Difference between revisions of "Updates"
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{{Changelog|version=1.95|IC²=true | |||
|change1=1.2.5 compatible | |||
|change2=Added new Trade-O-Mat GUI with full item display and stock status | |||
|change3=Added config option to prevent scrap from burning on a generator to help server admins avoid lag from cobblegen->recycler->generator lines | |||
|change4=Added stack size support for base seeds in the crop API, allowing seeds which require more than one unit, similarly to roses and dandelions | |||
|change5=Added more field types that can be synchronized in the NetworkHelper API | |||
|change6=Implemented the Crazy Ivan achievement, however the record that you placed the nuke does not last across reloads | |||
|change7=Fixed NEI integration, for real | |||
|change8=Fixed crops being trampled when walked instead of jumped on | |||
|change9=Fixed scrap boxes crashing when the last one in a stack is opened | |||
|change10=Fixed drops from the Super-Heat Mining Laser mode sometimes being picked up but not appearing on the inventory and messing up furnaces | |||
|change11=Fixed potential enchantment duplication bug with Trade-O-Mats | |||
|change12=Fixed Super-Heat Mining Lasers not dropping stone | |||
|change13=Fixed Trade-O-Mats not showing their want/offer on SMP | |||
|change14=Fixed primed explosives not appearing on SMP | |||
|change15=Fixed reinforced scaffolds not appearing reinforced on SMP when another player reinforces it | |||
|change16=Fixed generator fuel levels not appearing properly on SMP | |||
|change17=Fixed Generators and Iron Furnaces not accepting blaze rods | |||
|change18=Fixed dynamite depleting on creative mode | |||
|change19=Fixed Personal Safe GUI title being centered | |||
|change20=Ported to Forge's NetworkMod and Achievement Pages (however our ores no longer show in the background) | |||
|change21=Crop seeds display their growth/gain/resistance on the tooltip once analyzed enough | |||
|change22=Super-Heat Mining Lasers burn through wooden blocks | |||
|change23=Buffed a UU-Matter recipe | |||
|change24=Fuel Cans burn on a standard furnace, however adultered fuel is wasteful | |||
|change25=Tweaked enchantability values for bronze tools and composite armor | |||
|change26=Terra Wart is always edible | |||
|change27=Disabled non-functional item repair for electric tools and items | |||
|change28=Improved client-side SMP performance (smaller and compressed network updates, avoid unnecessary simulation) | |||
}} | |||
{{Changelog|version=1.90|IC²=true | {{Changelog|version=1.90|IC²=true | ||
|change1=Added brewing system (Boozeception) | |change1=Added brewing system (Boozeception) |
Revision as of 15:38, 23 April 2012
v1.95 (IC²)
- 1.2.5 compatible
- Added new Trade-O-Mat GUI with full item display and stock status
- Added config option to prevent scrap from burning on a generator to help server admins avoid lag from cobblegen->recycler->generator lines
- Added stack size support for base seeds in the crop API, allowing seeds which require more than one unit, similarly to roses and dandelions
- Added more field types that can be synchronized in the NetworkHelper API
- Implemented the Crazy Ivan achievement, however the record that you placed the nuke does not last across reloads
- Fixed NEI integration, for real
- Fixed crops being trampled when walked instead of jumped on
- Fixed scrap boxes crashing when the last one in a stack is opened
- Fixed drops from the Super-Heat Mining Laser mode sometimes being picked up but not appearing on the inventory and messing up furnaces
- Fixed potential enchantment duplication bug with Trade-O-Mats
- Fixed Super-Heat Mining Lasers not dropping stone
- Fixed Trade-O-Mats not showing their want/offer on SMP
- Fixed primed explosives not appearing on SMP
- Fixed reinforced scaffolds not appearing reinforced on SMP when another player reinforces it
- Fixed generator fuel levels not appearing properly on SMP
- Fixed Generators and Iron Furnaces not accepting blaze rods
- Fixed dynamite depleting on creative mode
- Fixed Personal Safe GUI title being centered
- Ported to Forge's NetworkMod and Achievement Pages (however our ores no longer show in the background)
- Crop seeds display their growth/gain/resistance on the tooltip once analyzed enough
- Super-Heat Mining Lasers burn through wooden blocks
- Buffed a UU-Matter recipe
- Fuel Cans burn on a standard furnace, however adultered fuel is wasteful
- Tweaked enchantability values for bronze tools and composite armor
- Terra Wart is always edible
- Disabled non-functional item repair for electric tools and items
- Improved client-side SMP performance (smaller and compressed network updates, avoid unnecessary simulation)
v1.90 (IC²)
- Added brewing system (Boozeception)
- Added coffee
- Added four new crops, one is a vanilla Minecraft crop
- Added a new UU-Matter recipe
- Added a blaze rod to 5 blaze powder macerator recipe
- Attempt to fix vanilla seeds dropped from harvesting crops not being properly stackable. Feedback needed!
