Updates/IC2

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Classic IC² Update History: This update history refers only to IC².
For Classic IC Update History: See this page.
For Experimental IC² Update History: See this page.

v1.111 (IC²)

  • Fixed Plantball being uncraftable


v1.110 (IC²)

  • Added loot - check loot chests around the world for tier 1 loot
  • Added cleaning recipes for painters (painter on a crafting grid)
  • Added energy level tooltips to electric items if NotEnoughItems is installed
  • Added ore dictionary versions of wood-based recipes, fixes issues with ExtraBiomesXL
  • Fixed ghosts, for real
  • Fixed zero fall damage with fall-absorbing armor
  • Fixed depletion rate for multi Uranium Cells
  • Potential fix for Nano Saber misbehavior
  • Fixed Miners crashing if mining a cable
  • Fixed Quantum Suit Helmets crashing when removing poison, Nightvision Goggles crashing when used and Terra Wart crashed when eaten
  • Fixed Jetpacks, Quantum Suit Leggings and Quantum Suit Boots not receiving key updates
  • Fixed climbing Scaffolds
  • Fixed unstackable empty RE Batteries
  • Fixed energy storage blocks not emitting redstone. May not work
  • Fixed sided inventory for machines
  • Fixed Pumps not handling stacked buckets
  • Fixed Geothermal Generators being able to run with any BuildCraft liquid
  • Fixed Miners placing items as invalid blocks when withdrawing pipes
  • Fixed Scrap Boxes and Dynamite not working properly on dispensers
  • Fixed Plantballs not being craftable with rubber leaves or saplings
  • Fixed Dense Copper Plates not using copper from the ore dictionary
  • Fixed drop chance for rubber saplings
  • Fixed CF Sprayers creating ghost foam blocks
  • Fixed charge level of the CF-pack upon crafting
  • Fixed Mining Lasers working as furnace fuel
  • Fixed Upgrades not appearing in the creative list
  • Fixed empty Electric Jetpacks being given from creative mode
  • Fixed parts of the network API not working
  • Fixed \"?\" button crash while viewing a scrapbox recipe in NotEnoughItems
  • Reduced EU per damage for the Nano Suit in an attempt to fix it being too weak
  • Internal changes to the network code to hopefully fix random crashes while playing
  • Wrenches defuse nukes, like the old days
  • Improved shiftclicking behavior for machines
  • Removed Treecapitator support for axes, under suspect that the new version does not respect the standard tool damaging hook. The author has been contacted
  • Added a little halloween surprise! (NanoZombies)
  • Added Carrots and Potato crops
  • Added a scrapbox drop
  • Fixed Hazmat Suits never breaking
  • Fixed Luminators causing ghosts
  • Fixed rubber tapping and foam painting being invisible to other players
  • Fixed emerald ore not being recognized by Miners
  • Fixed Copper and Tin scrapbox drops for non-IC2 ore users
  • IC2 items have their own tab on the creative list
  • Quantum Helmets take 5 times as much to remove the Wither effect
  • Removed particles for the Hazmat Suit and Nightvision Goggles potion effects
  • Added config setting to adjust the ore generation rate
  • API: Added the ability to specify the resulting drop from a wrench operation
  • API: Added IEnergyStorage methods to set energy and allow for teleporter compatibility
  • API: Added experimental event-driven energy tile system
  • Removed CraftGuide submodule. Uristqwerty is willing to continue it
  • Fixed sounds
  • Fixed Rubber Boots potentially making the user invincible
  • Fixed electric armor absorbing void, poison, starving and other damage it should not absorb
  • Fixed Ore Dictionary usage
  • Rough fix to energy storage blocks not emitting redstone
  • Fixed Toolbox crashing, once again
  • Fixed placing levers on transformers and storage blocks
  • Fixed machine upgrades potentially causing bad stuff
  • Fixed block shearing with a Chainsaw not using your batpack
  • Fixed Electric Hoe and Nano Saber unable to mine blocks
  • Fixed drills unable to mine anvils
  • Fixed Pump crash
  • Fixed Mass Fabricator explosions potentially leaking out of blast-proof walls
  • Fixed Nano Sabers activating for 1 tick when depleted
  • Rough fix to a Mining Pipe duplication bug
  • Fixed placing torches and rails on top of Scaffolds
  • Fixed anvil repair for tools and armor. Repair bronze tools/armor with a Bronze Ingot and Composite Armor with an Advanced Alloy
  • Fixed scanner behavior with metadata ores
  • Fixed Nano Saber draining armor with PvP disabled
  • Fixed Plantball recipes
  • Fixed Lava Cell burn rate on generators
  • Fixed Epic Squeeze and Pink Blob achievements
  • Fixed energyGeneratorSolar value scaling for values over 100
  • EU reader reads input, output and gain instead of simply energy conducted
  • Quantum Helmet refills food from canned food in your inventory
  • Radiation poisoning can kill you
  • Canning bad foods results in bad stuff
  • Scaled Wither and Poison removal energy cost to the potion\'s level
  • Bronze and Uranium blocks can be used as beacon base
  • Items requiring water buckets or cells are now craftable using capsules and other containers registered with the Forge liquid API


