Generators are used to either supply direct power to machines or charge RE Batteries. The basic Generators operate on conventional fuel, which includes most wooden items, Charcoal, Coal, certain plants, and scrap.
While costly in terms of fuel, basic generators are also one of the most mobile power sources, and don't suffer the drawbacks of requiring sunlight, water, lava, or proper wind as the case is with the other types of generators.
A generator may be broken with a stone pickaxe or better, or dismantled with a wrench. However, it will lose all its "burning heat" (similar to a furnace) and its internal storage.
Storage: 4000 EU
|Fuel Type||Total EU|
|Fuel can with 6 Coalfuel Cells||76440|
|Fuel can with 6 Biofuel Cells||26040|
|Wood/Planks/Other Wood Items||750|
|Saplings and Sticks||250|
If you find that you need to burn wood for power it is very advantageous to turn them into scaffolding instead of charcoal.
Interaction with other mods
(Almost) any furnace fuel from any mod can be used in a Generator, at the conversion rate of
- (No. of Smelts in a stone furnace) x 500 EU; or
- Fuel Value x 2.5 EU
- Peat (Forestry) can smelt 2x as long as Coal in a furnace. Hence, it produces 16 x 500 EU = 8000 EU.
- Coal Coke (Railcraft) has a heat value of 6400. Hence it produces 6400 x 2.5 EU = 16 000 EU.
cake no-pollution-thingy was a lie.
Yes, Electric Furnaces don't burn stuff and damage our dear Earth, but YOU DO! Yes!
By using this Generator, you can recharge the T500-Rechargeable Energy Storation Unit unlimitedly.
But in redo the Generator will need something it can burn to create this energy the RE Battery needs.
We know, you must feel terrible right now, being the cause for global warming and all this stuff. But we can help you, HAYO!
|0.90|| Generator is re-released in IC² and outputted only 1 x 5EU-p per tick. The two recipes for Generator were |
|1.337||The recipes of the Generator were changed (to the current one) and the output of the Generator was buffed from 1 x 5 EU-p per tick to 1 x 10 EU-p per tick.|