- Fixed any electric item being able to shear, and rightclicking a shearable mob with bare hands crashing servers
- Fixed cropnalyzers not accepting batteries and possibly messing up the user's inventory
- Fixed crops crashing on explosion, for real
- Fixed drills not being effective against mycelium
- Fixed the reinforced door texture
- Fixed miners only accepting mining pipes in the pipe slot
- Fixed painter auto-refill not working with wool
- Fixed chainsaws dealing the same amount of damage when charged and uncharged
- Macerating bones gives 5 bone meal
- Painters show the dye name in the tooltip
- Added Weed-EX spray
- Added Crop-Matron
- Added Grin Powder, ingredient of weed-ex, crop gain and can be macerated from spider eyes
- Added scrap box and mass fabricator APIs, see Ic2Recipes
- Fixed items not being craftable using all kinds of wood
- Fixed booze not being properly created when on creative mode
- Fixed plantballs not being craftable using jungle saplings
- Fixed missing BuildCraft and NEI compatibility
- Fixed CraftGuide crash
- Fixed cropsticks depleting when used to make cross-crops in creative mode
- Fixed cropsticks missing from the creative mode item list
- Fixed scrapboxes duplicating themselves instead of dropping an item
- Fixed scrapboxes depleting when opened in creative mode
- Wind mills rebalanced for the new world height, place them 64 blocks higher to keep the same production
- Fixed the corners of the mass fabricator GUI
- Rubber Wood crafts and smelts into jungle wood
- EU Detector and Splitter cables connect to redstone and can directly interact with RedPower wire
- The "New Ore Miner" achievement only appears if you have at least one IC2 ore enabled
v1.81 (IC²)
- Added mushroom TFBPs setting biomes, still flaky and experimental
- Attempt to fix Trade-O-Mat and Painter issues on SMP
- Fixed chainsaws not draining energy from batpacks when shearing
- Fixed overflow on crop hydration and fertilizing
- Fixed reactor chambers connecting to ghost reactors, works around possible Forge bug
- Fixed machines not appearing in the creative mode item list
- Fixed top and bottom of reactor chambers being pink
- Fixed NPE on the achievement GUI with uranium generation disabled
- Geothermal generators and water mills now accept liquid containers registered with BuildCraft (3.x only)
- Water mills now accept water cells
- Slots to charge/discharge batteries and other items are now limited to what can they stand
- Made Portal Gun "compatibility not loaded" message more user-friendly
- Removed temporary shear-on-hit chainsaw function
- Removed redundant sprites from block_0.png
v1.71 (IC²)
- Added Tungsten Ore to the miner valuable ore list through the ore dictionary. RedPower 2 pr4d does not support this yet!