v1.106 (IC²)

  • Minecraft 1.3.2 compatible
  • Added new model to the Personal Safe
  • Added energy cost to Quantum Suit Helmet poison removal
  • Fixed shift-clicking fuel into generators not
  • Fixed Nukes not being ignitable with a flint and steel (rightclick it like TNT)
  • Fixed Dynamite-O-Mote not displaying the number of igniting dynamite (still does not work in creative mode)
  • Fixed Crazy Ivan achievement recognizing the nuke's placer and not igniter
  • Improved Nuke usage logging on servers
  • NUCLEAR REACTOR REWORK: New components and slightly changed mechanics. Redstone behavior was inverted, reactors now require redstone to run. Dismount your reactors before updating or face the consequences! Server owners can prevent reactors from running by setting energyGeneratorNuclear to 0 in the config
  • HAZMAT SUIT: Absorbs (or with full set fully negates) environmental damage. The full set is made of the Scuba Helmet, Hazmat Chestplate and Leggings and Rubber Boots.
  • Added Compressed Air Cells, produced by compressing an Empty Cell and consumed by the Scuba Helmet to refill bubbles
  • Added non-functional (will only be in 1.4) Nightvision Goggles
  • Fixed NotEnoughItems compatibility
  • Fixed Toolbox crash
  • Fixed Cropnalyzers not working
  • Nukes and reactor explosions are poisonous
  • Updated sprites for some items
  • Reworked debug item


v1.103 (IC²)

  • Fixed crash when putting an unknown item in the fuel slot of a Geothermal Generator or Water Mill with BuildCraft 3.2
  • Fixed crash when highlighting Machine On/Off triggers with BuildCraft 3.2
  • Rewritten cable renderer to improve performance
  • Fixed crash when rightclicking mobs with bare hands
  • Fixed crashes when using cells with Railcraft or Forestry
  • Added coolant cells as coolant for BuildCraft 3.2 combustion engines (5 times more efficient than water)
  • Fixed blue Painters not refilling from indigo dye
  • Mass Fabricators can use Scrap Boxes as amplifier
  • Painters can paint sheep
  • Added pre-release BuildCraft 3.2 integration - build 51 and lower remain using the 3.1 integration
  • Fixed Quantum Leggings sprint detection on multiplayer
  • Fixed batteries and crystals being item repairable
  • Reduced Water Mill bucket-manned output to 1 EU/t
  • Right-clicking retracted pistons with Sticky Resin makes them sticky
  • Added Electric Storage Block API
  • Fixed Nano Suits and Quantum Suits draining extreme amounts of energy when absorbing damage
  • Fixed enchanted IC2 armor and tools not having a blue name
  • Mobs are set on fire for double the time when hit by a Mining Laser in Super-Heat mode
  • Improved energy network handling of multiple destinations
  • Added more methods to the Reactor API
  • Added EnergyNet patch for an addon
  • Added block ID mismatch checking when connecting to a server
  • Fixed Quantum Suits behaving incorrectly after going through a portal in multiplayer
  • Fixed Cropnalyzer causing incorrect stacking of items
  • Increased energy per damage taken on Nano Suits and Quantum Suits
  • Added Energy-O-Mat
  • Fixed crash when removing Personal Safes
  • Fixed Cropnalyzers adding NBT tags to items in the hotbar
  • Fixed crash with rubber tree generation disabled
  • Fixed crash when loading some worlds
  • Fixed sided inventory for the Crop-Matron (Hydration Cells top, Weed-EX bottom, Fertilizer sides)
  • Fixed shift-click behavior with machines
  • Fixed console spam when moving energy tiles with frames
  • Fully disabled crop trampling
  • Miners output to RedPower relays and other smaller inventories
  • Improved right-click charging for Single-Use Batteries


