Difference between revisions of "EU"

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EU - '''Energy Unit''' is the measure of energy used by IC. It is most similar to the SI derived unit [http://en.wikipedia.org/wiki/Joule Joule]. EUs are 'produced' by [[generator]]s, stored by mobile units like an [[RE Battery]] or by stationary units like a [[batbox]], transmitted along [[cable]]s, and 'consumed' by ICs various machines.
{{Experimental}}


EU stored in items or devices does not leak over time.
EU - '''Energy Unit''' is the measure of energy used by IC2. It is most similar to the SI derived unit [[wikipedia:Joule|Joule]]. EUs are 'produced' by [[generator]]s, transmitted along [[cable]]s, stored by mobile units like an [[RE Battery]] or by stationary units like a [[batbox]], and 'consumed' by various IC2 machines.


EU is not related to Redstone current, but multiple machines can be affected by redstone currents, and a [[Detector Cable]] produces redstone current if there is any EU passing through it.
EU is not related to Redstone signal, but some machines can be affected by redstone signals, and a [[Detector Cable]] produces a redstone signal if there is any EU passing through it.
Some machines allow a lever to be mounted directly on its block.


Raw EU values are used to measure capacity of energy storage items or blocks.
Some machines allow a lever to be mounted directly on it.
 
Raw EU values are directly used to measure the capacity of energy storage items or blocks.


== EU/t ==
== EU/t ==


EU/t means '''Energy unit per tick'''. It is a derived unit of energy over time, a rate of EU consumption or production, similar to the SI derived unit [http://en.wikipedia.org/wiki/Watt Watt].
The "amperage" in IC2 E-net.


To measure the average EU/t transferred through a wire over time an [[EC-Meter]] can be used. If clicked once on a cable it will begin measurement. Clicking the same cable again will display the averagely measured EU/t and over how many ticks the measurement took place. It will also begin a new measurement on the same cable.
EU/t means '''Energy unit per tick'''. It measure how fast EU is being produced or consumed. It is a derived unit of energy over time, similar to the SI derived unit [[wikipedia:Watt|Watt]].


EU/t transfer can also be observed by the rate of change in EU capacity displayed by storage devices like the [[batbox]].
To measure the average EU/t transferred through a wire over time an [[EU-Reader]] can be used. Right-click with it on a cable it will begin the measurement.  


Minecraft normally operates at about 20 ticks per second, unless you are experiencing server [http://mcserverwiki.com/index.php?title=Reducing_Lag lag]. Therefore, under no lag conditions, the rate of EU/sec is 20x EU/t.
EU/t transfer can also be observed by the rate of change in EU capacity displayed by storage devices and malike the [[batbox]].


== EU/p ==
Minecraft normally operates at 20 ticks per second, unless you are experiencing server [http://minecraft.gamepedia.com/Tick lag]. Therefore, under no lag conditions, the rate of EU/sec is 20x EU/t.
EU/p means '''Energy unit per packet''', and is the amount of energy contained in each EU packet. It is also known as voltage.
This is important because machines will explode and wires will melt if they are exposed to packets which are too large.


EU/p is almost always fixed for a given wiring setup, as opposed to EU/t which may change as machines turn on and off, storage units fill up, or generators run out of fuel. [[Nuclear reactor]]s and some generators from addons can emit different packet sizes, but most devices always emit the same size packets.
Machines and cables will explode if they are exposed to too much EU/t. This differs from the old system, where there was a separate "voltage."
In the current system, voltage and EU/t are the same thing.


EU/p ranges from 1 to 2048 EU, and can occasionally be higher. The sum of the EU value of all EU-Packets travelling through a cable or device in one tick is EU/t.
== EU/p ==
 
There is also packets/tick, or p/t, which can be involved in calculations but is not normally used. If all packets on a wire are the same size, then on that wire EU/t = EU/p * p/t.


