Difference between revisions of "Teleporter"

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(→‎Power Costs:: Updated formulas and examples)
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== Power Costs: ==
== Power Costs ==
The power used by the Teleporter depends on '''A)''' What is being teleported and '''B)''' How far it is going.
The power used by the Teleporter depends on a combination of what is being teleported and how far.


Below is ''(Hopefully)'' the formula for teleportation costs.
===Formulas and Values===
'''Animal weight:''' 100


'''Mob weight:''' 500


'''Cost to teleport an Animal:''' Distance * 100
'''Player weight:''' 1000 + (100 per worn armor piece) + (100 per full item stack)
* Worst case player weight: 1000 + 4 * 100 + 4 * 9 * 100 = 5000


'''Cost to teleport a Mob:''' Distance * 500
'''Energy cost:''' Floor(Floor(Weight) * (Floor(Distance) + 10)^0.7 * 5)
* Maximum distance, worst case weight, 5 fully charged MFSU: ~51960


'''Cost to teleport a Player:''' Distance * (1000 + Inventory + Armor)


Inventory: ''For each non empty slot add (100 * Current stack size) / Max stack size''


Armor: ''For each equipped armor add 100.''
===Energy Cost Example===


Worst case: 1000 + 4 * 100 + 4 * 9 * 64 * 100 = 231800
Teleporting a player with only chest armor, boots, 64 cobblestone, 20 dirt, and 10 eggs for 15 distance.
 
 
'''Example:'''
 
Teleporting a player with only chest armor, boots, 64 cobblestone and 20 dirt for 15 distance.


Base cost:'' 1000''
Base cost:'' 1000''


Inventory cost:'' Cobblestone(100 * 64/64) + Dirt(100 * 20/64) = 131.25''
Armor cost: ''Chest(100) + Boots(100)''


Armor cost: ''Chest(100) + Boots(100)''
Inventory cost:'' Cobblestone(100 * 64/64) + Dirt(100 * 20/64) + Eggs(100 * 10/16) = 193.75''


Player weight:'' 1000 + 131.25 + 200 = 1331.25''
Player weight:'' 1000 + 200 + 193.75 = 1393.75''


Total: ''1331.25 * 15 (Distance) = 19,968.75 EU''
Total: ''Floor(Floor(1393.75) * (15 + 10)^0.7 * 5) = 66294 EU''


As you can see, the power requirements easily exceed even [[HV Cable]], which is why a cable connection is insufficient. Although, an HV Cable might be sufficient for teleporting animals short distances (untested).
As you can see, the power requirements easily exceed even [[HV Cable]], which is why a cable connection is insufficient. Although, an HV Cable might be sufficient for teleporting animals short distances (untested).
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'''Distance calculated'''
===Distance Calculation===
 


Distances are calculated in '''Euclidean meters'''.
Distances are calculated in '''Euclidean meters'''.
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'''Distance = sqrt( (dx)^2 + (dy)^2 + (dz)^2 )'''
'''Distance = sqrt( (dx)^2 + (dy)^2 + (dz)^2 )'''


dx is distance in x direction, dy in y direction and so on.
dx, dy, and dz are distances in the x, y, and z directions, respectively.
 
The distance is rounded down to the nearest Natural number.




'''Example:'''
===Distance Example===


If you place a teleporter at (10,50,-20) and another at (30,15,-60)
If you place a teleporter at (10,50,-20) and another at (30,15,-60)
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Distance = sqrt ( 20^2 + (-35)^2 + (-40)^2 ) = 56.78908
Distance = sqrt ( 20^2 + (-35)^2 + (-40)^2 ) = 56.78908
'''Rounded down''' to 56
Assuming it will be used by a player carrying the maximal amount (inventory and hot bar full with maximal stacks size and full armor set) the teleporter will drain 5000 EU / meter. The energy requirements for this instance.
Total energy for maximum inventory jump 56 meter * 5000 EU / meter = 280 000 EU
'''Note!''' Teleporter energy drains have a minimum distance of 20 meters. Meaning any teleportation event under 20 meters will drain energy as if the distance would be 20 meters. Distances above 20 meters are calculated per normal.




'''Energy Storage devices'''
===Energy Storage Devices===


Energy will be drained from adjacent energy storage devices simultaneously. Equal amounts of energy will be drained from adjacent devices if there are enough energy. If three energy devices are adjacent 33.33% of the energy will be drained from each.  
Energy will be drained from adjacent energy storage devices simultaneously. Equal amounts of energy will be drained from adjacent devices if there are enough energy. If three energy devices are adjacent 33.33% of the energy will be drained from each.  

