Difference between revisions of "Updates"

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== v6.50 ==
<div style="background-color:#EDF3F6; border:1px dashed #79B3E2;padding-left:3px;">


-1.5_01 compatible
<font size="3"><span style="color:#5d5d5d">'''Experimental IC² Update History''': This update history refers only to '''IC² Experimental'''.</span></font><br/>
<font size="3"><span style="color:#5d5d5d">For '''Classic IC Update History''': See [[Updates/IC|'''this page''']].</span></font><br/>
<font size="3"><span style="color:#5d5d5d">For '''Classic IC² Update History''': See [[Updates/IC2|'''this page''']].</span></font><br/><br/>


-includes a few fixes on all 3 O-Mat's. Exspecially a redstone-fix for the energy-o-mat.
<font size="3"><span style="color:#5d5d5d">For '''Wiki Updates''': See [[Updates/Wiki|'''this page''']].</span></font>


-'''Personal Chest was removed from SMP''', due to some corruption-compile-killmewhatever-error.
</div>
I can't exactly tell what happens to your server-map if you load it with existing personal chests on it. I take no responsibility for anything, make Backups.


__TOC__


== v6.37 ==
= 1.8.9 =
 
{{Changelog|version=2.3.234|IC²=true
- Fixes Personal Chests forgetting their owner upon said owner-relogging.
|change1=Fixed crash taking off armor with the HUD active
 
|change2=Fix dynamite placing issues.
 
}}
== v6.36 ==
{{Changelog|version=2.3.233|IC²=true
 
|change1=Fixed reversed dynamite replacing logic.
-Fixes new crash caused by 6.35
|change2=Fixed missing sound when dynamite drops to explode.
 
}}
 
{{Changelog|version=2.3.232|IC²=true
== v6.35 ==
|change1=Fix dynamite model.
 
}}
-Fixes Energy-O-Mat not opening it's GUI in SMP
{{Changelog|version=2.3.231|IC²=true
 
|change1=Fix helmet HUD not working.
-Damaged items, this includes all dyes and wools (as these use "damage" to determine their color" can not be used in any O-Mat machine anymore. This is a temporary fix until i recoded the engine to work with damaged items, properly.
|change2=Fix dynamite and related items.
 
}}
-Personal Chests do work. Forgot to implement the new code server-sided, derp
{{Changelog|version=2.3.230|IC²=true
 
|change1=Added support for the ingame config GUI.
-Minor rework on the redstone-emitting of energy-o-mats. It's still vastly bugged, though.
|change3=Updated mcmod.info
 
|change2=Fixed broken titles for list based configs.
 
}}
== v6.31 ==
{{Changelog|version=2.3.229|IC²=true
 
|change1=Added back reactor thermometer bar.
''Alblaka was tooo fast oO''
|change2=Fixed graphical bug with crossed out slots.
 
|change3=Fixed spelling error in ''Gauge''
 
}}
== v6.30 ==
{{Changelog|version=2.3.228|IC²=true
 
|change1=Added crop stick textures.
-Added some crashing-related, hopefully working fixes for opening Miner and Windmill GUIs in SMP
}}
 
{{Changelog|version=2.3.227|IC²=true
-Fixed Luminator and Tesla range to be more accurately calculated
|change1=Fix JEI recipes not accepting uncharged batteries by default.
 
|change2=Fix crash searching in creative.
-You can now craft 9 coins into a coinstack and 9 coinstacks into 1 Iron ingot. Check the section in the OP to learn more
|change3=Fix items using the infinite electric item manager accepting energy.
 
}}
-Fixed MFSU not craftable in SMP
{{Changelog|version=2.3.226|IC²=true
 
|change1=Fix cable model console spam.
-Added the opposite of the Item-O-Mat, the Sell-O-Mat
}}
 
{{Changelog|version=2.3.225|IC²=true
-Personal Chest reworked. Now, people placing it will be capable of opening it without any special tool. As well, the owner of a chest can remove it by using a wrench.
|change1=''CheckItemEquality'' now ignores the NBT key ''advDmg''.
 
|change2=Changed retrogen to be off by default.
-Fixed some unused GUI slots, for example the fuel slot on the solar generator
|change3=Added the Reactor Coolant Injector (RSH).
 
|change4=Added the Reactor Coolant Injector (LZH).
-Added a new Item-O-Mat capable of "selling energy". As well it acts as an current => Redstone ouput
|change5=Fix electric wrench spamming the console.
 
|change6=Reactor Coolant Injectors don't accept energy directly from reactors.
-MFE can now more easyly wired, as wires will consider it a valid target for redstone power
|change7=Reactor Coolant Injectors now better detect reactors and facing changes.
 
}}
 
{{Changelog|version=2.3.224|IC²=true
== v6.06 ==
|change1=Buff both neutron reflectors.
 
|change2=Added new Iridium Neutron Reflector.
-fixes Item-O-Mat causing crash upon operating. For real!
|change3=Fix nuclear reactor not detecting redstone changes.
 
}}
 
{{Changelog|version=2.3.223|IC²=true
== v6.05 ==
|change1=Small universal cells fix.
 
}}
-Adds the file nw.class to the server folder. It will override a base file (Oh noes, can cause incompatibility with other SMP mods that add new ores), but guarantue ore spawn on SMP generated worlds. I do not take responsibility for the spawn amounts being imba!
{{Changelog|version=2.3.222|IC²=true
 
|change2=Wrench lossless mode removed.
 
|change1=Every wrenching operation is now lossless<!--RIP IC v4 that added this-->.
== v6.04 ==
|change5=Clean ''teblock''.
 
|change4=More wrench cleaning.
-Nanosuit parts being "charged" into charged energy crystals
|change6=Fix ''ItemArmorFluidTank'' tooltips.
 
|change3=Fix electric wrench tooltip.
-same for Mining Laser
|change7=Fix reactor casings not dropping an item when their reactor is removed.
 
|change8=Fix cf-backpack storage not updating when used.
-Mining Laser cannot be powered by batpack anymore
|change9=Fix Universal Cells not syncing correctly when used.
 
}}
 
{{Changelog|version=2.3.221|IC²=true
== v6.01 ==  
|change1=Fix chargepad charging inconsistencies.
 
