Difference between revisions of "Canning Machine"
Eyekantspel (talk | contribs) (Linked related items) |
Eyekantspel (talk | contribs) (→Usage: Noted that canned food can be opened with a right click, and that it requires greater time than normal food) |
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Canned Food can then be opened via a crafting window, then consumed like normal food. | Canned Food can then be opened via a crafting window or by right clicking with it in your hand (this however will throw it on the ground), then consumed like normal food. Due to the time required to open each can, which then only heals 1 heart of damage, canned food is more useful for healing during a safe period instead of the immediate larger bonus normal food gives. | ||
{{Grid/Crafting Table | {{Grid/Crafting Table |
Revision as of 01:33, 9 June 2011
Canning Machine | |
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Properties | |
Type | Machine
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Stackable | Yes (64)
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Technical Details | |
UU Cost | {{{uu_cost}}} |
First appearance | ? |
ID | IC2:{{{id}}} |
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Use the Canning Machine to put food into Tin Cans, which unlike normal food, can be stacked up to 64.
The machine doesn't need Energy EU. So put the food you want to can in the upper slot and the cans in the lower slot to start canning.
Different foods fill a different number of cans, it depends on the food. (Look at the Food List for more information)
Recipe[edit]
Usage[edit]
Supply with food items (top slot) and Tin Cans (bottom slot).
Canned Food can then be opened via a crafting window or by right clicking with it in your hand (this however will throw it on the ground), then consumed like normal food. Due to the time required to open each can, which then only heals 1 heart of damage, canned food is more useful for healing during a safe period instead of the immediate larger bonus normal food gives.
Energy[edit]
Storage: None
Input: Most types of food, using Tin Cans as 'fuel' for it's operation. Can work without EU.
Output: Full Tin Cans, one for each heart the input food would have healed for.
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