Revision as of 16:01, 1 March 2012

Teleporter
Teleporter.png
Grid Teleporter.png
Properties
Type Block




Stackable Yes (64)






Technical Details
UU Cost {{{uu_cost}}}
First appearance ?
ID IC2:{{{id}}}


This is the FUTURE!

Who needs Minecarts, long walkways or a speedy Quantum Suit, if you can harness the ultimate technology of TELEPORTING right to wherever you want?

Teleporters are highly-complex, super-modern pieces of extremely-hayoish-awesome technology, capable of teleporting an infinite number of objects, excluding solid matter in form of blocks, to another Teleporter.

However, we recommend buying a whole bunch of our sweet and cheap generator products, otherwise you WILL not be able to power the Teleporters sufficiently:


Usage:[edit]

1. Place the Teleporter directly adjacent to a power storage unit such as an MFS Unit, or even a couple.

2. Use a FreqTrans to link one Teleporter to another.

3. Wire Redstone to the Teleporter.

4. Activate the Redstone.

If you have enough power in contiguous storage units, the power will be drained and you will be instantly teleported to the connected Teleporter.


Linking Teleporters[edit]

Linking Teleporters is as easy as 1,2,3

  1. while holding a FreqTrans right-click on the first Teleporter.
  2. repeat for the second Teleporter.
  3. GO TELEPORTING. HEYO!


Power Costs[edit]

The power used by the Teleporter depends on a combination of what is being teleported and how far.

Formulas and Values[edit]

Animal weight: 100

Mob weight: 500

Player weight: 1000 + (100 per worn armor piece) + (100 per full item stack)

  • Worst case player weight: 1000 + 4 * 100 + 4 * 9 * 100 = 5000

Energy cost: Floor(Floor(Weight) * (Floor(Distance) + 10)^0.7 * 5)

  • Maximum distance, worst case weight, 5 fully charged MFSU: ~51960


Energy Cost Example[edit]

Teleporting a player with only chest armor, boots, 64 cobblestone, 20 dirt, and 10 eggs for 15 distance.

Base cost: 1000

Armor cost: Chest(100) + Boots(100)

Inventory cost: Cobblestone(100 * 64/64) + Dirt(100 * 20/64) + Eggs(100 * 10/16) = 193.75

Player weight: 1000 + 200 + 193.75 = 1393.75

Total: Floor(Floor(1393.75) * (15 + 10)^0.7 * 5) = 66294 EU

As you can see, the power requirements easily exceed even HV Cable, which is why a cable connection is insufficient. Although, an HV Cable might be sufficient for teleporting animals short distances (untested).


Distance Calculation[edit]

Distances are calculated in Euclidean meters.

Distance = sqrt( (dx)^2 + (dy)^2 + (dz)^2 )

dx, dy, and dz are distances in the x, y, and z directions, respectively.


Distance Example[edit]

If you place a teleporter at (10,50,-20) and another at (30,15,-60)

dx = 30-10 = 20

dy = 15-50 = -35

dz = (-60)-(-20) = -40

Distance = sqrt ( 20^2 + (-35)^2 + (-40)^2 ) = 56.78908


Energy Storage Devices[edit]

Energy will be drained from adjacent energy storage devices simultaneously. Equal amounts of energy will be drained from adjacent devices if there are enough energy. If three energy devices are adjacent 33.33% of the energy will be drained from each.

All types of energy storage can be used BatBox, MFE and MFSU.

Other Notes:[edit]

Teleporters can explode if you leave and reload a world without quitting Minecraft.


Other mods like TMI (Too Many Items) can interfere with IC2. Specifically Frequency Transmitters when setting up Teleporters. This bug often makes Frequency Transmitters get stuck on the first Teleporter when linking two Teleporters. Afterwards it is not possible to unlink from the first Teleporter and all other connections made will link to the first Teleporter.


Teleporters can teleport players that are standing one block above the teleporter. This makes it possible to place a storage device on all 6 sides. It also makes it possible to camouflage teleporters under the ground.

Recipe[edit]

Grid Glowstone Dust.png
Grid Insulated Copper Cable.png
Grid Glowstone Dust.png
Grid FreqTrans.png
Grid Advanced Machine.png
Grid Diamond.png
Grid Glowstone Dust.png
Grid Insulated Copper Cable.png
Grid Glowstone Dust.png
Grid Teleporter.png