Difference between revisions of "Nano-Helmet"

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__NOTOC__
#REDIRECT [[NanoSuit Helmet]]
The [[Nano-Helmet|NanoSuit Helmet]] is the electrical variant of a [[Non-IC Items|Diamond Helmet]]. Unlike the Diamond Helmet, it will not break and cannot be enchanted. It is a [[Energy Units#Tiers|Tier-3]] Item, so it can only be charged with [[Energy Units#HV|HV]] or [[Energy Units#EV|EV]] currents ([[MFE]] or above).
 
== Details ==
The NanoSuit Helmet gives 1.5 chestplates / 3 Defense Points / 12% damage reduction. It consumes 5000 [[Energy Units|EU]] per half heart absorbed.
 
== Features ==
As of version 2.x, the NanoSuit Helmet features a sweet HUD, which costs no EU. To cycle between HUD modes, press the Alt Key (default:LMENU) + HUD Expand Key (Default:X). The HUD has three modes:
#'''Disabled''': The HUD is disabled.
#'''Basic''': A HUD appears in the top left corner. The HUD shows the charge of each electric armour as a percentage. Non-electric armours are shown as 99%, despite their actual durability. The HUD brightens a little when holding an electric item. If Night-Vision is also active, an additional Night-Vision Goggles icon will appear in the HUD.
#'''Extended''': This mode is the same as Basic mode, except it shows detailed information about the currently held item (aka. the name, durability). If the held item is electric, the HUD brightens a little and displays its exact charge in terms of current / maximum, as well as the [[Energy Units#Tiers|Tier]].
The HUD consumes no EU, and the current mode is saved to the item (if you have the HUD in Extended mode and unequip the NanoSuit Helmet, the next time you equip the same NanoSuit Helmet the HUD will appear in Extended mode).
 
The NanoSuit Helmet also inherits [[Nightvision Goggles#Use|Night-Vision]] from the [[Nightvision Goggles]] used in its recipe. Press the Alt Key (default:LMENU) + mode switch key (default:M) to toggle Night-Vision, just like you would with the Goggles. Night-vision consumes 1 EU/t.
 
== Set ==
 
* [[Nano-Helmet|NanoSuit Helmet]]
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]
* [[Nano-Leggings|NanoSuit Leggings]]
* [[Nano-Boots|NanoSuit Boots]]
* Total Protection - 9 chestplates / 18 Defense Points / 72% damage reduction
* Special Abilities: Night-Vision, HUD
 
== Recipe ==
{{Grid/Crafting Table
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate
|A2=Carbon Plate|B2=Nightvision Goggles|C2=Carbon Plate
|Output=Nano-Helmet
}}
The charge carries over from crafting components, but will not exceed 1,000,000 EU (excess is lost).
 
See: [http://crafting-guide.com/browse/industrial_craft_2/nanosuit_helmet Crafting Guide]
 
== HAYO ==
 
[[Carbon|Carbon Plates]] is the most essential resource for ''Nanosuits''. As well as... '''[[Energy Crystal]]s'''! [[File:picture_na.png|right|link=]]
Why use [[Energy Crystal|Crystals]] in armor?
 
For Energy storage, of course!
 
Energy Storage?
 
Didn't we tell you already, '''the Nanosuit runs on ENERGY''' and '''takes most of its protective ability from an ENERGY SHIELD'''! HAYO!
 
== Resource Packs ==
 
The NanoSuit Helmet's texture location is assets > ic2 > textures > armor > nano_1.png
 
The NanoSuit Helmet's item texture location is assets > ic2 > textures > items > ItemArmorNanoHelmet.png
 
The GUI Overlay texture location is > ic2 > textures > gui > GUIOverlay.png
 
== History ==
 
{| class="wikitable"
! Version
! MC Version
! Changes
|-
| colspan=3 | '''Industrial Craft²'''
|-
! 0.90
| Beta 1.7.3
| [[Nano-Bodyarmor|NanoSuit Bodyarmor]] is re-released
|-
! 1.65
(1.70-71)
| 1.1
| QuantumSuit pieces now require NanoSuit pieces to craft.
|-
! 1.99
(1.103)
| 1.3.2
| Energy costs of the NanoSuit and QuantumSuit are increased
|-
! 1.107
(1.111)
| 1.4.5
| Energy cost of the NanoSuit is reduced
|-
! 1.108
(1.111)
| 1.4.5
| Around Halloween (31 October), zombies wearing NanoSuits may appear.
|
|-
! 2.0
(Experimental Version)
| 1.6.4
| NanoSuit Helmet now needs NightVision Goggles to craft. <Alt Key> + <Mode Switch Key> to toggle night vision.
|}
 
[[Category:Tools]]

Latest revision as of 21:05, 5 February 2021

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