=== Emitters ===
''Note: the contents in this section isn't yet approved by an IC2 developer. They might be incorrect.''
* Generators and storage devices emit one packet/tick. This means their EU/p output = their EU/t output.
* [[BatBox]]es emit 32 EU/p (and therefore 32 EU/t). [[MFE Unit]]s emit 128 EU/p. [[MFS Unit]]s emit 512 EU/p.
* Transformers behave somewhat like storage units. An LV tranformer will store up to 128 EU. An MV transformer will store 512 EU. An HV transformer will store 2048 EU. In addition, they are capable of outputting 4 packets/tick. This means a single MV transformer can output 512 EU/t and 128 EU/p when in step-down mode. It cannot output 2048 EU/t and 512 EU/p in step-up mode because it cannot store 2048 EU.


=== Cables ===
The "voltage" in IC2 E-net.
[[Cable]]s are limited by the size of EU-Packets that may travel through, NOT the number of packets, NOR the total EU/t contained by these packets. If an EU Packet too large for a cable to handle tries to pass through, the cable will be destroyed.


For example, an unlimited amount of 32 EU-Packets can pass through a Copper cable per tick, but not a single 128 EU-Packet.
EU/p means '''Energy unit per packet'''. In IC2, EU is ''always'' being carried in cables in "packets", which is just a bunch of EU traveling together in the same time. There is a packet size, which determines how many EU travels together at a same time. The maximum packet size determines the voltage. EU storage blocks only send out 32EU/p, 128 EU/p, 512 EU/p and 2048 EU/p depending on its tier, while generators can send out varying packet sizes.


Energy loss of a cable is applied to every EU-packet, not the total EU/t passing through. Ex. Using a gold cable, sending 4 32 EU-Packets in a cable (by using 4 [[batbox]]s) results in 4 times the energy loss of sending one 128 EU-Packet (by using a [[MFE Unit]]). See the [[Cable#Voltage Efficiency|Voltage Efficiency]] section for more information.


=== Packet Sizes ===
== Types of Voltage ==
 
The amount of EU/p is relative to the voltage level.
{| class="wikitable"
In IC2, voltage is categorized into 5 levels:
{| class ="wikitable"
|-
|-
! Name
| '''Types of EU Levels'''
! Packet Size
| '''EU/P Size'''
! Emitters
! colspan=5 | Cable
|- style="height: 32px;"
| align="center" | '''Micro Voltage'''
| align="right" | 0-5 EU
| [[Solar Panel]], [[Water Mill]], [[Wind Mill]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid Tin Cable.png|link=Tin Cable]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid Copper Cable.png|link=Copper Cable]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid Gold Cable.png|link=Gold Cable]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid Glass Fibre Cable.png|link=Glass Fibre Cable]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid HV Cable.png|link=HV Cable]]
|-
|-
| align="center" | '''Low Voltage'''
| Low Voltage
| align="right" | 32 EU
| 32 EU/p or lower
| [[Batbox]], [[LV Transformer]],[[Nuclear Reactor]],[[Generator]],[[Geothermal Generator]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid Copper Cable.png|link=Copper Cable]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid Gold Cable.png|link=Gold Cable]]
| style="border: 0px;" align="center" |[[File:Grid Glass Fibre Cable.png|link=Glass Fibre Cable]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid HV Cable.png|link=HV Cable]]
| style="border-right:0;border-left:0" |
|-
|-
| align="center" | '''Medium Voltage'''
| Medium Voltage
| align="right" | 128 EU
| 33-512 EU/p
| [[MFE Unit]], [[MV Transformer]], Redstoned [[LV Transformer]],[[Nuclear Reactor]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid Gold Cable.png|link=Gold Cable]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid Glass Fibre Cable.png|link=Glass Fibre Cable]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid HV Cable.png|link=HV Cable]]
| style="border-right:0;border-left:0" |
| style="border-right:0;border-left:0" |
|-
|-
| align="center" | '''High Voltage'''
| High Voltage
| align="right" | 512 EU
| 513-2048 EU/p
| [[MFS Unit]], [[HV Transformer]], Redstoned [[MV Transformer]],[[Nuclear Reactor]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid Glass Fibre Cable.png|link=Glass Fibre Cable]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid HV Cable.png|link=HV Cable]]
| style="border-right:0;border-left:0" |
| style="border-right:0;border-left:0" |
| style="border-right:0;border-left:0" |
|-
|-
| align="center" | '''Extreme Voltage'''
| Extreme Voltage
| align="right" | 2048 EU
| 2049-8192 EU/p
| Redstoned [[HV Transformer]],[[Nuclear Reactor]]
| style="border-right:0;border-left:0" align="center" |[[File:Grid HV Cable.png|link=HV Cable]]
|-
|-
|}
| Insane Voltage
 
