Difference between revisions of "Teleporter"

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{{Block
{{Block
|image=Teleporter.png
|type=Block
|type=Block
|gravity=No
|gravity=No
Line 7: Line 6:
|light=No
|light=No
|stackable=Yes (64)
|stackable=Yes (64)
|storage=MFE or MFSU
|eu_use=N/A
|eu_use2=See below for usage costs
}}
}}
This is the '''FUTURE!'''


Who needs Minecarts, long walkways or a speedy Quantum Suit, if you can harness the ultimate technology of TELEPORTING right to wherever you want?
The Teleporter is a block that teleports the player standing directly above it to another linked teleporter.


Teleporters are highly-complex, super-modern pieces of extremely-hayoish-awesome technology, capable of teleporting an infinite number of objects, excluding solid matter in form of blocks, to another Teleporter.
The amount of EU it consumes depends on the distance and the amount of items in the player's inventory.


However, we recommend buying a whole bunch of our sweet and cheap generator products, otherwise you WILL not be able to power the Teleporters sufficiently:
It must be powered directly by a storage unit (BatBox, MFE, MFSU) because its high power cost (cables won't even attach to the machine)


== Recipe ==
{{Grid/Crafting Table
|A1=Advanced Circuit  |B1=FreqTrans |C1=Advanced Circuit
|A2=Glass Fibre Cable  |B2=Advanced Machine |C2=Glass Fibre Cable
|A3=Advanced Circuit |B3=Diamond |C3=Advanced Circuit
|Output=Teleporter
}}
See: [http://crafting-guide.com/item/teleporter Crafting Guide]
<!-- PLEASE leave old recipes up for people who haven't upgraded to newer versions on their servers yet
This has been transferred to the History section. -->


== Usage: ==
== Usage: ==
Line 34: Line 48:
#while holding a [[FreqTrans]] right-click on the first Teleporter.
#while holding a [[FreqTrans]] right-click on the first Teleporter.
#repeat for the second Teleporter.
#repeat for the second Teleporter.
#'''GO TELEPORTING. HEYO!'''
#'''GO TELEPORTING. HAYO!'''




== Power Costs ==
== Power Costs ==
The power used by the Teleporter depends on a combination of what is being teleported and how far.
The power used by the Teleporter depends on a combination of what is being teleported and how far.
===Teleporter EU cost Calculator===
You can download a program to calculate EU cost of your teleporter(Programmed by Nexus/French) :
[https://dl.dropbox.com/u/47902751/IC2-TPCalc.zip v1.1].
You can also use the website at [http://ic-calc.appspot.com/index.html]


===Formulas and Values===
===Formulas and Values===
Line 48: Line 68:
* Worst case player weight: 1000 + 4 * 100 + 4 * 9 * 100 = 5000
* Worst case player weight: 1000 + 4 * 100 + 4 * 9 * 100 = 5000


'''Energy cost:''' Floor(Floor(Weight) * (Floor(Distance) + 10)^0.7 * 5)
'''Energy cost:''' Floor(5 * Floor(Weight) * (Floor(Distance) + 10)^0.7)
* Maximum distance, worst case weight, 5 fully charged MFSU: ~51960
* Minimum distance, worst case weight, 5 fully charged MFSU: ~51960


===Energy Cost Example===
===Energy Cost Example===
Line 63: Line 83:
Player weight:'' 1000 + 200 + 193.75 = 1393.75''
Player weight:'' 1000 + 200 + 193.75 = 1393.75''


Total: ''Floor(Floor(1393.75) * (15 + 10)^0.7 * 5) = 66294 EU''
Total: ''Floor(5 * Floor(1393.75) * (15 + 10)^0.7) = 66294 EU''
 
As you can see, the power requirements easily exceed even [[HV Cable]], which is why a cable connection is insufficient. Although, an HV Cable might be sufficient for teleporting animals short distances (untested).