v1.97 (IC²)

  • Added checks to ensure Minecraft Forge is properly installed, and display a user-friendly error if not
  • Added ID consistency check to maps loaded with this version at least once
  • Added configuration option to disable crafting ITNT
  • Added audio damping by blocks
  • Added user-friendly errors for most exceptions inside the code
  • Added Forge Mod Loader metadata
  • Fixed energy tiles sometimes not sending/receiving power - if they still fail, a console message will notify
  • Fixed chunk errors caused by cables with wet Construction Foam
  • Fixed energy network crashes when moving energy tiles with RedPower frames
  • Fixed crash involving Reactor Chambers
  • Fixed jetpacks in SMP - finally!
  • Fixed nano/quantum suits getting immediately destroyed by sabers
  • Fixed crop trampling behavior on SMP - if you still have this issue, please tell us
  • Fixed quantum boots not absorbing fall damage
  • Fixed sounds not respecting the Minecraft volume
  • Possible fix for JVM crashes when starting the game with sounds on for some people
  • Fixed crash when placing cables in mid-air (RedPower deployers and assemblers)
  • Fixed using a treetap on the top or bottom side of a booze barrel eating the treetap
  • Fixed game crash if a chest is directly below a Miner
  • Fixed cropsticks keeping some properties of a crop that was removed from it
  • Fixed crashes when the ALT, Boost, Mode Switch and/or Forward keys are assigned to a mouse button
  • Fixed Water Mills not accepting water cells and BuildCraft liquid containers until a water bucket is placed
  • Fixed sided inventory (BuildCraft pipes and RedPower tubes) behavior for the drill (left/front) and scanner (right/back) slots of a Miner
  • Fixed cheap teleporting by riding a pig
  • Fixed (may have already been fixed, but just in case) construction foam not appearing properly after solidifying on SMP
  • Fixed drills not being effective against soul sand
  • Fixed item repair not working for non-electric tools and armor
  • Ore dictionary items can be mixed and matched in crafting recipes
  • Teleporters can teleport item drops and minecarts
  • Improved dynamite remotes - links last across reloads and fixes potential bugs, the amount of dynamite sticks only shows in singleplayer though
  • Nano boots partially absorb fall damage similarly to rubber boots
  • Personal Safes can not be retrieved (including its contents) by RedPower block breakers on multiplayer
  • Recipes for the following items rebalanced: Teleporter, MFE, MV Transformer, HV Transformer, OV Scanner
  • Removed the small internal storage in Solar Panels, Wind Mills and Water Mills
  • Torches, levers, rails and other blocks which require a solid block support can no longer be placed on Construction Foam
  • Dynamite and FreqTrans recipes are shapeless
  • Improved audio source management
  • Coffee properly displays on the creative mode item list
  • Tweaked rarity values
  • Added measures to improve client-side performance by reducing texture updates
  • Added Reactor API draft
  • Added partial compatibility with Timber and Treecapitator
  • Added compatibility with Mob Amputation
  • Fixed Toolbox, Battery, Solar Helmet and Static Boots not properly updating on SMP
  • Fixed sounds in SMP
  • Fixed rubber recipes not complying with the ore dictionary


v1.95b (IC²)

