NanoSuit Boots are the electrical variant of Diamond Boots. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.
Raw ingredients needed:
- 32 Coal
- 1 Diamond
- 8 Redstone
- Additional 100 000 EU (25 Coal worth) to be fully charged.
- A MFE or above to charge
- Enough energy to macerate 32 items and compress 4 items.
To recharge, place into the top slot of a MFE or an MFSU and supply up to 100 000 EU. Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a BatBox. GUIs are outdated and therefore are not shown.
A NanoSuit Boots negates fall damage at the following costs:
- 0 EU for 4 blocks or lower fall, dealing 0 damage.
- (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.
- (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.
HAYOCarbon Plates are the most essential resource for Nanosuits. As well as... Energy Crystals!
Why use Crystals in armor?
For Energy storage of course!
Didn't we tell you already, the Nanosuit runs on ENERGY and takes most of its protective ability from an ENERGY SHIELD! HAYO!
The NanoSuit Helmet can be found in jar > armor > ic2 > nano_2.png
The item sprite of the NanoSuit Helmet can be found in jar > ic2 > sprites > item_0.png > Sprite 118
|0.90||Beta 1.7.3||NanoSuit Boots are re-released|
|1.1||QuantumSuit pieces now require NanoSuit pieces to craft.|
|1.2.5||NanoSuit Boots partially absorb fall damage similarly to Rubber Boots|
|1.3.2||Energy costs of the NanoSuit and QuantumSuit are increased|
|1.4.5||Energy cost of the NanoSuit is reduced|
|1.4.5||Around Halloween (31 October), zombies wearing NanoSuits may appear.|