Nano-Boots
NanoSuit Boots are the electrical variant of Diamond Boots. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.
Set[edit]
Recipe[edit]
See: Crafting Guide
Recharging[edit]
To recharge, place into the top slot of a MFE or an MFSU and supply up to 100 000 EU. Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a BatBox.
Technical[edit]
A NanoSuit Boots negates fall damage at the following costs:
- 0 EU for 4 blocks or lower fall, dealing 0 damage.
- (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.
- (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.
Texture Packs[edit]
The NanoSuit Helmet can be found in jar > armor > ic2 > nano_2.png
The item sprite of the NanoSuit Helmet can be found in jar > ic2 > sprites > item_0.png > Sprite 118
History[edit]
Version | MC Version | Changes |
---|---|---|
Industrial Craft² | ||
0.90 | Beta 1.7.3 | NanoSuit Boots are re-released |
1.65
(1.70-71) |
1.1 | QuantumSuit pieces now require NanoSuit pieces to craft. |
1.96
(1.97) |
1.2.5 | NanoSuit Boots partially absorb fall damage similarly to Rubber Boots |
1.99
(1.103) |
1.3.2 | Energy costs of the NanoSuit and QuantumSuit are increased |
1.107
(1.111) |
1.4.5 | Energy cost of the NanoSuit is reduced |
1.108
(1.111) |
1.4.5 | Around Halloween (31 October), zombies wearing NanoSuits may appear. |