  • Hotfix mainly adresses the various crashing issue


v1.95 (IC²)

  • 1.2.5 compatible
  • Added new Trade-O-Mat GUI with full item display and stock status
  • Added config option to prevent scrap from burning on a generator to help server admins avoid lag from cobblegen->recycler->generator lines
  • Added stack size support for base seeds in the crop API, allowing seeds which require more than one unit, similarly to roses and dandelions
  • Added more field types that can be synchronized in the NetworkHelper API
  • Implemented the Crazy Ivan achievement, however the record that you placed the nuke does not last across reloads
  • Fixed NEI integration, for real
  • Fixed crops being trampled when walked instead of jumped on
  • Fixed scrap boxes crashing when the last one in a stack is opened
  • Fixed drops from the Super-Heat Mining Laser mode sometimes being picked up but not appearing on the inventory and messing up furnaces
  • Fixed potential enchantment duplication bug with Trade-O-Mats
  • Fixed Super-Heat Mining Lasers not dropping stone
  • Fixed Trade-O-Mats not showing their want/offer on SMP
  • Fixed primed explosives not appearing on SMP
  • Fixed reinforced scaffolds not appearing reinforced on SMP when another player reinforces it
  • Fixed generator fuel levels not appearing properly on SMP
  • Fixed Generators and Iron Furnaces not accepting blaze rods
  • Fixed dynamite depleting on creative mode
  • Fixed Personal Safe GUI title being centered
  • Ported to Forge's NetworkMod and Achievement Pages (however our ores no longer show in the background)
  • Crop seeds display their growth/gain/resistance on the tooltip once analyzed enough
  • Super-Heat Mining Lasers burn through wooden blocks
  • Buffed a UU-Matter recipe
  • Fuel Cans burn on a standard furnace, however adultered fuel is wasteful
  • Tweaked enchantability values for bronze tools and composite armor
  • Terra Wart is always edible
  • Disabled non-functional item repair for electric tools and items
  • Improved client-side SMP performance (smaller and compressed network updates, avoid unnecessary simulation)


v1.90 (IC²)

  • Added brewing system (Boozeception)
  • Added coffee
  • Added four new crops, one is a vanilla Minecraft crop
  • Added a new UU-Matter recipe
  • Added a blaze rod to 5 blaze powder macerator recipe
  • Attempt to fix vanilla seeds dropped from harvesting crops not being properly stackable. Feedback needed!
  • Fixed any electric item being able to shear, and rightclicking a shearable mob with bare hands crashing servers
  • Fixed cropnalyzers not accepting batteries and possibly messing up the user's inventory
  • Fixed crops crashing on explosion, for real
  • Fixed drills not being effective against mycelium
  • Fixed the reinforced door texture
  • Fixed miners only accepting mining pipes in the pipe slot
  • Fixed painter auto-refill not working with wool
  • Fixed chainsaws dealing the same amount of damage when charged and uncharged
  • Macerating bones gives 5 bone meal
  • Painters show the dye name in the tooltip
  • Added Weed-EX spray
  • Added Crop-Matron
  • Added Grin Powder, ingredient of weed-ex, crop gain and can be macerated from spider eyes
  • Added scrap box and mass fabricator APIs, see Ic2Recipes
  • Fixed items not being craftable using all kinds of wood
  • Fixed booze not being properly created when on creative mode
  • Fixed plantballs not being craftable using jungle saplings
  • Fixed missing BuildCraft and NEI compatibility
  • Fixed CraftGuide crash
  • Fixed cropsticks depleting when used to make cross-crops in creative mode
  • Fixed cropsticks missing from the creative mode item list
  • Fixed scrapboxes duplicating themselves instead of dropping an item
  • Fixed scrapboxes depleting when opened in creative mode
  • Wind mills rebalanced for the new world height, place them 64 blocks higher to keep the same production
  • Fixed the corners of the mass fabricator GUI
  • Rubber Wood crafts and smelts into jungle wood
  • EU Detector and Splitter cables connect to redstone and can directly interact with RedPower wire
  • The "New Ore Miner" achievement only appears if you have at least one IC2 ore enabled


v1.81 (IC²)