===Distance Calculation===
===Distance Calculation===
Line 100: Line 118:




Teleporters can teleport players that are standing one block above the teleporter. This makes it possible to place a storage device on all 6 sides. It also makes it possible to camouflage teleporters under the ground.
Teleporters can teleport players that are standing one block above the teleporter. This makes it possible to place a storage device on all 6 sides. It also makes it possible to camouflage teleporters under the ground. With IC2 1.81 you get stuck, the teleporter must be visible if you will arrive without damage. <!-- unknown: can you teleport away? or it is bugged to? -->
 


== Recipe ==
In SMP there may be a Loop Bug [http://forum.industrial-craft.net/index.php?page=Thread&threadID=4902] the solution is an Pulse Former from RedPower2 or without RP2 an pulse limiter redstone circuit. You could also neglect to put a power storage device under one of the teleporters, though it will be only a one way teleport system.
 
== One-way Teleporters ==
Teleporters can have one-way connections, which can give teleporter networks increased flexibility. Setting up a one-way connection requires at least three teleporters, referred to as A, B, and C. Link teleporter A to B and then C to B and the result will be a bi-directional link between B and C and a one-way link from A to B.
 
===Example===
Say you have a "teleportation hub" where you have a series of outgoing teleporters and a central receiving pad for incoming teleportations. The outgoing teleporter (A) connects to a far-away destination. At the destination, another teleporter (B) receives teleportations from A but also allows travel back to the hub. However, instead of teleporting back to A when activating B, you arrive back at a central receiving teleporter (C, unpowered). To achieve this, first use an unlinked Frequency Transmitter on A, then use the same transmitter on B. Next, clear the transmitter by right-clicking any non-teleporter block. Then use the transmitter on C and finally on B again. The result is a network of A -> B -> C.


== History ==
{| class="wikitable"
! Version
! Changes
|-
| colspan=2 | '''Industrial Craft²'''
|-
| '''1.97'''
| Before this version, the recipe of the '''Teleporter''' was this: <br/>
{{Grid/Crafting Table
{{Grid/Crafting Table
|A1=Glowstone Dust  |B1=FreqTrans |C1=Glowstone Dust
|A1=Glowstone Dust  |B1=FreqTrans |C1=Glowstone Dust
Line 110: Line 144:
|Output=Teleporter
|Output=Teleporter
}}
}}
|}


{{Navigation}}


[[Category:Machines]]
[[Category:Machines]]

Latest revision as of 18:08, 14 April 2016

Teleporter
Teleporter ig.png
Grid Teleporter.png
Properties
Type Block




Stackable Yes (64)





Energy Consumption
EU Use N/A EU/t
See below for usage costs
EU Storage MFE or MFSU EU
Technical Details
UU Cost {{{uu_cost}}}
First appearance ?
ID IC2:{{{id}}}


The Teleporter is a block that teleports the player standing directly above it to another linked teleporter.

The amount of EU it consumes depends on the distance and the amount of items in the player's inventory.

It must be powered directly by a storage unit (BatBox, MFE, MFSU) because its high power cost (cables won't even attach to the machine)

Recipe[edit]

Grid Advanced Circuit.png
Grid Glass Fibre Cable.png
Grid Advanced Circuit.png
Grid FreqTrans.png
Grid Advanced Machine.png
Grid Diamond.png
Grid Advanced Circuit.png
Grid Glass Fibre Cable.png
Grid Advanced Circuit.png
Grid Teleporter.png


See: Crafting Guide


Usage:[edit]

1. Place the Teleporter directly adjacent to a power storage unit such as an MFS Unit, or even a couple.

2. Use a FreqTrans to link one Teleporter to another.

3. Wire Redstone to the Teleporter.

4. Activate the Redstone.

If you have enough power in contiguous storage units, the power will be drained and you will be instantly teleported to the connected Teleporter.


Linking Teleporters[edit]

Linking Teleporters is as easy as 1,2,3

  1. while holding a FreqTrans right-click on the first Teleporter.
  2. repeat for the second Teleporter.
  3. GO TELEPORTING. HAYO!


Power Costs[edit]

The power used by the Teleporter depends on a combination of what is being teleported and how far.

Teleporter EU cost Calculator[edit]

You can download a program to calculate EU cost of your teleporter(Programmed by Nexus/French) : v1.1.