}}
-fixes servers incorrectly recognizing their own version, disallowing players to connect. Sry for any trouble caused.
{{Changelog|version=2.3.220|IC²=true
 
|change1=Added tooltips and durability bars.
 
}}
== v6.00 ==
{{Changelog|version=2.3.219|IC²=true
 
|change1=Fix solid/fluid canning machine GUI.
-Fixed some Nanosuit-functions being broken since the 1.4_01 port
}}
 
{{Changelog|version=2.3.218|IC²=true
-Miners won't place EVERY block upon filling shafts anymore. Stop spamming Saplings!
|change1=Fix Buildcraft triggers textures - thanks to ChocoBoss.
 
}}
-Watch your steps, your HV lines will SHOCK STUFF now.
{{Changelog|version=2.3.217|IC²=true
 
|change1=Fixed Forge complaining about the gradual recipe handler.
-MFE's and HVs will now NOT overload each other anymore. Means, wiring a high-output MFE into a low.output one won't waste a lot of energy anymore.
|change2=All reactor components now stack outside of reactors<!--Someone will notice one day. One day.-->.
 
|change3=Stopped potential NPE in ''TileEntityBlock''.
-MFE's harvested by hand will not drop anything anymore
}}
 
{{Changelog|version=2.3.216|IC²=true
-MFE's storage is down to 60k. Unupgradeable. (you should still be able to wrench-retrieve used energy crystals)
|change1=Fix blast furnace GUI.
 
}}
-Instead, there's now the MFSU, a 3kk-storage MFE. Happy energy producing ^^
{{Changelog|version=2.3.215|IC²=true
 
|change1=Fix reactors not updating their e-net registration from chamber changes.
-Plantclumps can now be crafted... with less stuff... like.. 8/9 of what was used before.
}}
 
{{Changelog|version=2.3.214|IC²=true
-Nanosuit cannot be charged with a mobile Charger or Generator anymore. Instead it can only be charged in a Crystal Charger. In redo, it's storage is OFC multiplied by 4.
|change1=Fix uranium 235 -> uranium 235 nugget recipe.
 
|change2=Fix upgrade kit recipe.
-Mining Laser Storage got "nerfed" slightly, and then again increased by x4. Why? Because it's like the Nanosuit only crystal-chargeable now
|change3=Made JEI not show invalid recipes.
 
}}
-Chainsaw got compatibility buff (requested by NAtureOVerhaul)
{{Changelog|version=2.3.213|IC²=true
 
|change1=Make reactor most reactor stuff not stackable.
-Chainsaw can cut any material (even not-wood one) with the double'd speed of bare hands.
}}
 
{{Changelog|version=2.3.212|IC²=true
-I'm still trying to locate the problem of the nerfed chainsaw damage.
|change1=Added a durability tooltip to ''AbstractDamageableReactorComponents''.
 
}}
-MFE's can now store "dropped" batterys in chests. Like all other things.
= 1.7.10 =
 
{{Changelog|version=2.2.741|IC²=true
-Nukes and nuclear reactor crafting can be disabled via config (meant for servers to prevent from nuke-griefing).
|change1=Fixed crafting Plantballs with seeds.
 
|change2=Added descriptions to the config files.
-Mining Laser can now cut through a couple more materials
}}
 
{{Changelog|version=2.2.740|IC²=true
-A buggy pre-version of Electric Minecart is added, though uncraftable. You're free to invedit it and try it out. It's like a Oven-Minecart, being powered with redstone and batterys.
|change1=Clean-up and documentation.
 
|change2=Added more default values to cables.
-There is an (uncraftable) Admin-Tool added in the game. It can break quite everythign isntantly, as well as kills everything. For now, it's only use is to open
|change3=Added config files for Machine Recipes.
 
}}
-Personal Chests. Undestroyable and (for now) un-openable. Some sort of high-value storage.
{{Changelog|version=2.2.739|IC²=true
 
|change1=Made transformers uptransform as well.
-Item-O-Mat was added. Read OP describtion for more input.
|change2=Clean-up and documentation.
 
}}
-Nanosuit, Jetpack and Batpack are disable on SMP, due to major bugs allowing unlimited usage.
{{Changelog|version=2.2.738|IC²=true
 
|change1=Made insulated tin cables paintable.
 
}}
== v5.43 ==
{{Changelog|version=2.2.737|IC²=true
 
|change1=Fixed Transformer outputting wrong voltage.
-MFEs now use 500k as their base storage and "subtract 40k for each missing crystal". This way, chunk-unloaded MFEs won't drop to 60k anymore (this includes load/save).
}}
However, if you move out of rendering distance, MFEs may will start amassing energy they shouldn't charge and similar bugs.
{{Changelog|version=2.2.736|IC²=true
 
|change1=Fix inventory interaction for weakly defined sides.
-Fixed Super Run of Advanced Nano-Leggings not working.
}}
 
{{Changelog|version=2.2.735|IC²=true
 
|change1=Minor magnetizer cleanup
== v5.41 ==
|change2=Allow energium dust to be a power source (16k EU each)
 
}}
-fixes [[Black Coloumns of Death]].
{{Changelog|version=2.2.734|IC²=true
 
|change1=Fix miner not accepting a fill material.
 
}}
== v5.40 ==
{{Changelog|version=2.2.733|IC²=true
 
|change1=Improved Bounding and Collision boxes of Iron Fences.
-Ported to 1.4_01
}}
 
{{Changelog|version=2.2.732|IC²=true
-Removes all Console-printing test messages. Sorry for everyone who's MC crashed due to printing spam XD
|change1=Fixed RTG tooltip being wrong.
 
|change2=Cleaned up and improved Magnetizer.
-I've rewritten the Batpack Code. It shoudl work less buggy now.
}}
 
{{Changelog|version=2.2.731|IC²=true
-I couldn't yet implement a charge on entirely empty tools, as those aren't even considered tools by the engine anymore. Will have to rewrite some stuff to get them working correctly.
|change1=Fix rounding issue with crop drops
 
}}
-Mining Laser now runs on batpack, as well, i don't think i will link the Nanosuit to the BatPack... It's imba enough either way xD
{{Changelog|version=2.2.730|IC²=true
 
|change1=Added Pulling Upgrade recipe
-Added recipe for Composite Vest in Recipes.txt
|change2=Allow Pulling Upgrade direction to be set
 
