Difference between revisions of "QuantumSuit Boots"
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(Undo revision 10085 by Dangercrow (talk) Check 1.71 recipe!) |
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The QuantumSuit Boots are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of their components. Charged Boots allow the user to jump extremely high (up to 9 blocks up) and negate all fall damage completely | The QuantumSuit Boots are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of their components. Charged Boots allow the user to jump extremely high (up to 9 blocks up) and negate '''all''' fall damage completely at a energy cost | ||
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''Press your boost key (default '''Ctrl''') and your jump key at once to activate the boost-jump'' | |||
== Recipe == | == Recipe == | ||
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|Top=Quantum-Boots | |Top=Quantum-Boots | ||
}} | }} | ||
''Note: The GUI of the [[MFSU]] shown here is outdated.'' | |||
== Technical == | |||
It costs 1000 EU to do a boost-jump. (NOTE: This does not include the cost of fall damage negation) | |||
It costs (Fall Height - 4) x 900 EU to negate all fall damage. | |||
{{Navigation}} | {{Navigation}} | ||
[[Category: Tools]] | [[Category: Tools]] |
Revision as of 10:37, 12 January 2013
The QuantumSuit Boots are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having Iridium Plates as one of their components. Charged Boots allow the user to jump extremely high (up to 9 blocks up) and negate all fall damage completely at a energy cost
Press your boost key (default Ctrl) and your jump key at once to activate the boost-jump
Recipe[edit]
Recharging[edit]
The QuantumSuit Boots, like all other pieces of QuantumSuit, store up to 1 million EU, and can only be recharged in an MFS Unit.
Note: The GUI of the MFSU shown here is outdated.
Technical[edit]
It costs 1000 EU to do a boost-jump. (NOTE: This does not include the cost of fall damage negation) It costs (Fall Height - 4) x 900 EU to negate all fall damage.
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