You can also use the website at [1]

Formulas and Values[edit]

Animal weight: 100

Mob weight: 500

Player weight: 1000 + (100 per worn armor piece) + (100 per full item stack)

  • Worst case player weight: 1000 + 4 * 100 + 4 * 9 * 100 = 5000

Energy cost: Floor(5 * Floor(Weight) * (Floor(Distance) + 10)^0.7)

  • Minimum distance, worst case weight, 5 fully charged MFSU: ~51960

Energy Cost Example[edit]

Teleporting a player with only chest armor, boots, 64 cobblestone, 20 dirt, and 10 eggs for 15 distance.

Base cost: 1000

Armor cost: Chest(100) + Boots(100)

Inventory cost: Cobblestone(100 * 64/64) + Dirt(100 * 20/64) + Eggs(100 * 10/16) = 193.75

Player weight: 1000 + 200 + 193.75 = 1393.75

Total: Floor(5 * Floor(1393.75) * (15 + 10)^0.7) = 66294 EU

Distance Calculation[edit]

Distances are calculated in Euclidean meters.

Distance = sqrt( (dx)^2 + (dy)^2 + (dz)^2 )

dx, dy, and dz are distances in the x, y, and z directions, respectively.

Distance Example[edit]

If you place a teleporter at (10,50,-20) and another at (30,15,-60)

dx = 30-10 = 20

dy = 15-50 = -35

dz = (-60)-(-20) = -40

Distance = sqrt ( 20^2 + (-35)^2 + (-40)^2 ) = 56.78908

Energy Storage Devices[edit]

Energy will be drained from adjacent energy storage devices simultaneously. Equal amounts of energy will be drained from adjacent devices if there are enough energy. If three energy devices are adjacent 33.33% of the energy will be drained from each.

All types of energy storage can be used BatBox, MFE and MFSU.

Other Notes:[edit]

Teleporters can explode if you leave and reload a world without quitting Minecraft.


Other mods like TMI (Too Many Items) can interfere with IC2. Specifically Frequency Transmitters when setting up Teleporters. This bug often makes Frequency Transmitters get stuck on the first Teleporter when linking two Teleporters. Afterwards it is not possible to unlink from the first Teleporter and all other connections made will link to the first Teleporter.


Teleporters can teleport players that are standing one block above the teleporter. This makes it possible to place a storage device on all 6 sides. It also makes it possible to camouflage teleporters under the ground. With IC2 1.81 you get stuck, the teleporter must be visible if you will arrive without damage.


In SMP there may be a Loop Bug [2] the solution is an Pulse Former from RedPower2 or without RP2 an pulse limiter redstone circuit. You could also neglect to put a power storage device under one of the teleporters, though it will be only a one way teleport system.

One-way Teleporters[edit]

Teleporters can have one-way connections, which can give teleporter networks increased flexibility. Setting up a one-way connection requires at least three teleporters, referred to as A, B, and C. Link teleporter A to B and then C to B and the result will be a bi-directional link between B and C and a one-way link from A to B.

Example[edit]

Say you have a "teleportation hub" where you have a series of outgoing teleporters and a central receiving pad for incoming teleportations. The outgoing teleporter (A) connects to a far-away destination. At the destination, another teleporter (B) receives teleportations from A but also allows travel back to the hub. However, instead of teleporting back to A when activating B, you arrive back at a central receiving teleporter (C, unpowered). To achieve this, first use an unlinked Frequency Transmitter on A, then use the same transmitter on B. Next, clear the transmitter by right-clicking any non-teleporter block. Then use the transmitter on C and finally on B again. The result is a network of A -> B -> C.

History[edit]

Version Changes
Industrial Craft²
1.97 Before this version, the recipe of the Teleporter was this:
Grid Glowstone Dust.png
Grid Insulated Copper Cable.png
Grid Glowstone Dust.png
Grid FreqTrans.png
Grid Advanced Machine.png
Grid Diamond.png
Grid Glowstone Dust.png
Grid Insulated Copper Cable.png
Grid Glowstone Dust.png
Grid Teleporter.png