  • Added mushroom TFBPs setting biomes, still flaky and experimental
  • Attempt to fix Trade-O-Mat and Painter issues on SMP
  • Fixed chainsaws not draining energy from batpacks when shearing
  • Fixed overflow on crop hydration and fertilizing
  • Fixed reactor chambers connecting to ghost reactors, works around possible Forge bug
  • Fixed machines not appearing in the creative mode item list
  • Fixed top and bottom of reactor chambers being pink
  • Fixed NPE on the achievement GUI with uranium generation disabled
  • Geothermal generators and water mills now accept liquid containers registered with BuildCraft (3.x only)
  • Water mills now accept water cells
  • Slots to charge/discharge batteries and other items are now limited to what can they stand
  • Made Portal Gun "compatibility not loaded" message more user-friendly
  • Removed temporary shear-on-hit chainsaw function
  • Removed redundant sprites from block_0.png


v1.71 (IC²)

  • Added Tungsten Ore to the miner valuable ore list through the ore dictionary. RedPower 2 pr4d does not support this yet!
  • Fixed quantum suit recipes
  • Fixed chainsaw breaking when used for shearing
  • Fixed cells picking up BuildCraft oil as water
  • Fixed language file, replace cropSeed-1 by cropSeedInvalid
  • Fixed GUIs in SMP
  • Fixed achievement GUI NPE with copper/tin generation disabled
  • Submodules failing to load now give a more user-friendly message


v1.70 (IC²)

  • Added Solar Helmet and Static Boots which charge the electric chestplate you're wearing
  • Added foam cables obtained by using a CF sprayer near a cable
  • Added redstone mode switch button to electric blocks
  • Added BuildCraft 3 triggers, some of them backwards compatible with the Crossover Mod
  • Added Portal Gun compatibility, you aren't supposed to pick up a resin source
  • Added canning cake
  • Added machines to CraftGuide
  • Added death messages to SMP
  • Added more ores to the achievement GUI's background
  • Added metal armor interface to the API, implement if you want your boots to work in a magnetizer
  • Fixed crops and crop seeds not showing up on SMP
  • Fixed armor taking extreme damage while wearing a batpack
  • Fixed NPE when using a compressor alongside a pump
  • Fixed diamond drills usable even after depleted
  • Fixed NPE when mining an IC2 block with uranium generation disabled
  • Attempt to fix magnetizer not working properly on SMP
  • Fixed NPEs in Ic2Recipes mostly related to CodeChickenLoader
  • Fixed "moving too fast" disconnect when using teleporters on SMP
  • Fixed certain achievements being unobtainable
  • Fixed "Creeper Chainsaw Massacre" and "Like a Boss" achievements
  • Fixed obtaining of achievements in SMP
  • Fixed some secret recipes being craftable with rubber instead of resin
  • Fixed machine progress bar syncing in SMP
  • Fixed negative heat when using several lava buckets in a reactor
  • Fixed display of some recipes in CraftGuide
  • Fixed rubber tree generation on mod-added biomes
  • Fixed walls being obtainable through Silk Touch
  • Fixed plantballs only being craftable with oak saplings and leaves
  • Fixed rubber boots only being craftable with white wool
  • Fixed magnetizer misbehaving using world height mods
  • Upgraded machines can now accept energy and lapotron crystals based on the number of transformer upgrades
  • Induction Furnaces now accept energy crystals
  • Painter auto-refill mode can be changed by holding M and right-clicking
  • Chainsaws will now shear sheep
  • Slight increase to overclocker power consumption
  • Nuclear reactor heat effects are no longer caused if the config setting for the max explosion power is set to 0
  • Small change to the achievement tree
  • Canned food now works like other MC food items, giving 1 hunger point and 1 heart of instant healing
  • SMP jetpack improvements, still very buggy
  • Dynamite and sticky dynamite will now prime when dispensed
  • Electric tools and armor can no longer be enchanted, bronze enchantability is a bit higher than iron
  • The "not initialized properly" crash message is now more user friendly
  • Crop seeds with no data will show a different name suggesting it's a bug
  • Added ability for crops to have custom spritesheets
  • Fixed batpacks breaking when depleted
  • Fixed redstone mode button crashing in SMP
  • Fixed BuildCraft triggers not having icons
  • Fixed static boots giving free energy when riding a minecart or a pig
  • Fixed static boots giving energy when swimming
  • Fixed food cans giving more hunger points than uncanned food
  • Fixed rubber trees not generating at all using world height mods
  • Fixed storage block redstone not considering stored energy values below the block's output
  • Fixed CF spraying scaffolds dropping scaffolds but not changing the block to foam
  • Quantum Suit parts now require their respective Nano Suit parts
  • Chainsaws now shear mooshrooms and anything else shearable by the Forge
  • Composite Vests now have the same enchantability as diamond
  • Torches, rails and other blocks which need solid support can now be placed on top of scaffolds
  • Reduced use time for food cans
  • Better API documentation
  • Under-the-hood changes in GUI and armor handling


