Difference between revisions of "Nano-Boots"

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(Typo on my part :()
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__NOTOC__
NanoSuit Boots are the electrical variant of [[Non-IC Items|Diamond Boots]]. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.
NanoSuit Boots are the electrical variant of [[Non-IC Items|Diamond Boots]]. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.


== Set ==
== Set ==
* [[Nano-Helmet|NanoSuit Helmet]]
* [[Nano-Helmet|NanoSuit Helmet]]
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]
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|A2=Carbon Plate|C2=Carbon Plate
|A2=Carbon Plate|C2=Carbon Plate
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate
|Output=Nano-Boots
|Output=Nano-Boots
|float=right|nobreak=nobreak
}}
}}
Ingredients:
* 4 x Carbon Plate
* 1 x Energy Crystal
Produces: 1 x Nano-Boots
See: [http://www.crafting-guide.com/?count=1&recipeName=NanoSuit+Boots Crafting Guide]


Raw ingredients needed:
* 32 [[Non-IC Items|Coal]]
* 1 [[Non-IC Items|Diamond]]
* 8 [[Non-IC Items|Redstone]]
* Additional 100 000 EU (25 Coal worth) to be fully charged.
* A [[MFE]] or above to charge
* Enough energy to [[Macerator|macerate]] 32 items and [[Compressor|compress]] 4 items.


== Recharging ==
== Recharging ==
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply up to 100 000 EU.
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply up to 100 000 EU.
Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a [[BatBox]].
Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a [[BatBox]].
<!--{{Grid/Machine
|Type=MFE Transmitter
|Top=Nano-Bodyarmor
}}
{{Grid/Machine
|Type=MFS Unit
|Top=Nano-Bodyarmor
}}
''NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.''-->
GUIs are outdated and therefore are not shown.


== Technical ==
== Technical ==
A [[Nano-Boots|NanoSuit Boots]] negates fall damage at the following costs:
A [[Nano-Boots|NanoSuit Boots]] negates fall damage at the following costs:
* 0 EU for 4 blocks or lower fall, dealing 0 damage.
* 0 EU for 4 blocks or lower fall, dealing 0 damage.
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== HAYO ==
== HAYO ==
[[Carbon|Carbon Plates]] are the most essential resource for ''Nanosuits''. As well as... '''[[Energy Crystal|Energy Crystals]]'''! [[File:picture_na.png|right|link=]]
[[Carbon|Carbon Plates]] are the most essential resource for ''Nanosuits''. As well as... '''[[Energy Crystal|Energy Crystals]]'''! [[File:picture_na.png|right|link=]]
Why use [[Energy Crystal|Crystals]] in armor?
Why use [[Energy Crystal|Crystals]] in armor?
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== Texture Packs ==
== Texture Packs ==
The NanoSuit Helmet can be found in jar > armor > ic2 > nano_2.png
The NanoSuit Helmet can be found in jar > armor > ic2 > nano_2.png


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== History ==
== History ==
{| class="wikitable"
{| class="wikitable"
! Version
! Version

Revision as of 04:44, 4 September 2013

NanoSuit Boots are the electrical variant of Diamond Boots. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.

Set[edit]

Recipe[edit]


Grid Carbon Plate.png
Grid Carbon Plate.png


Grid Energy Crystal (Charged).png


Grid Carbon Plate.png
Grid Carbon Plate.png
Grid Nano-Boots.png

Ingredients:

  • 4 x Carbon Plate
  • 1 x Energy Crystal

Produces: 1 x Nano-Boots

See: Crafting Guide


Recharging[edit]

To recharge, place into the top slot of a MFE or an MFSU and supply up to 100 000 EU. Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a BatBox.

Technical[edit]

A NanoSuit Boots negates fall damage at the following costs:

  • 0 EU for 4 blocks or lower fall, dealing 0 damage.
  • (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.
  • (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.

HAYO[edit]

Carbon Plates are the most essential resource for Nanosuits. As well as... Energy Crystals!

Picture na.png

Why use Crystals in armor?

For Energy storage of course!

Energy Storage?

Didn't we tell you already, the Nanosuit runs on ENERGY and takes most of its protective ability from an ENERGY SHIELD! HAYO!

Texture Packs[edit]

The NanoSuit Helmet can be found in jar > armor > ic2 > nano_2.png

The item sprite of the NanoSuit Helmet can be found in jar > ic2 > sprites > item_0.png > Sprite 118

History[edit]

Version MC Version Changes
Industrial Craft²
0.90 Beta 1.7.3 NanoSuit Boots are re-released
1.65

(1.70-71)

1.1 QuantumSuit pieces now require NanoSuit pieces to craft.
1.96

(1.97)

1.2.5 NanoSuit Boots partially absorb fall damage similarly to Rubber Boots
1.99

(1.103)

1.3.2 Energy costs of the NanoSuit and QuantumSuit are increased
1.107

(1.111)

1.4.5 Energy cost of the NanoSuit is reduced
1.108

(1.111)

1.4.5 Around Halloween (31 October), zombies wearing NanoSuits may appear.