Difference between revisions of "MedievalCraft-Mod:Class Trader"
Jump to navigation
Jump to search
m |
|||
Line 12: | Line 12: | ||
*[[File:Sponge.png|link=]] Goods, some special item that gets more valuable the further it is carried and can be used (with excessive travelling) to create gold from nothing | *[[File:Sponge.png|link=]] Goods, some special item that gets more valuable the further it is carried and can be used (with excessive travelling) to create gold from nothing | ||
*[[File:Sponge.png|link=]] Backpack to store more stuff in inventory | *[[File:Sponge.png|link=]] Backpack to store more stuff in inventory | ||
'''Tools of the trade''' | |||
* Gold | |||
* Personal chests | |||
* Tradeboxes | |||
* Minecarts/Tracks | |||
'''Level Perks''' | |||
* Level 10 Perks - More Gold Per Ingot - Personal chests - Trade boxes | |||
* Level 40 Perks - More Gold Per Ignot? Mine carts/Tracks? | |||
* Level 70 Perks - More Gold Per Ignot? | |||
'''How to level''' | |||
* Start with Gold Ingots and Turn them into Gold Coins once ever 4 mins no more. | |||
* Fill up your inventory | |||
* Take stuff in and out of chests | |||
'''Pro Tips''' | |||
* Get some gold ignots or ore about 20. | |||
* Every 4 minuets turn 1 ignots into coins. | |||
* Do until level 10. | |||
* Create a personal chest and trade boxes. | |||
* Place pcs next to trade boxes and set up a store. | |||
* Have a full inventory to get bonus inventory. | |||
* Carrying gold coins gets bigger bonuses?? | |||
* Higher levels will make more gold coins from ingots so don't go crazy on your ore until higher levels. | |||
* Set up mine carts at level 40? Between your store houses. | |||
{{MedievalCraft-Navigation|Tutorials=yes}} | {{MedievalCraft-Navigation|Tutorials=yes}} |
Revision as of 20:19, 17 June 2011
Key
= Concept is already done and implemented into the mod.
= Concept is already (similar) done in other mods and thus should be easy to implement / Concept is trivial enough to be easy to implement.
= Concept sounds reasonable, but it isn't yet known whether it can actually be done.
= Concept would be nice, but is entirely utopic/speculative and unlikely to be implemented.
As noone can possible create all items he needs by himself, some sort of trading class could come in handy.
- Tradebox, a block to sell and buy items with per-owner defined prices, even if said owner isn't online
- Coins, made of gold
- Personal Chest, unopenable by other players
- Is less affected by full inventorys, whereas this causes slowdown to other players.
- Caraven Box. A special tradebox which can "trade" with a not-existing caraven, kinda a gold-to-item and reverse transformer, this way a trader could create desired goods out of nothing (though it takes gold)
- Cheaper crafting of minecraft tracks
- Goods, some special item that gets more valuable the further it is carried and can be used (with excessive travelling) to create gold from nothing
- Backpack to store more stuff in inventory
Tools of the trade
- Gold
- Personal chests
- Tradeboxes
- Minecarts/Tracks
Level Perks
- Level 10 Perks - More Gold Per Ingot - Personal chests - Trade boxes
- Level 40 Perks - More Gold Per Ignot? Mine carts/Tracks?
- Level 70 Perks - More Gold Per Ignot?
How to level
- Start with Gold Ingots and Turn them into Gold Coins once ever 4 mins no more.
- Fill up your inventory
- Take stuff in and out of chests
Pro Tips
- Get some gold ignots or ore about 20.
- Every 4 minuets turn 1 ignots into coins.
- Do until level 10.
- Create a personal chest and trade boxes.
- Place pcs next to trade boxes and set up a store.
- Have a full inventory to get bonus inventory.
- Carrying gold coins gets bigger bonuses??
- Higher levels will make more gold coins from ingots so don't go crazy on your ore until higher levels.
- Set up mine carts at level 40? Between your store houses.
|