v1.64 (IC²)

  • Fix for multiple NPEs
  • Fix for droprates of a few crops
  • Added ToolBox with pre-sprite. Crafting recipe is 5 RefIron and a chest
  • Added ElectricTreetap, i assume you can guess the recipe yourself. It's a / shape.
  • Fixed a few recipes
  • Fixes SMP issues, lever placement and redstone on CF walls.


v1.62 (IC²)

  • Port to MC 1.1.0
  • Storage blocks don't emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a "emit redstone if full" mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.
  • New config setting to disable ore and rubber tree generation
  • Major internal changes, outsourcing item references into the API
  • Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save's items to 0 EU, but provide faster and more accurate access in future.
  • Add the first set of the new Crop System
  • Fix Miner crash
  • Fix CF Pack recipe (hopefully)
  • Fix Machines not reducing the input ItemStack
  • Fix scanner area calculation for negative coordinates
  • Add Achievements
  • Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)
  • Increase default operation length for simple el. machines by 30%
  • Add mushroom TFBP (item sprite missing atm)
  • Add recipe handler to allow crafting electric items from partially charged ingedients
  • Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support
  • Add NEI and CraftGuide integration sub mods to display the new recipes
  • Add lossless el. wrench mode (hold M to toggle), 10k EU/op
  • Add horizontal mining laser mode
  • Redo low focus mining laser mode
  • Add el. wrench mode to rotate the target similar to rp2's screwdriver (hold ALT or ALT+shift)
  • Combine all mode switch buttons (mining laser, hover mode) to a single key
  • Better integration of our items into the creative mode list
  • Configurable auto-refill option for painters
  • Deprecated industrial diamonds, the process yields normal diamonds now
  • Add a crafting recipe to convert ind. diamonds to normal ones
  • Painters can now paint wool
  • Increase EU detector cable loss to 0.5 EU/block
  • The Electrolyzer works differently depending on the adjacent storage block
  • More crop enhancements
  • Allow HV transformers to accept arbitrarily large packets
  • Make the explosion code ignore very high resistance blocks
  • Lots of bugfixes
  • Fix lossless wl. wrench mode not working
  • Fix Batpack/Lappack not working properly
  • Fix slotClicked crash in the simple el. machine gui (macerator etc.)
  • Add charged and discharged items to the creative inventory
  • Fix crash when opening CraftGuide
  • Fix unreliable upgrade module detection in smp
  • Fix mining laser mode setting
  • Fix ElectricItem damage value allocation
  • Fix nano/quantum suit damage distribution
  • Fix ind. diamond -> diamond recipe
  • Fix el. jetpack
  • Fix BC blueprint bugs
  • Fixed CropSeed-Naming


v1.43 (IC²)