- Fixed quantum suit recipes
- Fixed chainsaw breaking when used for shearing
- Fixed cells picking up BuildCraft oil as water
- Fixed language file, replace cropSeed-1 by cropSeedInvalid
- Fixed GUIs in SMP
- Fixed achievement GUI NPE with copper/tin generation disabled
- Submodules failing to load now give a more user-friendly message
v1.70 (IC²)
- Added Solar Helmet and Static Boots which charge the electric chestplate you're wearing
- Added foam cables obtained by using a CF sprayer near a cable
- Added redstone mode switch button to electric blocks
- Added BuildCraft 3 triggers, some of them backwards compatible with the Crossover Mod
- Added Portal Gun compatibility, you aren't supposed to pick up a resin source
- Added canning cake
- Added machines to CraftGuide
- Added death messages to SMP
- Added more ores to the achievement GUI's background
- Added metal armor interface to the API, implement if you want your boots to work in a magnetizer
- Fixed crops and crop seeds not showing up on SMP
- Fixed armor taking extreme damage while wearing a batpack
- Fixed NPE when using a compressor alongside a pump
- Fixed diamond drills usable even after depleted
- Fixed NPE when mining an IC2 block with uranium generation disabled
- Attempt to fix magnetizer not working properly on SMP
- Fixed NPEs in Ic2Recipes mostly related to CodeChickenLoader
- Fixed "moving too fast" disconnect when using teleporters on SMP
- Fixed certain achievements being unobtainable
- Fixed "Creeper Chainsaw Massacre" and "Like a Boss" achievements
- Fixed obtaining of achievements in SMP
- Fixed some secret recipes being craftable with rubber instead of resin
- Fixed machine progress bar syncing in SMP
- Fixed negative heat when using several lava buckets in a reactor
- Fixed display of some recipes in CraftGuide
- Fixed rubber tree generation on mod-added biomes
- Fixed walls being obtainable through Silk Touch
- Fixed plantballs only being craftable with oak saplings and leaves
- Fixed rubber boots only being craftable with white wool
- Fixed magnetizer misbehaving using world height mods
- Upgraded machines can now accept energy and lapotron crystals based on the number of transformer upgrades
- Induction Furnaces now accept energy crystals
- Painter auto-refill mode can be changed by holding M and right-clicking
- Chainsaws will now shear sheep
- Slight increase to overclocker power consumption
- Nuclear reactor heat effects are no longer caused if the config setting for the max explosion power is set to 0
- Small change to the achievement tree
- Canned food now works like other MC food items, giving 1 hunger point and 1 heart of instant healing
- SMP jetpack improvements, still very buggy
- Dynamite and sticky dynamite will now prime when dispensed
- Electric tools and armor can no longer be enchanted, bronze enchantability is a bit higher than iron
- The "not initialized properly" crash message is now more user friendly
- Crop seeds with no data will show a different name suggesting it's a bug
- Added ability for crops to have custom spritesheets
- Fixed batpacks breaking when depleted
- Fixed redstone mode button crashing in SMP
- Fixed BuildCraft triggers not having icons
- Fixed static boots giving free energy when riding a minecart or a pig
- Fixed static boots giving energy when swimming
- Fixed food cans giving more hunger points than uncanned food
- Fixed rubber trees not generating at all using world height mods
- Fixed storage block redstone not considering stored energy values below the block's output
- Fixed CF spraying scaffolds dropping scaffolds but not changing the block to foam
- Quantum Suit parts now require their respective Nano Suit parts
- Chainsaws now shear mooshrooms and anything else shearable by the Forge
- Composite Vests now have the same enchantability as diamond
- Torches, rails and other blocks which need solid support can now be placed on top of scaffolds
- Reduced use time for food cans
- Better API documentation
- Under-the-hood changes in GUI and armor handling
v1.64 (IC²)
- Fix for multiple NPEs
- Fix for droprates of a few crops
- Added ToolBox with pre-sprite. Crafting recipe is 5 RefIron and a chest
- Added ElectricTreetap, i assume you can guess the recipe yourself. It's a / shape.
- Fixed a few recipes
- Fixes SMP issues, lever placement and redstone on CF walls.
v1.62 (IC²)
- Port to MC 1.1.0
- Storage blocks don't emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a "emit redstone if full" mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.
- New config setting to disable ore and rubber tree generation
- Major internal changes, outsourcing item references into the API
- Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save's items to 0 EU, but provide faster and more accurate access in future.
- Add the first set of the new Crop System
- Fix Miner crash
- Fix CF Pack recipe (hopefully)
- Fix Machines not reducing the input ItemStack
- Fix scanner area calculation for negative coordinates
- Add Achievements
- Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)
- Increase default operation length for simple el. machines by 30%
- Add mushroom TFBP (item sprite missing atm)
- Add recipe handler to allow crafting electric items from partially charged ingedients
- Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support
- Add NEI and CraftGuide integration sub mods to display the new recipes
- Add lossless el. wrench mode (hold M to toggle), 10k EU/op
- Add horizontal mining laser mode
- Redo low focus mining laser mode
- Add el. wrench mode to rotate the target similar to rp2's screwdriver (hold ALT or ALT+shift)
- Combine all mode switch buttons (mining laser, hover mode) to a single key
- Better integration of our items into the creative mode list
- Configurable auto-refill option for painters
- Deprecated industrial diamonds, the process yields normal diamonds now
- Add a crafting recipe to convert ind. diamonds to normal ones
- Painters can now paint wool
- Increase EU detector cable loss to 0.5 EU/block
- The Electrolyzer works differently depending on the adjacent storage block
- More crop enhancements
- Allow HV transformers to accept arbitrarily large packets
- Make the explosion code ignore very high resistance blocks
- Lots of bugfixes
- Fix lossless wl. wrench mode not working
- Fix Batpack/Lappack not working properly
- Fix slotClicked crash in the simple el. machine gui (macerator etc.)
