Difference between revisions of "Relay"
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#They can be used for the horizontal adjustment of current flow, as their output can be defined by the direction the player is standing in, upon placing the Relay. | #They can be used for the horizontal adjustment of current flow, as their output can be defined by the direction the player is standing in, upon placing the Relay. | ||
#Relays can COMBINE multiple currents | #Relays can COMBINE multiple currents and re-emit them as one fresh combined current, reducing the amount of distance-based energy loss. | ||
#Relays can emit "Medium Voltage" up to 256 EUs. | #Relays can emit "Medium Voltage" up to 256 EUs. | ||
Revision as of 23:26, 27 July 2011
Relay | |
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Properties | |
Type | Block
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Stackable | Yes (64)
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Technical Details | |
UU Cost | {{{uu_cost}}} |
First appearance | ? |
ID | IC2:{{{id}}} |
| |
Energy Relays are our new device to enhance the control of Electric Currents:
- They can be used for the horizontal adjustment of current flow, as their output can be defined by the direction the player is standing in, upon placing the Relay.
- Relays can COMBINE multiple currents and re-emit them as one fresh combined current, reducing the amount of distance-based energy loss.
- Relays can emit "Medium Voltage" up to 256 EUs.
Example of usage: [1]
Note: Energy relayed is not conserved. You can lose energy simply by having relay pointing to nowhere.
ATTENTION: Medium Voltage is still too powerful for most devices and can cause spontanous explosions. However, advanced machinery (with high EU consumption)
is generally capable of handling MV, as well as Relays themselves and MFSUs.
Recipe[edit]
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