Difference between revisions of "Nano-Boots"

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* Enough energy to [[Macerator|macerate]] 32 items and [[Compressor|compress]] 4 items.
* Enough energy to [[Macerator|macerate]] 32 items and [[Compressor|compress]] 4 items.


== Recharging ==
{{Grid/Machine
|Type=MFE Unit
|Top=Nano-Boots
}}
{{Grid/Machine
|Type=MFS Unit
|Top=Nano-Boots
}}
== Technical ==
== Technical ==
A [[Nano-Boots|NanoSuit Boots]] negates fall damage at the following costs:
A [[Nano-Boots|NanoSuit Boots]] negates fall damage at the following costs:

Revision as of 10:23, 12 January 2013

Carbon Plates are the most essential resource for Nanosuits. As well as... Energy Crystals!

Picture na.png

Why use Crystals in armor?

For Energy storage of course!

Energy Storage?

Didn't we tell you already, the Nanosuit runs on ENERGY and takes most of its protective ability from an ENERGY SHIELD! HAYO!

You can recharge your armor in an MFE or MFSU.

A Nano-Boots provides the same amount of protection as a diamond boots (1.5 chestplates/3 armor points/15% damage reduction). It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.

Recipe[edit]


Grid Carbon Plate.png
Grid Carbon Plate.png


Grid Energy Crystal (Charged).png


Grid Carbon Plate.png
Grid Carbon Plate.png
Grid Nano-Boots.png


Raw ingredients needed:

Technical[edit]

A NanoSuit Boots negates fall damage at the following costs:

  • 0 EU for 4 blocks or lower fall, dealing 0 damage.
  • (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.
  • (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.