- Add charged and discharged items to the creative inventory
- Fix crash when opening CraftGuide
- Fix unreliable upgrade module detection in smp
- Fix mining laser mode setting
- Fix ElectricItem damage value allocation
- Fix nano/quantum suit damage distribution
- Fix ind. diamond -> diamond recipe
- Fix el. jetpack
- Fix BC blueprint bugs
- Fixed CropSeed-Naming
v1.43 (IC²)
- Fixed Windmill updating itself in incorrect patterns
- New macerator recipe: 1 Glowstone block -> 4 Glowstone dust
- Fixed UUM recipe for reeds
- Fixed the critical reactor crashing bug after completing a cycle
- Fixed GUI id conflicts, use the new config option
v1.42 (IC²)
- Same stuff, just requires new Forge version, 1.2.2. Fixes all SMP bugs that have been reported on.
- Fix for deadly armor based NPE.
v1.337b (IC²)
- Fixed Lappack Recipe
- Corrupted Enet entries will now not crash the engine, but report in console. They will still cause issues from time to time, though.
- Fixed Solar Panel
- Fixed Cable Detector getting stuck "on" rarely
- Fixed Generator recipe
- Disabled wrench being usable on TNT-materials (for the sake of them being punchable either ways)
- Fixed Windmill GUI and increased Windmill gain slightly
- Fixed QuantumHelmetRecipe
- Fixed Compressor stacking snowballs indefinitely
- Hopefully fixed Backpack/RubberBoots being damaged armor-wise while taking damage
{{Changelog|version=1.337|IC²=true |change1=Reactors shouldn't redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore |change2=Same for Mass Fabricator |change3=Performance fixes for ElectricBlocks |change4=NPW crash fix for Reactor |change5=Overhaul of Scrapbox procentages, gl trying to farm diamonds |change6=Recyclers can recycle any material again |change7=Suddenly... HOES! |change8=Increased stability of the Enet. |change9=Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser) |change10=Chainsaws and miners can harvest String from web. |change11=Breaking the Tip of a miner's mining pipe will now drop mining pipe and not the invalid tip-block. |change12=Fixed wrenches causing obscure drops upon apllying to cables. |change13=Increased SMP-network efficiency |change14=Fixed bugs causing nearby Quantumsuits to influence each other in SMP |change15=ElectricBlocks display now doesn't exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed) |change16=Added fix for equipped pumpkin crashes |change17=Nuclear Reactors don't access diagonally adjavent chambers anymore (damn bugs) |change18=Teleporting costs are now slightly less influenced by range. |change19=PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses) |change20=Fixed rare "Unlimitd Battery" bug |change21=Theoretical support of lang-files for translations |change22=Optimized teleportation code in regard of server loading chunks |change23=Trade-O-Mat is now easier to use |change24=Solar Panels are now far less CPU-costly while determining sun visibility |change25=Solar Panels are now aware of weather influences |change26=Solar Panel recipe was changed to use Circuits insteadof Cables again |change27=Nuclear Reactors now provide 2x the energy |change28=Water Buckets are much less powerful cooling ingridents for reactors now |change29=HDs won't sit on their last point of damage forever anymore (making them craftable after cooling down, again) |change30=You don't take falldamage anymore if you have RubberBoots equipped and fall into a ladder |change31=Running Macerators give off smoke particles |change32=Compressors can now be combined with Pumps to create snow from infinite water sources. |change33=Watermill recipe now gives 2 Watermills (as it was actually intended in first place) |change34=Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast |change35=Fuel was recalculated and should be actually a valid way of increasing energy gain |change36=Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning |change37=You only need 1 plantclump for a fuel cell anymore |change38=Fixed Quantum Helmet recipe |change39=Added config toggle for CTRL or WW Quantum Speed |change40=Fixed Electrolyzer GUI |change41=Backpacks shouldn't be accounted as armor by minecrafts engine anymore (Do not absorb/take damage) |change42=Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now. |change43=CF Sprayers can now be used to "fill up" Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for |change44=building stuff. |change45=You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden. |change46=Painters now have 32 uses total (with no increase in dye costs). |change47=UUM Recipes for black/b