Kinetic Water Generator

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Kinetic Water Generator
Picture na.png
Grid Kinetic Water Generator.png
Properties
Type Generator
Tool Grid Wrench.png
Armor rating {{{armorrating}}}
Damage {{{damage}}}
Durability {{{durability}}}
Mining level {{{mininglevel}}}
Stackable Yes (64)
Danger {{{danger}}}
Protection {{{protection}}}
Storage {{{storageslots}}}
Liquid Storage {{{lstorage}}} mB
Upgrades
{{{upgrades}}}
Previous tier {{{prevtier}}}
Next tier {{{nexttier}}}
Energy Consumption
Max EU Input {{{maxeu}}}
EU Use {{{eu_use}}} EU/t
EU Per Operation {{{eu_op}}}
EU Storage {{{storage}}} EU
EU Production {{{eu_produce}}} EU/t
Max EU Output {{{maxout}}}
Max Heat Input {{{maxhu}}} HU/t
Heat Use {{{hu_use}}} HU/t
Heat Production {{{hu_produce}}} HU/t
Max Kinetic Input {{{maxku}}} KU/t
Kinetic Use {{{ku_use}}} KU/t
Kinetic Production {{{ku_produce}}} KU/t
Technical Details
Operation Length {{{optime}}} Seconds
UU Cost 711.1 mB
First appearance IC² Experimental #702
Last appearance {{{lastappearance}}}
ID IC2:{{{id}}}
Flow Speed {{{fluidspeed}}} m/s
Player Speed {{{movespeed}}}

The Kinetic Water Generator allows Kinetic Units to be produced via the movement of water in river and (deep) ocean biomes. As with the Kinetic Wind Generator, it requires either a Wooden, Iron, Steel (Refined Iron) or Carbon Gearbox Rotor.

The old Water Mill recipe was removed in IC² Experimental build #750 in favour of the Kinetic Water Generator.

If the Kinetic Water Generator's Rotor isn't entirely submerged in water, it will alert you there is "no room for the rotor". If the Kinetic Water Generator isn't placed in a river, ocean or deep ocean biome, it will alert you it "must be placed in a river or ocean biome".

Recipe

Grid Shaft (Iron).png
Grid Shaft (Iron).png


Grid Iron Turning Axle.png
Grid Machine.png
Grid Shaft (Iron).png
Grid Shaft (Iron).png
Grid Kinetic Water Generator.png