Difference between revisions of "Nano-Boots"
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NanoSuit Boots are the electrical variant of [[Non-IC Items|Diamond Boots]]. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost. | NanoSuit Boots are the electrical variant of [[Non-IC Items|Diamond Boots]]. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost. | ||
== Set == | == Set == | ||
* [[Nano-Helmet|NanoSuit Helmet]] | * [[Nano-Helmet|NanoSuit Helmet]] | ||
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]] | * [[Nano-Bodyarmor|NanoSuit Bodyarmor]] | ||
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|A2=Carbon Plate|C2=Carbon Plate | |A2=Carbon Plate|C2=Carbon Plate | ||
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate | |A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate | ||
|Output=Nano-Boots | |Output=Nano-Boots | ||
|float=right|nobreak=nobreak | |||
}} | }} | ||
Ingredients: | |||
* 4 x Carbon Plate | |||
* 1 x Energy Crystal | |||
Produces: 1 x Nano-Boots | |||
See: [http://www.crafting-guide.com/?count=1&recipeName=NanoSuit+Boots Crafting Guide] | |||
== Recharging == | == Recharging == | ||
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply up to 100 000 EU. | To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply up to 100 000 EU. | ||
Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a [[BatBox]]. | Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a [[BatBox]]. | ||
== Technical == | == Technical == | ||
A [[Nano-Boots|NanoSuit Boots]] negates fall damage at the following costs: | A [[Nano-Boots|NanoSuit Boots]] negates fall damage at the following costs: | ||
* 0 EU for 4 blocks or lower fall, dealing 0 damage. | * 0 EU for 4 blocks or lower fall, dealing 0 damage. | ||
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== HAYO == | == HAYO == | ||
[[Carbon|Carbon Plates]] are the most essential resource for ''Nanosuits''. As well as... '''[[Energy Crystal|Energy Crystals]]'''! [[File:picture_na.png|right|link=]] | [[Carbon|Carbon Plates]] are the most essential resource for ''Nanosuits''. As well as... '''[[Energy Crystal|Energy Crystals]]'''! [[File:picture_na.png|right|link=]] | ||
Why use [[Energy Crystal|Crystals]] in armor? | Why use [[Energy Crystal|Crystals]] in armor? | ||
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== Texture Packs == | == Texture Packs == | ||
The NanoSuit Helmet can be found in jar > armor > ic2 > nano_2.png | The NanoSuit Helmet can be found in jar > armor > ic2 > nano_2.png | ||
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== History == | == History == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Version | ! Version |
Revision as of 04:44, 4 September 2013
NanoSuit Boots are the electrical variant of Diamond Boots. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.
Set[edit]
Recipe[edit]
Ingredients:
- 4 x Carbon Plate
- 1 x Energy Crystal
Produces: 1 x Nano-Boots
See: Crafting Guide
Recharging[edit]
To recharge, place into the top slot of a MFE or an MFSU and supply up to 100 000 EU. Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a BatBox.
Technical[edit]
A NanoSuit Boots negates fall damage at the following costs:
- 0 EU for 4 blocks or lower fall, dealing 0 damage.
- (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.
- (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.
HAYO[edit]
Carbon Plates are the most essential resource for Nanosuits. As well as... Energy Crystals!
Why use Crystals in armor?
For Energy storage of course!
Energy Storage?
Didn't we tell you already, the Nanosuit runs on ENERGY and takes most of its protective ability from an ENERGY SHIELD! HAYO!
Texture Packs[edit]
The NanoSuit Helmet can be found in jar > armor > ic2 > nano_2.png
The item sprite of the NanoSuit Helmet can be found in jar > ic2 > sprites > item_0.png > Sprite 118
History[edit]
Version | MC Version | Changes |
---|---|---|
Industrial Craft² | ||
0.90 | Beta 1.7.3 | NanoSuit Boots are re-released |
1.65
(1.70-71) |
1.1 | QuantumSuit pieces now require NanoSuit pieces to craft. |
1.96
(1.97) |
1.2.5 | NanoSuit Boots partially absorb fall damage similarly to Rubber Boots |
1.99
(1.103) |
1.3.2 | Energy costs of the NanoSuit and QuantumSuit are increased |
1.107
(1.111) |
1.4.5 | Energy cost of the NanoSuit is reduced |
1.108
(1.111) |
1.4.5 | Around Halloween (31 October), zombies wearing NanoSuits may appear. |
|