}}
-The Advanced Nanosuit got some new and highly costly recipes. check the recipes.txt (for the time being, where i don't have crafting images)
{{Changelog|version=2.2.729|IC²=true
 
|change1=Fixed tile entity drops
-I've slightly reworked the way a MFE updates it's storage Capability. It shouldn't drop down to 60k storage whenever the chunk is unloaded, anymore. However, it will still happen if you save/load a world while it's unloaded. I wouldn't know how to fix that, sorry.
|change2=Fixed Cauldron crop crash
 
|change3=Crop code clean up
-Cookies can now be filled into cans... canned cookies anyone?
|change4=Fixed ore dictionary scanner crash
 
}}
-The config now includes a setting to disable the Cable-Obscuration. Quite useful if you can't find your cables anymore XD Further information in the config.
{{Changelog|version=2.2.728|IC²=true
 
|change1=Added Pulling Upgrade
-Fixed the Miner. I've found a few evil lines of code that would bug out all pipes besides the standard one. AS the ITNT Pipe isn't doing much, it wouldn't have been noticed, but it was responsible for most bugs on Diamond and Extractor pipes.  
|change2=Code clean up
 
|change3=Fixed drops (No idea)
 
}}
== v5.12 ==
{{Changelog|version=2.2.727|IC²=true
 
|change1=Fixed SMP crash with the [[Magnetizer]].
-New Tesla Coil sprite and fixed Reactor GUI
}}
 
{{Changelog|version=2.2.726|IC²=true
-I've tried my best, but i couldnt reproduce the Flatificator-error yet. It just doesn't happen. If noone provides me an error log, we will have to wait until it occurs on my side, too (thus i can get the error log).
|change1=Added some basic upgrade support for the [[Magnetizer]].
 
}}
-Fixed Chilling-TFBP turning blocks into snowblocks randomly (includes Terraformers)
{{Changelog|version=2.2.725|IC²=true
 
|change1=Fixed [[Iron Fence]]s graphically not connecting to each other.
-The chainsaw-deals-low-damange issue is somewhat tricky. I've noticed chainsaws low damage in my minecraft world, but it works fine in the MCP-version...
|change2=Fixed tooltips being behind GUI text.
 
|change3=Updated [[Magnetizer]] Texture.<!--I made that :D ~Choco-->
-I've noticed a glitch in the current engine, causing HVs to emit HV-current on their bottom side, if upper AND lower side were wired. I've fixed the issue and made the upper side clearly dominating to the lower one.
}}
 
{{Changelog|version=2.2.724|IC²=true
-HV-current can now cause cables to emit a glow effect (redstone, for now). IF the HV current isn't accepted on the end of the cable (full HV, cable break), the glow will intensify.. dunno whether to leave it as a feature or remove "the bug"
|change1=Improved [[Magnetizer]] and gave it a GUI.
 
}}
-Mining Pipes work fine, i think the issue is people not updating on a fresh minecraft.jar
{{Changelog|version=2.2.723|IC²=true
 
|change1=Fixed wrong textures for [[Item Ejector Upgrade|Item]] and [[Fluid Ejector Upgrade]]s.
-You can now remove integrated Energy Crystals from placed MFEs by wrenching them. Crystals will be removed one-by-one, until the MFe is "empty", then the MFE itself will be dropped.
}}
 
{{Changelog|version=2.2.722|IC²=true
-I've coded the engine to start replacing all "TransmitOn" blocks with "TransmitOff". I will later on remove the "TransmitOn" state to save an ID.
|change1=Added a chat message when toggling the mode of a Charging Battery.
 
}}
-I decided NOT to remove the energy loss upon overpowering machines. Set a low current if you want loss-free current-usage ;)
{{Changelog|version=2.2.721|IC²=true
 
|change1=Fixed [[Forge Hammer]]s going to negative durability when autocrafted using AE2
 
|change2=Fixed ProjectE repair talisman causing invalid armour damage
== v5.05 ==
|change3=Optimized state changing for Turning Blanks a bit.
 
}}
IndustrialCraft is no officially WOLFY-COMPATIBLE :D
{{Changelog|version=2.2.720|IC²=true
 
|change1=Optimize machine rendering.
As well, most porting bugs got fixed. Including forgot-to-remove testing recipes >.>
|change2=Some code clean up
 
}}
 
{{Changelog|version=2.2.719|IC²=true
== v4.73 ==
|change1=Fixed [[Replicator]] title being above tooltips
 
|change2=Added tooltip to [[Frequency Transmitter]].
No informations available
}}
 
{{Changelog|version=2.2.718|IC²=true
 
|change1=Fixed [[Steam Generator]] sometimes dropping [[Advanced Machine Casing]]s
== v4.69 ==
}}
 
{{Changelog|version=2.2.717|IC²=true
-Cooling of Reactors is now even more important. Don't try to run Reactors without it!
|change1=Fixed [[Forge Hammer]] and [[Cutter]] having one more use than they should have.
 
}}
-Added a config-setting, which will cause (upon being enabled) Generators/MFEs/Crystal Chargers to drop ALL charged stuff into a chest / into the world. Even applies to single batterys.
{{Changelog|version=2.2.716|IC²=true
 
|change1=Fixed NEI causing invalid armour damage warning
-Added maximum charge display on MFE GUI
}}
 
{{Changelog|version=2.2.715|IC²=true
-Putting items into the Miner's upper slot will cause it to retract pipe without filling the hole
|change1=Nerf [[Manual Kinetic Generator]] even more.
 
}}
-I've tried coding a "1/4" split cable thingy, but it resulted in a mess of extremely buggy code. Thus i cleaned it up again and dropped the idea, sorry.
{{Changelog|version=2.2.714|IC²=true
 
|change1=Fixed [[Energy-O-Mat]] being broken
-Fixed energy loss upon: Wiring an uneven current, dropping into an even current due to distance loss and then getting split. Noticed this while testing extremely buggy 1/4 split code :P
}}
 
{{Changelog|version=2.2.713|IC²=true
-As well, i've failed on coding the Miner to emit redstone-power upon doing nothing. I will try again later on, but i failed on transferring the data from the Miner-engine to the redstone-checking engine (via the block data).
|change1=Nerfed [[Manual Kinetic Generator]] for fake players.
 
