Difference between revisions of "Canning Machine"
m (Added "EU" link to EU/t) |
(Removed duplicate text. Removed recipes for Tin Cans and Empty Fuel Cans, which shouldn't be here.) |
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{{Block | {{Block | ||
|image=Canning_Machine_ig.png | |image=Canning_Machine_ig.png | ||
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|stackable=Yes (64) | |stackable=Yes (64) | ||
}} | }} | ||
The ''Canning Machine'' puts food into [[Tin Can]]s, which unlike normal food, can be stacked up to 64. | The ''Canning Machine'' puts food into [[Tin Can]]s, which unlike normal food, can be stacked up to 64. It also is used to refill [[Fuel Can (Empty)|Fuel Cans]] and [[Jetpacks]]. | ||
The ''Canning Machine'' doesn't require [[EU|EUs]] to operate, and thus, does not need to be placed on powered [[Cable|Cables]] or use [[RE_Battery|Batteries]]. To start canning, put the food you want to can in the upper slot and the cans in the lower slot to start canning. | The ''Canning Machine'' doesn't require [[EU|EUs]] to operate, and thus, does not need to be placed on powered [[Cable|Cables]] or use [[RE_Battery|Batteries]]. To start canning, put the food you want to can in the upper slot and the cans in the lower slot to start canning. | ||
Different foods fill a different number of cans, depending on the type of food. The [[Food List]] details the different amounts of cans generated for each type of food. | Different foods fill a different number of cans, depending on the type of food. The [[Food List]] details the different amounts of cans generated for each type of food. | ||
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|Output=Canning Machine | |Output=Canning Machine | ||
}} | }} | ||
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Supply with [[Food List|food items]] (top slot) and [[Tin Can]]s (bottom slot). | Supply with [[Food List|food items]] (top slot) and [[Tin Can]]s (bottom slot). | ||
{{Grid/Machine | {{Grid/Machine | ||
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|Output=Canned Food | |Output=Canned Food | ||
}} | }} | ||
''Please note the above GUI is not correct.'' There is another Slot for an energy source. | |||
''Please note the above GUI is not correct.'' | |||
There is another Slot for an energy source. | |||
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Each opened can heals for 1 heart, thus canned food is more useful for healing during a safe period. This sacrifices the the larger, more immediate health boost un-canned food can give. | Each opened can heals for 1 heart, thus canned food is more useful for healing during a safe period. This sacrifices the the larger, more immediate health boost un-canned food can give. | ||
{{Grid/Machine | {{Grid/Machine | ||
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{{Energy|Input=0 EU/t|Output=-|Storage=-}} | |||
{{Energy|Input= | |||
Maximum Input: 32 [[EU]]/t before exploding | Maximum Input: 32 [[EU]]/t before exploding | ||
Revision as of 05:32, 12 October 2011
Canning Machine | |
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Properties | |
Type | Machine
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Stackable | Yes (64)
|
Technical Details | |
UU Cost | {{{uu_cost}}} |
First appearance | ? |
ID | IC2:{{{id}}} |
| |
The Canning Machine puts food into Tin Cans, which unlike normal food, can be stacked up to 64. It also is used to refill Fuel Cans and Jetpacks.
The Canning Machine doesn't require EUs to operate, and thus, does not need to be placed on powered Cables or use Batteries. To start canning, put the food you want to can in the upper slot and the cans in the lower slot to start canning.
Different foods fill a different number of cans, depending on the type of food. The Food List details the different amounts of cans generated for each type of food.
Recipe[edit]
Usage[edit]
Supply with food items (top slot) and Tin Cans (bottom slot).
Please note the above GUI is not correct. There is another Slot for an energy source.
Canned Food can then be opened via a crafting window or by right clicking with it in your hand (this however will throw it on the ground), then consumed like normal food.
Each opened can heals for 1 heart, thus canned food is more useful for healing during a safe period. This sacrifices the the larger, more immediate health boost un-canned food can give.
Energy[edit]
EU | |
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Input | 0 EU/t |
Output | - |
Storage | - |
Maximum Input: 32 EU/t before exploding
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