| >8192 EU
A [[Nuclear Reactor]] is able to provide variable sized packets based on setup, the maximum possible energy output is around 3600 EU\t.
 
== An Analogy ==
 
Quote from Zjarek of the Industrial-Craft 2 Forums:
 
"In IC2 electricity is only a buzz word for small magical dwarfs carrying nanobatteries. From every energy source or storage there is one dwarf released every tick. Size of a dwarf is determined by amount of energy they are carrying. Cables are in reality just a tunnels where they run. If a cable or machine don't provide enough space for a dwarf it will get angry and blow up.
 
However many dwarfs are happy to run alongside each other and will in cooperation carry any amount of energy through a cable. Big dwarf will still prefer to blow up, then to split, but he can split into smaller dwarfs in transformer. Every smaller dwarf which is produced by transformer can go to the same output tunnel.
 
These useful little creatures are also sometimes nicknamed packets."
 
[http://forum.industrial-craft.net/index.php?page=Thread&threadID=7210 Source]

Latest revision as of 08:05, 16 June 2022

Experimental-Only Content: This information has been updated to the V2.X version of IC².
The most recent version of IC² is V2.8.<html>.

EU - Energy Unit is the measure of energy used by IC2. It is most similar to the SI derived unit Joule. EUs are 'produced' by generators, transmitted along cables, stored by mobile units like an RE Battery or by stationary units like a batbox, and 'consumed' by various IC2 machines.

EU is not related to Redstone signal, but some machines can be affected by redstone signals, and a Detector Cable produces a redstone signal if there is any EU passing through it.

Some machines allow a lever to be mounted directly on it.

Raw EU values are directly used to measure the capacity of energy storage items or blocks.

EU/t[edit]

The "amperage" in IC2 E-net.

EU/t means Energy unit per tick. It measure how fast EU is being produced or consumed. It is a derived unit of energy over time, similar to the SI derived unit Watt.

To measure the average EU/t transferred through a wire over time an EU-Reader can be used. Right-click with it on a cable it will begin the measurement.

EU/t transfer can also be observed by the rate of change in EU capacity displayed by storage devices and malike the batbox.

Minecraft normally operates at 20 ticks per second, unless you are experiencing server lag. Therefore, under no lag conditions, the rate of EU/sec is 20x EU/t.

Machines and cables will explode if they are exposed to too much EU/t. This differs from the old system, where there was a separate "voltage." In the current system, voltage and EU/t are the same thing.

EU/p[edit]

Note: the contents in this section isn't yet approved by an IC2 developer. They might be incorrect.

The "voltage" in IC2 E-net.

EU/p means Energy unit per packet. In IC2, EU is always being carried in cables in "packets", which is just a bunch of EU traveling together in the same time. There is a packet size, which determines how many EU travels together at a same time. The maximum packet size determines the voltage. EU storage blocks only send out 32EU/p, 128 EU/p, 512 EU/p and 2048 EU/p depending on its tier, while generators can send out varying packet sizes.


Types of Voltage[edit]

The amount of EU/p is relative to the voltage level. In IC2, voltage is categorized into 5 levels:

Types of EU Levels EU/P Size
Low Voltage 32 EU/p or lower
Medium Voltage 33-512 EU/p
High Voltage 513-2048 EU/p
Extreme Voltage 2049-8192 EU/p
Insane Voltage >8192 EU