}}
-3 new pipes: Diamond, ITNT and Extractor, read updated OP for more info
{{Changelog|version=2.2.712|IC²=true
 
|change1=Fix spelling error scanning [[Coffee]]
 
|change2=Fixed not being able to recharge [[RSH-Condensator|RSH]] and [[LZH-Condensator]]s.
== v4.58 ==
}}
 
{{Changelog|version=2.2.711|IC²=true
-Fixed uneven splitloss AGAIN. It's always "infinite energy bug" OR "uneven splitloss bug", i hope i've got them both this time.
|change1=Fix [[Refined Iron]] achievement spelling
 
|change2=US language file cleanup
-Snowballs are compressable into iceblocks now.
|change3=Fix spaces after some item names
 
|change4=Fix MFSU Kit destroying stored items in the [[MFE]]
-Miners display they're actual mining depth + number of laid pipes.
|change5=Increase [[OV Scanner]]'s storage to 1M [[EU]]
 
}}
 
{{Changelog|version=2.2.710|IC²=true
== v4.53 ==
|change1=Non-silently ignore invalid recipes.
 
}}
-Additional failsave for crashes in relation to the chest storing code
{{Changelog|version=2.2.709|IC²=true
 
|change1=Allow to ignore invalid recipes silently.
-Minecart tracks can now be crafted from BRONZE, as well
}}
 
{{Changelog|version=2.2.708|IC²=true
-For the sake of visibility, i've told IC not to show up any "new ID assigned to"-messages if the "new" ID is in fact the standard one. Just noted this here for the case some thinks the config is malfunctioning, suddenly.
|change1=Fix [[Mass Fabricator|Mass Fab]] not reacting to [[Overclocker upgrade|Overclocker]] and [[Energy storage upgrade|Energy Storage Upgrades]].
 
|change2=Fixed [[Electrolyzer]] Input slot being off by one pixel.
-BAT-PACK, no more nasty interruptions to charge your tool while mining. Does not work with Lasers!
|change3=Fixed large [[Universal Fluid Cell]] exploit in the Electrolyzer.
 
}}
-New Jetpack sprite by Jamy
{{Changelog|version=2.2.707|IC²=true
 
|change1=Fix not creating the config folder.
-MFE come crafted in double-packs again. However, their storage was cut by 100k to mere 60k. Now they're actually MFEs and not ENERGY STORAGE BLOCKS. Though you can still boost them to 500k Storage by feeding Crystals.
|change2=Add extra debug output for RPC Handler injection.
 
}}
-Electric current distance-based energy loss was changed: Now the first 9 blocks are free, but you will loose 1 EU on the 10th block and every 3 blocks thereafter. I highly recommend using HV for anything past a few blocks.
{{Changelog|version=2.2.706|IC²=true
 
|change1=EnergyNet: Use linear solver as a fall-back if the matrix ends up not positive definite due to rounding.
-Fixed Miner turning Lapis Lazuli into Black Ink upon dropping it into a chest.
}}
 
{{Changelog|version=2.2.705|IC²=true
-Fixed Water Generator not producing auto-energy until "started" with a bucket of water
|change1=Small angle adjustment for [[Kinetic Water Generator]].
 
|change2=Fix [[Electric Kinetic Generator]] GUI output falling outside of the box.
-MFEs dont emit light anymore (lol?)
|change3=Fix [[Terraformer]]s not accepting ITerraformingBP (API) items.
 
}}
-TESLA COIL, now you can toast Creepers twoway, even with more style. Watch out not to waste energy on zapping chickens/wolves/yourself.
{{Changelog|version=2.2.704|IC²=true
 
|change1=Improve LogOutputStream.
 
|change2=Update ejml, improve failure logging.
== v4.40 ==
}}
 
{{Changelog|version=2.2.703|IC²=true
Upon building my sweet new house, i realised all the cables in the wall/floor looked crappy. And i've fixed it:
|change1=Fixed [[Kinetic Water Generator]]s always turning into the same direction.
 
}}
With the new Cable Obscurator, you can change the texture of cable blocks to some pre-defined stuff like stone, cobblestone, planks or even dirt.
{{Changelog|version=2.2.702|IC²=true
 
|change1=More work to [[Kinetic Water Generator]].
This new function does not influence Currents or cable functions in any way, it solely modifies the texture index of cable blocks in relation to their metadata.
|change2=Changed name of Rotors (Kinetic Wind Generator Rotor (*type*) -> Kinetic Gearbox Rotor (*type*)).
 
}}
 
{{Changelog|version=2.2.701|IC²=true
== v4.39 ==
|change1=Fix [[Electric Kinetic Generator]] blocking EU in cables.
fixes Terraformer-Flatificator causing crashes. My bad.
|change2=Improved tidal energy calculation (for [[Kinetic Water Generator]]).
 
}}
 
{{Changelog|version=2.2.700|IC²=true
== v4.38 ==
|change1=Reduce the impact of other mods leaking worlds from the UU scan.
- Miners now mine actual drops, not the blocks anymore (No more chest'd Coal-ore)
}}
 
{{Changelog|version=2.2.699|IC²=true
- Luminators ignore glass and reinforced glass for range-calculation
|change1=Improve UU scan to better handle certain types of worldgen.
 
}}
- MFEs can successfully store energy levels above 320000, sry for everyone loosing his energy. (Take note that updating to 4.38 will eventually cause all your MFEs to 10-fold their actual energy stored. As well, the storage of all pre-4.35 place MFEs
{{Changelog|version=2.2.698|IC²=true
 
|change1=Nerfed [[Manual Kinetic Generator]] to use a bit more hunger.
will increase by 0-32000k. This problem is meta-data related and will only occur once while updating to 4.35, sorry. This is due to the save/load-compression).
|change2=More work on [[Kinetic Water Generator]].
 
}}
 
{{Changelog|version=2.2.697|IC²=true
== v4.35 ==
|change1=Better logging for failed E-net calculations.
 
