Non-IC Items|Diamonds]] | ||
* 6 [[Sticky Resin]] | * 6 [[Sticky Resin]] | ||
* 2 [[Non-IC | * 2 [[Non-IC Items|Wool]] | ||
* 32 [[Non-IC | * 32 [[Non-IC Items|Coal]] | ||
* 18 [[Non-IC | * 18 [[Non-IC Items|Redstone]] | ||
* 6 [[Non-IC | * 6 [[Non-IC Items|Lapis Lazuli]] | ||
== Recharging == | == Recharging == |
Revision as of 10:47, 12 January 2013
The QuantumSuit Boots are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having Iridium Plates as one of their components. Charged Boots allow the user to jump extremely high (up to 9 blocks up) and negate all fall damage completely at a energy cost
Press your boost key (default Ctrl) and your jump key at once to activate the boost-jump
Recipe[edit]
Raw ingredient cost:
- 14 Iron Ingots (6 Iron Ore)
- 21 Copper (9 Copper Ore)
- 18 Tin (9 Tin Ore)
- 4 Diamonds
- 6 Sticky Resin
- 2 Wool
- 32 Coal
- 18 Redstone
- 6 Lapis Lazuli
Recharging[edit]
The QuantumSuit Boots, like all other pieces of QuantumSuit, store up to 1 million EU, and can only be recharged in an MFS Unit.
Note: The GUI of the MFSU shown here is outdated.
Technical[edit]
It costs 1000 EU to do a boost-jump. (NOTE: This does not include the cost of fall damage negation) It costs (Fall Height - 4) x 900 EU to negate all fall damage.
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