Difference between revisions of "QuantumSuit Boots"

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(Undo revision 10085 by Dangercrow (talk) Check 1.71 recipe!)
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The QuantumSuit Boots are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of their components. Charged Boots allow the user to jump extremely high (up to 9 blocks up) and negate all fall damage completely.
The QuantumSuit Boots are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of their components. Charged Boots allow the user to jump extremely high (up to 9 blocks up) and negate '''all''' fall damage completely at a energy cost
''Note: Hold ctrl while jumping to activate.''
 
''Press your boost key (default '''Ctrl''') and your jump key at once to activate the boost-jump''


== Recipe ==
== Recipe ==
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|Top=Quantum-Boots
|Top=Quantum-Boots
}}
}}
''Note: The GUI of the [[MFSU]] shown here is outdated.''
== Technical ==
It costs 1000 EU to do a boost-jump. (NOTE: This does not include the cost of fall damage negation)
It costs (Fall Height - 4) x 900 EU to negate all fall damage.


{{Navigation}}
{{Navigation}}


[[Category: Tools]]
[[Category: Tools]]

Revision as of 10:37, 12 January 2013

The QuantumSuit Boots are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having Iridium Plates as one of their components. Charged Boots allow the user to jump extremely high (up to 9 blocks up) and negate all fall damage completely at a energy cost

Press your boost key (default Ctrl) and your jump key at once to activate the boost-jump

Recipe[edit]

Grid Iridium Plate.png
Grid Rubber Boots.png


Grid Nano-Boots.png
Grid Lapotron Crystal.png


Grid Iridium Plate.png
Grid Rubber Boots.png


Grid Quantum-Boots.png


Recharging[edit]

The QuantumSuit Boots, like all other pieces of QuantumSuit, store up to 1 million EU, and can only be recharged in an MFS Unit.

Grid Quantum-Boots.png






Note: The GUI of the MFSU shown here is outdated.

Technical[edit]

It costs 1000 EU to do a boost-jump. (NOTE: This does not include the cost of fall damage negation) It costs (Fall Height - 4) x 900 EU to negate all fall damage.