}}
All machines ejecting stuff (Generators and Miners) will now USE NEARBY CHESTS to store stuff. The priority order is the casual upwards, downwards, sidewards.
{{Changelog|version=2.2.696|IC²=true
 
|change1=Reduce memory usage for /ic2 uu-world-scan.
-Miners can now actively search for lava (like they search for ores), and are capable of storing lava in chests. Only if you have empty buckets in the chest, though (means, they will fill buckets in their chest or not do anything with the harvest lava).
|change2=Detect and prevent invalid armour damage (to IC2 electric armours).
 
}}
-Some buff of an unknown secret recipe
{{Changelog|version=2.2.695|IC²=true
 
|change1=Optimize explosion code to be faster.
-Now the config includes the option to activate rendering the Mining Pipe... now... pole-like. Advantage: Looks more pipe-like. Disadvantage: The menu-icon looks like a fence and if you NOT use the new chest feature, 60% of the miners loot will be stucked inside of the miner block, unreachable.
}}
 
{{Changelog|version=2.2.694|IC²=true
-HV Transformers now show the 3-cable texture on all sides, besides the "safe" lower output to prevent accidental explosions.
|change1=Disable fancy rendering when on fast graphics.
 
}}
-You can now upgrade an MFEs storage capability by filling EMPTY ENERGY CRYSTALS IN THE TOP SLOT. Each Crystal integrated will increase the MFEs store by 40000. I will add some-wrench code to make it possible to REGAIN those crystals, but for now they are lost if you dismount the MFE.
{{Changelog|version=2.2.693|IC²=true
 
|change1=Added fancy rendering for the [[Wooden Turning Blank|Wooden]] and [[Iron Turning Blank]]s.
-The bronze recipe does only produce 2 Bronze dust from now on.
}}
 
{{Changelog|version=2.2.692|IC²=true
-WaterMills can now automatically generate Energy, by surrounding them with water. But i tell you, they're output is LOOOOOOOOW, even when covered in 26 blocks of water
|change1=Accelerate UU graph calculation.
 
}}
-Buffed SU Battery crafting
{{Changelog|version=2.2.691|IC²=true
 
|change1=Fix Open Blocks forcefield crash.
-Flatificator now works more accurately and will modify blocks like flowers and snow tiles.
|change2=Reorganize gradual damage based items.
 
|change3=Fix warnings.
-LUMINATORS FINALLY LIGHT STUFF UP! I 've just killed ~20 mobs with luminator power, after a burning zombie jumped on my head and slashed my last heart of before dieing as well.
|change4=Fix graudal item damage bars.
 
}}
 
{{Changelog|version=2.2.690|IC²=true
== v4.21 ==
|change1=Make BasicMachineRecipeManager scale better.
 
}}
-Fixed another infinite-energy bug upon splitting uneven currents.
{{Changelog|version=2.2.689|IC²=true
 
|change1=Fix crash with Mekanism and Open Blocks.
 
}}
== v4.20 ==
{{Changelog|version=2.2.688|IC²=true
 
|change1=Fix crop crossing not properly taking similarity into account.
- Windmills now are 33 % less efficient. Thus, they're energy level isn't above 9000 anymore.
}}
 
{{Changelog|version=2.2.687|IC²=true
- Windmill GUI fixed to display the proper energy production.
|change1=Fix crop crossing selection being off by one.
 
}}
 
{{Changelog|version=2.2.686|IC²=true
== v4.18 ==
|change1=Fixed Advanced Charging Battery recipe not working.
 
}}
- Fixed light sprite (slight error on the lower corner, the edge was missing)
{{Changelog|version=2.2.685|IC²=true
 
|change1=Fixed Kinetic Wind Rotors API not working properly.
- Reinforced Stone door completed (sprites by CrazyErik), now with new skin and stuff.
}}
 
{{Changelog|version=2.2.684|IC²=true
- Miner won't eat unlimited energy anymore upon hitting something they can't mine. Instead, they will just sit there and look pretty.
|change1=Slightly tweaked Charging Batteries again.
 
}}
- Miner, Terraformers and MFEs have now an 100% sure drop rate upon being wrenched. Mobile equipment needs to stay mobile
{{Changelog|version=2.2.683|IC²=true
 
|change1=EnergyNet: Potentially fix Node.setGrid().
- Newly added: If you're using electric current to power machines, their fuel gauge will show a full red energy symbol all over the time. Note: This does not yet work if the machine is NOT smelting. Working on it.
|change2=Improve crop backwards compatibility.
 
}}
- Probably noone did notice, but Compressors had the evil ability to eat any kind of current and still only charge with 5 EUs. Fixed.
{{Changelog|version=2.2.682|IC²=true
 
|change1=Strip byte order marks from config lines.
- You can now set the measuring speed of the EC Manipulator by rightclicking anything that isn't a MFE or a cable. This way you can measure low-frequenchy currents easier, as well as measuring high-frequency currents on high-speed PC without the current count doubling.
|change2=Include a sanitized version of the raw config input line if needed.
 
}}
- Mining Laser got modified to contain 32 charges now. However, damage got reduced to 4 1/5 hearts.
{{Changelog|version=2.2.681|IC²=true
 
|change1=Added CESU tier charging battery.
- Sun shines through Reinforced glass now (means you can place Solar Generators below creeper-proof glass roofs)
|change2=Changed the way charging batteries work.
 
}}
- Wrenching a running machine caused said machine to drop in it's on-state, preventing it from being crafted, as well as looking stupid. It's fixed. (If you still have bugged machines at hand, place and wrench them again)
{{Changelog|version=2.2.680|IC²=true
 
|change1=Added charging batteries.
- Water Mill is wrenchable. As it's unused, noone noticed it, either way, probably...
}}
 
{{Changelog|version=2.2.679|IC²=true
- Wind Mills are now slightly less sensitive when it comes to blocks obscuring windflow. This exspecially applys for blocks below the WindMill.
|change1=Reduce start up console output.
 
|change2=Support fully custom translation keys for crops.
- Wind Mill power will now be exactly displayed in the Wind-O-Meter (Wind Mill GUI), including ALL factors responsible for power output.
|change3=Change crops to not use IDs anymore.
 
