Difference between revisions of "Nano-Helmet"
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[[ | The [[Nano-Helmet|NanoSuit Helmet]] is the electrical variant of a [[Non-IC Items|Diamond Helmet]] (1.5 chestplates/3 armor points/15% damage reduction). It is also a Tier-2 Item. | ||
You can recharge your armor at an [[MFE]] or [[MFSU]]. | You can recharge your armor at an [[MFE]] or [[MFSU]]. | ||
A Nano-Bodyarmor provides the same amount of protection as a diamond helmet | A Nano-Bodyarmor provides the same amount of protection as a diamond helmet | ||
== Recipe == | == Recipe == | ||
Line 29: | Line 24: | ||
* A [[MFE]] or higher to charge. | * A [[MFE]] or higher to charge. | ||
* Enough energy to [[Macerator|macerate]] 32 items and [[Compressor|compress]] 4 items. | * Enough energy to [[Macerator|macerate]] 32 items and [[Compressor|compress]] 4 items. | ||
== HAYO == | |||
[[Carbon|Carbon Plates]] is the most essential resource for ''Nanosuits''. As well as... '''[[Energy Crystal]]s'''! [[File:picture_na.png|right|link=]] | |||
Why use [[Energy Crystal|Crystals]] in armor? | |||
For Energy storage, of course! | |||
Energy Storage? | |||
Didn't we tell you already, '''the Nanosuit runs on ENERGY''' and '''takes most of its protective ability from an ENERGY SHIELD'''! HAYO! | |||
== Texture Packs == | |||
The NanoSuit Helmet can be found in jar > armor > ic2 > nano_1.png | |||
The item sprite of the NanoSuit Helmet can be found in jar > ic2 > sprites > item_0.png > Sprite 115 | |||
== History == | |||
{| class="wikitable" | |||
! Version | |||
! MC Version | |||
! Changes | |||
|- | |||
| colspan=3 | '''Industrial Craft²''' | |||
|- | |||
! 0.90 | |||
| Beta 1.7.3 | |||
| [[Nano-Bodyarmor|NanoSuit Bodyarmor]] is re-released | |||
|- | |||
! 1.65 | |||
(1.70-71) | |||
| 1.1 | |||
| QuantumSuit pieces now require NanoSuit pieces to craft. | |||
|- | |||
! 1.99 | |||
(1.103) | |||
| 1.3.2 | |||
| Energy costs of the NanoSuit and QuantumSuit are increased | |||
|- | |||
! 1.107 | |||
(1.111) | |||
| 1.4.5 | |||
| Energy cost of the NanoSuit is reduced | |||
|- | |||
! 1.108 | |||
(1.111) | |||
| 1.4.5 | |||
| Around Halloween (31 October), zombies wearing NanoSuits may appear. | |||
|} | |||
{{Navigation}} | {{Navigation}} | ||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 11:03, 24 March 2013
The NanoSuit Helmet is the electrical variant of a Diamond Helmet (1.5 chestplates/3 armor points/15% damage reduction). It is also a Tier-2 Item.
You can recharge your armor at an MFE or MFSU.
A Nano-Bodyarmor provides the same amount of protection as a diamond helmet
Recipe[edit]
Raw ingredients needed:
- 32 Coal
- 1 Diamond
- 8 Redstone
- 1 Glass (1 Sand)
- Additional 100 000 EU to be fully charged.
- A MFE or higher to charge.
- Enough energy to macerate 32 items and compress 4 items.
HAYO[edit]
Carbon Plates is the most essential resource for Nanosuits. As well as... Energy Crystals!
Why use Crystals in armor?
For Energy storage, of course!
Energy Storage?
Didn't we tell you already, the Nanosuit runs on ENERGY and takes most of its protective ability from an ENERGY SHIELD! HAYO!
Texture Packs[edit]
The NanoSuit Helmet can be found in jar > armor > ic2 > nano_1.png
The item sprite of the NanoSuit Helmet can be found in jar > ic2 > sprites > item_0.png > Sprite 115
History[edit]
Version | MC Version | Changes |
---|---|---|
Industrial Craft² | ||
0.90 | Beta 1.7.3 | NanoSuit Bodyarmor is re-released |
1.65
(1.70-71) |
1.1 | QuantumSuit pieces now require NanoSuit pieces to craft. |
1.99
(1.103) |
1.3.2 | Energy costs of the NanoSuit and QuantumSuit are increased |
1.107
(1.111) |
1.4.5 | Energy cost of the NanoSuit is reduced |
1.108
(1.111) |
1.4.5 | Around Halloween (31 October), zombies wearing NanoSuits may appear. |
|