  • Fixed Windmill updating itself in incorrect patterns
  • New macerator recipe: 1 Glowstone block -> 4 Glowstone dust
  • Fixed UUM recipe for reeds
  • Fixed the critical reactor crashing bug after completing a cycle
  • Fixed GUI id conflicts, use the new config option


v1.42 (IC²)

  • Same stuff, just requires new Forge version, 1.2.2. Fixes all SMP bugs that have been reported on.
  • Fix for deadly armor based NPE.


v1.337b (IC²)

  • Fixed Lappack Recipe
  • Corrupted Enet entries will now not crash the engine, but report in console. They will still cause issues from time to time, though.
  • Fixed Solar Panel
  • Fixed Cable Detector getting stuck "on" rarely
  • Fixed Generator recipe
  • Disabled wrench being usable on TNT-materials (for the sake of them being punchable either ways)
  • Fixed Windmill GUI and increased Windmill gain slightly
  • Fixed QuantumHelmetRecipe
  • Fixed Compressor stacking snowballs indefinitely
  • Hopefully fixed Backpack/RubberBoots being damaged armor-wise while taking damage


v1.337 (IC²)

  • Reactors shouldn't redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore
  • Same for Mass Fabricator
  • Performance fixes for ElectricBlocks
  • NPW crash fix for Reactor
  • Overhaul of Scrapbox procentages, gl trying to farm diamonds
  • Recyclers can recycle any material again
  • Suddenly... HOES!
  • Increased stability of the Enet.
  • Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser)
  • Chainsaws and miners can harvest String from web.
  • Breaking the Tip of a miner's mining pipe will now drop mining pipe and not the invalid tip-block.
  • Fixed wrenches causing obscure drops upon apllying to cables.
  • Increased SMP-network efficiency
  • Fixed bugs causing nearby Quantumsuits to influence each other in SMP
  • ElectricBlocks display now doesn't exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed)
  • Added fix for equipped pumpkin crashes
  • Nuclear Reactors don't access diagonally adjavent chambers anymore (damn bugs)
  • Teleporting costs are now slightly less influenced by range.
  • PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses)
  • Fixed rare "Unlimitd Battery" bug
  • Theoretical support of lang-files for translations
  • Optimized teleportation code in regard of server loading chunks
  • Trade-O-Mat is now easier to use
  • Solar Panels are now far less CPU-costly while determining sun visibility
  • Solar Panels are now aware of weather influences
  • Solar Panel recipe was changed to use Circuits insteadof Cables again
  • Nuclear Reactors now provide 2x the energy
  • Water Buckets are much less powerful cooling ingridents for reactors now
  • HDs won't sit on their last point of damage forever anymore (making them craftable after cooling down, again)
  • You don't take falldamage anymore if you have RubberBoots equipped and fall into a ladder
  • Running Macerators give off smoke particles
  • Compressors can now be combined with Pumps to create snow from infinite water sources.
  • Watermill recipe now gives 2 Watermills (as it was actually intended in first place)
  • Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast
  • Fuel was recalculated and should be actually a valid way of increasing energy gain
  • Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning
  • You only need 1 plantclump for a fuel cell anymore
  • Fixed Quantum Helmet recipe
  • Added config toggle for CTRL or WW Quantum Speed
  • Fixed Electrolyzer GUI
  • Backpacks shouldn't be accounted as armor by minecrafts engine anymore (Do not absorb/take damage)
  • Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now.
  • CF Sprayers can now be used to "fill up" Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for
  • building stuff.
  • You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden.
  • Painters now have 32 uses total (with no increase in dye costs).
  • UUM Recipes for black/borwn dye and resin added.
  • QunatumSuit Speedboost is now capped (still extremely fast, but cannot become faster then the speed at which the engine loads chunks)
  • Mining Pipes don't suffocate anymore
  • New config options to modify all generator outputs (either with direct numbers (EUt) or %)
  • Miner causing a crash upon hittin cables should be fixed now
  • Fixed a bug causing Solars not to produce energy properly
  • Fixed a bug with Painter going blank after 16 uses
  • Fixed Batterys flickering when holding rightclick while pointing at blocks
  • Improved CF-Spraying algorythm to work better with Scaffolds
  • Fixed rubber boots refilling themselves on occasion
  • Added a fix for Electric Blocks to never display an EU amount higher then their maximum
  • Fixed a bug causing QuantumHelmet to refill itself
  • Reduced the energy cost for QuantumHelmet food regeneration
  • Vastly increased the effectiveness of NanoSabre
  • Scaffolds were recoded with recursion to make them more CPU-efficient. This will most likely cause all currently existing scaffolds-constructs to break down, though.
  • Iridium Plating is now even more expensive, consisting of Iridium Ore and Alloy (I Ore can be obtained via UUM)
  • Added Lappack, an advanced Batpack
  • Mining Laser, Scanners and NanoSabre draw energy from Lappacks
  • CFPack recipe added, does now store up to 128 pellets.
  • Holding shift will prevent any sort of GUI from opening (means you can easier place stuff on machines)
  • Added dictionary support for Bronze and Refined Iron
  • Added Luminators
  • Reworked Windmill mechanics
  • Added Detector and Splitter cable
  • Increased Tin-Cable capacity to 5 EUt
  • Updated GeothermalGenerator GUI
  • Spraying upon Scaffolds drops them again
  • Lappack recipe made slightly more expensive
  • Lappacks now properly work with high-energy gadgets
  • QHelemt takes 2x more energy to refill hungre
  • Miners cannot mine each others mining pipes anymore