}}
- Transformers now have the same features as the MFEs and will not waste current unnecessary anymore.
{{Changelog|version=2.2.678|IC²=true
 
|change1=Work around CoFHCore breaking localisation.
- Luminators, Industrial TNT and Nukes can now be recovered by wrenching them. Of course, without setting the explosives off.
|change2=Change iridium to have harvestlevel 100.
 
|change3=Change crops to be localized properly.
- There is a new option in the config file, allowing you to DISABLE the neat functions of MFEs and Transformers to save energy on cable-dead-ends and uneven current-splits (as well as ALL saving functions for the HV Transformer). Challenge, anyone?
}}
 
{{Changelog|version=2.2.677 |IC²=true
- For hardcore-players, there are two more possible options in the config file, to double or QUADROUBLE the energy hunger of all machines. Gl building more Solar Flowers.
|change1=Fix crop crashing bug with invalid crops.
 
|change2=Centralise log handling.
- The Flatificator TFBP will now RAISE land below the Terraformers own height, as well. Means, it can completely level any (natural) terrain. Cheers!
}}
 
{{Changelog|version=2.2.676 |IC²=true
 
|change1=Make explosions respect doTileDrops game rule.
 
|change2=Fixed texture dump command not saving valid file names on Windows.
== v4.00 ==
}}
 
{{Changelog|version=2.2.675 |IC²=true
-ALL MACHINES CAN NOT BE REPLACED BY HAND ANYMORE. From now on, ALL machines, upon being broken, will drop machine blocks (unless it's a machine that didn't require a machine block to be crafted, in first place). This even applys to Miners and MFEs
|change1=Fix lathed item's tooltips.
 
}}
-However, on the other side, you can now craft a tool called "Wrench", that will instantly dismount a machine upon RIGHTclicking and will drop it in portable form. ^^
{{Changelog|version=2.2.674 |IC²=true
 
|change1=Update Buildcraft gate trigger code to the latest API.
-I've manually fixed the bug regarding MFEs wasting 1 EUs per split of an unever current. So far this "bug" could be repaired by adjusting the output of an MFE accordingly, now it's fixed per definition.
}}
 
{{Changelog|version=2.2.673 |IC²=true
-Fixed a performance-related (?) issue causing crashes while wiring stuff to MFEs
|change1=Fixed crafting recipes using [[Iron Turning Blank]]s from accepting any amount of lathing.
 
}}
-OMG LIGHTBULBS! Read the OP part for more. Really, first read it, THEN try to wire them to something.
{{Changelog|version=2.2.672 |IC²=true
 
|change1=Allow painting hardened clay, glass and glass panes with painters.
-Config file includes an option to disable Luminators charging to level 3 (triple'd energy consumption + burn effect)
}}
 
{{Changelog|version=2.2.671 |IC²=true
-Reinforced Stone Doors (currently with Irondoor-sprites)
|change1=Whitelist certain materials and blocks for the suitable tool classes.
 
}}
-Smooth Stone can now be macerated into Cobblestone, Cobblestone and Sandstone can be macerated into Sand. Upon public request, not my idea.
{{Changelog|version=2.2.670 |IC²=true
 
|change1=Fixed tool queries for the chain saw.  
-Wind generator GUIs now display their energy output (windrose replacing the fuel gauge) more accurately.
|change2=Fixed enet assertion.
 
}}
-Cactus was added (like Reed) to Generator's and Furnace's fuel lists
{{Changelog|version=2.2.669 |IC²=true
 
|change1=Change tool class handling to be more in line with Forge's tool class handling.
-High-Voltage Transformers added. PLEASE read the OP part first, i do not take any responsibility for idiots killing themselves/their machines with wiring HV wrong!
}}
 
 
 
== v3.99 ==
 
-fixed test recipes, once more.
 
 
 
== v3.98 ==
 
-Solar generator is now FINALLY light-based. It needs DIRECT SUNLIGHT, and thus only works when placed below a free sky (glass can be above a solarpanel without obstructing it). And it only works midday, sunrise and sundawn do not count (duh).
 
-Reed and scrap can be used as burnable fuel in furnaces/generators. As well, fuel cans can now be burnt in normal furnaces, too (up to now they could only power Generators and Iron Furnaces).
 
-I've added 2 new possible Blocks, you can replace Obsidian in the Industrial Diamond recipe with.
 
-Crafting MFEs will only award you ONE of them, not two anymore.
 
-Flatificator TFBP crafting fixed
 
-New sprites: Wind Generator GUI, Mining Pipes, MFE, Windmill, Recycler, Cable, Miner, Reactor
 
 
 
== v3.93 ==
-fixed MFE's eating your dear Crystals
 
 
 
== v3.92 ==
-fixed crystal Chargers eating all your energy.
 
 
 
== v3.90 ==
 
-Reactor finally does only produce 4 Fuel Rods per Refinement Operation, long awaited nerf finally worked
 
-Reed and Cactus can now be used to craft plantballs
 
-Lava cannot power normal generators anymore (fail on my side)
 
-Scrab burns! (in generators, i will add Furnace support asap)
 
-Crystal Chargers can now be integrated into energy networks.
 
-As well, you can now use Charged energy Crystals to power your MFE
 
-TerraFormers now drain power IN REATIME... no more pesky "charge the hell up to give it one energy crystal worth of power". Instead, it will constantly use this power, making charging more easy.
 
-MFE's can now charge a STACK of batterys, by ejecting the filled ones in front of the MFE.
 
-OMG WTFLEEEEEET Armor works finally again (while having nanosuit installed). The code contained major bugs, causing your armor to be onlöy 0.1% of it's normal value, as well as defending better while being vastly damaged. FIXED!
 
-Switch Cable blocks. Now you can direct currents via a lever or other redstone XD
 
-Windmill, the sweet new energy source, daytime INDEPENDENT
 
-Flatificator, a new TFBP
 
-As well, you can now use Tin and Copper dust to ***** ********** **** ****. An effective way to use all that copper and tin ore floating around!
 
 
 
== v3.74 ==
-You no longer get a second useless MC Manipulator upon crafting.
 
-Standard output of MFEs set to 32, more useful if you split it.
 
-Pipes will no always be created in 2-bundles, halving the cost fo creating necessary Mining Pipes for Autominers
 
-Fixed glitch causing Transmitters and Generators to produce over-energy
 
Download fixed, sry for the trouble eventually caused. Forgot to include one new file ^^'
 
 
 
== v3.70 ==
 
-Refining Uran will only return FOUR Fuel Rods now, not SIX anymore.
 
