Difference between revisions of "QuantumSuit Boots"

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Raw ingredient cost:
Raw ingredient cost:
* 14 [[Non-IC Item|Iron Ingots]] (6 [[Non-IC Item|Iron Ore]])
* 14 [[Non-IC Items|Iron Ingots]] (6 [[Non-IC Item|Iron Ore]])
* 21 [[Copper]] (9 [[Copper Ore]])
* 21 [[Copper]] (9 [[Copper Ore]])
* 18 [[Tin]] (9 [[Tin Ore]])
* 18 [[Tin]] (9 [[Tin Ore]])
* 4 [[Non-IC Item|Diamonds]]
* 4 [[Non-IC Items|Diamonds]]
* 6 [[Sticky Resin]]
* 6 [[Sticky Resin]]
* 2 [[Non-IC Item|Wool]]
* 2 [[Non-IC Items|Wool]]
* 32 [[Non-IC Item|Coal]]
* 32 [[Non-IC Items|Coal]]
* 18 [[Non-IC Item|Redstone]]
* 18 [[Non-IC Items|Redstone]]
* 6 [[Non-IC Item|Lapis Lazuli]]
* 6 [[Non-IC Items|Lapis Lazuli]]


== Recharging ==
== Recharging ==

Revision as of 10:47, 12 January 2013

The QuantumSuit Boots are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having Iridium Plates as one of their components. Charged Boots allow the user to jump extremely high (up to 9 blocks up) and negate all fall damage completely at a energy cost

Press your boost key (default Ctrl) and your jump key at once to activate the boost-jump

Recipe[edit]

Grid Iridium Plate.png
Grid Rubber Boots.png


Grid Nano-Boots.png
Grid Lapotron Crystal.png


Grid Iridium Plate.png
Grid Rubber Boots.png


Grid Quantum-Boots.png


Raw ingredient cost:

Recharging[edit]

The QuantumSuit Boots, like all other pieces of QuantumSuit, store up to 1 million EU, and can only be recharged in an MFS Unit.

Grid Quantum-Boots.png






Note: The GUI of the MFSU shown here is outdated.

Technical[edit]

It costs 1000 EU to do a boost-jump. (NOTE: This does not include the cost of fall damage negation) It costs (Fall Height - 4) x 900 EU to negate all fall damage.