v1.23 (IC²)

  • fixed Miner: mining redstone/lapis & Quantum Suit Helmet Food


v1.22 (IC²)

  • fixed the BC API compability bug


v1.21 (IC²)

  • Mining laser: Check range before destroying a block
  • Fixed Nano/QuantumSuit.
  • HyperSpeed is now linked to sprinting, not to button.
  • Helmet does now replenish food and cure poison, as well.
  • Slight bug regarding food consumption working on it.
  • Fixed FoamSprayer overriding ClayDust.
  • Fixed food exaustion caused by QuantumHelmet
  • Fixed up Bronze Block sprite and Scaffold "ladder"-behavior
  • Made valuable ores configurable
  • Fixed battery usage in front of blocks
  • Battery: SMP improvements
  • Fixed Bronze Rail recipe
  • Coin & Nuke Crafting optional
  • RubberTrees are now unpushable
  • Added support for Forge ore dictionary
  • Added silver dictionary ore+ingot to macerator
  • Added silver dust
  • Added silver glass fiber cables
  • Added silver dust smelting
  • Painter: Support generic blue dye in the recipe
  • Added active state to el. block and transformer
  • Fixed mining laser breaking


v1.15 (IC²)

  • Support for MC 1.8.1
  • SMP support
  • New Audio API without using AudioMod, not all sounds are included yet
  • Sounds are included in the main package
  • New cable bounding boxes and interaction raytracing
  • New explosion code which is more block resistance aware, affects nukes, reactors, ITNTs, mining lasers and machine explosions
  • A single .minecraft/mods compatible package for drag & drop install similar to BuildCraft
  • Fiber cable receipe output reduced to 6
  • Tin cable loss increased to 0.025 EU/block
  • Support indirect redstone on IC2 blocks
  • Scrapboxes can be opened by dispensers
  • SU batteries can charge items in the quickbar
  • The mass fabricator stops with redstone input
  • Personal chests are always unlocked in SP
  • Receipes for small iron dust, nuke and dynamite-o-mote
  • Improved unloaded chunk handling in the EnergyNet code
  • Configuration options for the nuke and reactor explosion power and for disabling IC2 sounds
  • Bugfixes


v1.00 (IC²)

  • first non-beta release, still SSP-Only


v0.90 (IC²)

  • IndustrialCraft² open Beta, SSP-Only