-If your transmitter emits energy current and this current does not reach any powerable machine, the current will be relinked to the transmitted. No more wasted energy. Even better, this checks for machines being overpowered, as well. Means you can now just power your workshop all over the time, the Transmitter will only use energy IF there is some used. (and after each save/load, as machine-stored cannot be saved due to code limitations).
''NOTE: This does NOT apply to any sort of Generator. Only the MFE!''
 
-Terraformer GUI fixed, the neat "Terraform" font wasn't displayed upon TFs being active.
 
-I've tried to add the possibility to charge any tools in an MFE, like with the mobile Charger. Doesn't exactly work, though. Working on it, stay tuned.
 
-Splitting a current into two on a T-cross-cable will not have additional energy loss anymore.
 
-As well, current strength is reduced by 1 for each 5 blocks again. However, it gains a 2 block boost, meaning that the first 2 cables will not be accounted, resulting in a loss of energy on the 7th block, 12th block, 17th block, etc. This should make it more comfortable to wire Solar Panels in Stylish uses.
 
-A new item, the EC  Manipulator. If you rightclick an MFE, you can tweak it's power output from 1 to 50. Rightclicking on a cable will measure ALL currents running through it. I recommend testing it multiple times, as a bad-timed click will result in displaying doubl'ed current. Not sure about this issue yet, it's CPU-performance-related.
 
 
 
== v3.57 ==
-increases energy transmission. Energy will decrease by one for EIGTH travelled block, not five, anymore. As well, i've reset the ore spawnrates to 2.18_5 niveau, as some people noticed newly spawned world not containing any ores.
 
 
 
== v3.55 ==
-fixes a glitch allowing you to create 16er stacks of charged batterys, as well as adding the possibility to put SU batterys into MFEs.
 
 
 
== v3.53 ==
-doubles the MFE storage capacity (necessary due to recently increased output) as well as fixing a bug of the MFE ignoring laid redstone when containing more then 20000 EU.
 
 
 
== v3.51 ==
-triples the MFE output.

Latest revision as of 17:06, 26 April 2016

Experimental IC² Update History: This update history refers only to IC² Experimental.
For Classic IC Update History: See this page.
For Classic IC² Update History: See this page.

For Wiki Updates: See this page.

1.8.9[edit]

v2.3.234 (IC²)

  • Fixed crash taking off armor with the HUD active
  • Fix dynamite placing issues.



v2.3.233 (IC²)

  • Fixed reversed dynamite replacing logic.
  • Fixed missing sound when dynamite drops to explode.



v2.3.232 (IC²)

  • Fix dynamite model.



v2.3.231 (IC²)

  • Fix helmet HUD not working.
  • Fix dynamite and related items.



v2.3.230 (IC²)

  • Added support for the ingame config GUI.
  • Fixed broken titles for list based configs.
  • Updated mcmod.info



v2.3.229 (IC²)

  • Added back reactor thermometer bar.
  • Fixed graphical bug with crossed out slots.
  • Fixed spelling error in Gauge



v2.3.228 (IC²)

  • Added crop stick textures.



v2.3.227 (IC²)

  • Fix JEI recipes not accepting uncharged batteries by default.
  • Fix crash searching in creative.
  • Fix items using the infinite electric item manager accepting energy.



v2.3.226 (IC²)

  • Fix cable model console spam.



v2.3.225 (IC²)

  • CheckItemEquality now ignores the NBT key advDmg.
  • Changed retrogen to be off by default.
  • Added the Reactor Coolant Injector (RSH).
  • Added the Reactor Coolant Injector (LZH).
  • Fix electric wrench spamming the console.
  • Reactor Coolant Injectors don't accept energy directly from reactors.
  • Reactor Coolant Injectors now better detect reactors and facing changes.



v2.3.224 (IC²)

  • Buff both neutron reflectors.
  • Added new Iridium Neutron Reflector.
  • Fix nuclear reactor not detecting redstone changes.



v2.3.223 (IC²)

  • Small universal cells fix.



v2.3.222 (IC²)

  • Every wrenching operation is now lossless.
  • Wrench lossless mode removed.
  • Fix electric wrench tooltip.
  • More wrench cleaning.
  • Clean teblock.
  • Fix ItemArmorFluidTank tooltips.
  • Fix reactor casings not dropping an item when their reactor is removed.
  • Fix cf-backpack storage not updating when used.
  • Fix Universal Cells not syncing correctly when used.



v2.3.221 (IC²)

  • Fix chargepad charging inconsistencies.



v2.3.220 (IC²)

  • Added tooltips and durability bars.



v2.3.219 (IC²)

  • Fix solid/fluid canning machine GUI.



v2.3.218 (IC²)

  • Fix Buildcraft triggers textures - thanks to ChocoBoss.



v2.3.217 (IC²)

  • Fixed Forge complaining about the gradual recipe handler.
  • All reactor components now stack outside of reactors.
  • Stopped potential NPE in TileEntityBlock.



v2.3.216 (IC²)

  • Fix blast furnace GUI.



v2.3.215 (IC²)

  • Fix reactors not updating their e-net registration from chamber changes.



v2.3.214 (IC²)

  • Fix uranium 235 -> uranium 235 nugget recipe.
  • Fix upgrade kit recipe.
  • Made JEI not show invalid recipes.



v2.3.213 (IC²)

  • Make reactor most reactor stuff not stackable.



v2.3.212 (IC²)

  • Added a durability tooltip to AbstractDamageableReactorComponents.



1.7.10[edit]

v2.2.741 (IC²)

  • Fixed crafting Plantballs with seeds.
  • Added descriptions to the config files.



v2.2.740 (IC²)

  • Clean-up and documentation.
  • Added more default values to cables.
  • Added config files for Machine Recipes.



v2.2.739 (IC²)

  • Made transformers uptransform as well.
  • Clean-up and documentation.



v2.2.738 (IC²)

  • Made insulated tin cables paintable.



v2.2.737 (IC²)

  • Fixed Transformer outputting wrong voltage.



v2.2.736 (IC²)

  • Fix inventory interaction for weakly defined sides.



v2.2.735 (IC²)

  • Minor magnetizer cleanup
  • Allow energium dust to be a power source (16k EU each)



v2.2.734 (IC²)

  • Fix miner not accepting a fill material.



v2.2.733 (IC²)

  • Improved Bounding and Collision boxes of Iron Fences.



v2.2.732 (IC²)

  • Fixed RTG tooltip being wrong.
  • Cleaned up and improved Magnetizer.



v2.2.731 (IC²)

  • Fix rounding issue with crop drops



v2.2.730 (IC²)

  • Added Pulling Upgrade recipe
  • Allow Pulling Upgrade direction to be set



v2.2.729 (IC²)

  • Fixed tile entity drops
  • Fixed Cauldron crop crash
  • Crop code clean up
  • Fixed ore dictionary scanner crash



v2.2.728 (IC²)

  • Added Pulling Upgrade
  • Code clean up
  • Fixed drops (No idea)



v2.2.727 (IC²)



v2.2.726 (IC²)

  • Added some basic upgrade support for the Magnetizer.



v2.2.725 (IC²)

  • Fixed Iron Fences graphically not connecting to each other.
  • Fixed tooltips being behind GUI text.
  • Updated Magnetizer Texture.



v2.2.724 (IC²)



v2.2.723 (IC²)



v2.2.722 (IC²)

  • Added a chat message when toggling the mode of a Charging Battery.



v2.2.721 (IC²)

  • Fixed Forge Hammers going to negative durability when autocrafted using AE2
  • Fixed ProjectE repair talisman causing invalid armour damage
  • Optimized state changing for Turning Blanks a bit.



v2.2.720 (IC²)

  • Optimize machine rendering.
  • Some code clean up



v2.2.719 (IC²)



v2.2.718 (IC²)



v2.2.717 (IC²)



v2.2.716 (IC²)

  • Fixed NEI causing invalid armour damage warning



v2.2.715 (IC²)



v2.2.714 (IC²)



v2.2.713 (IC²)



v2.2.712 (IC²)



v2.2.711 (IC²)

  • Fix Refined Iron achievement spelling
  • US language file cleanup
  • Fix spaces after some item names
  • Fix MFSU Kit destroying stored items in the MFE
  • Increase OV Scanner's storage to 1M EU



v2.2.710 (IC²)

  • Non-silently ignore invalid recipes.



v2.2.709 (IC²)

  • Allow to ignore invalid recipes silently.



v2.2.708 (IC²)



v2.2.707 (IC²)

  • Fix not creating the config folder.
  • Add extra debug output for RPC Handler injection.



v2.2.706 (IC²)

  • EnergyNet: Use linear solver as a fall-back if the matrix ends up not positive definite due to rounding.



v2.2.705 (IC²)



v2.2.704 (IC²)

  • Improve LogOutputStream.
  • Update ejml, improve failure logging.



v2.2.703 (IC²)



v2.2.702 (IC²)

  • More work to Kinetic Water Generator.
  • Changed name of Rotors (Kinetic Wind Generator Rotor (*type*) -> Kinetic Gearbox Rotor (*type*)).



v2.2.701 (IC²)



v2.2.700 (IC²)

  • Reduce the impact of other mods leaking worlds from the UU scan.



v2.2.699 (IC²)

  • Improve UU scan to better handle certain types of worldgen.



v2.2.698 (IC²)



v2.2.697 (IC²)

  • Better logging for failed E-net calculations.



v2.2.696 (IC²)

  • Reduce memory usage for /ic2 uu-world-scan.
  • Detect and prevent invalid armour damage (to IC2 electric armours).



v2.2.695 (IC²)

  • Optimize explosion code to be faster.



v2.2.694 (IC²)

  • Disable fancy rendering when on fast graphics.



v2.2.693 (IC²)



v2.2.692 (IC²)

  • Accelerate UU graph calculation.



v2.2.691 (IC²)

  • Fix Open Blocks forcefield crash.
  • Reorganize gradual damage based items.
  • Fix warnings.
  • Fix graudal item damage bars.



v2.2.690 (IC²)

  • Make BasicMachineRecipeManager scale better.



v2.2.689 (IC²)

  • Fix crash with Mekanism and Open Blocks.



v2.2.688 (IC²)

  • Fix crop crossing not properly taking similarity into account.



v2.2.687 (IC²)

  • Fix crop crossing selection being off by one.



v2.2.686 (IC²)

  • Fixed Advanced Charging Battery recipe not working.



v2.2.685 (IC²)

  • Fixed Kinetic Wind Rotors API not working properly.



v2.2.684 (IC²)

  • Slightly tweaked Charging Batteries again.



v2.2.683 (IC²)

  • EnergyNet: Potentially fix Node.setGrid().
  • Improve crop backwards compatibility.



v2.2.682 (IC²)

  • Strip byte order marks from config lines.
  • Include a sanitized version of the raw config input line if needed.



v2.2.681 (IC²)

  • Added CESU tier charging battery.
  • Changed the way charging batteries work.



v2.2.680 (IC²)

  • Added charging batteries.



v2.2.679 (IC²)

  • Reduce start up console output.
  • Support fully custom translation keys for crops.
  • Change crops to not use IDs anymore.



v2.2.678 (IC²)

  • Work around CoFHCore breaking localisation.
  • Change iridium to have harvestlevel 100.
  • Change crops to be localized properly.



v2.2.677 (IC²)

  • Fix crop crashing bug with invalid crops.
  • Centralise log handling.



v2.2.676 (IC²)

  • Make explosions respect doTileDrops game rule.
  • Fixed texture dump command not saving valid file names on Windows.



v2.2.675 (IC²)

  • Fix lathed item's tooltips.



v2.2.674 (IC²)

  • Update Buildcraft gate trigger code to the latest API.



v2.2.673 (IC²)



v2.2.672 (IC²)

  • Allow painting hardened clay, glass and glass panes with painters.



v2.2.671 (IC²)

  • Whitelist certain materials and blocks for the suitable tool classes.



v2.2.670 (IC²)

  • Fixed tool queries for the chain saw.
  • Fixed enet assertion.



v2.2.669 (IC²)

  • Change tool class handling to be more in line with Forge's tool class handling.