MedievalCraft-Mod:Class Gatherer

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Industrial Diamond.png = Concept is already done and implemented into the mod.

Wall.png = Concept is already (similar) done in other mods and thus should be easy to implement / Concept is trivial enough to be easy to implement.

Sponge.png = Concept sounds reasonable, but it isn't yet known whether it can actually be done.

Skeleton.png = Concept would be nice, but is entirely utopic/speculative and unlikely to be implemented.

Kinda a multi-purpose class, specialised in harvesting resources from the surface. More drops, gains and other stuff.

  • Industrial Diamond.png 'Hunting' tools to get more dropps from killed animals and mobs:
  • Industrial Diamond.png Hunting Knife with low damage, increased damage for highlvl gatherers, bonus damage on animals and critical hit chance
  • Industrial Diamond.png Hunting Bow, shots arrows have similar attributes like the knife
  • Industrial Diamond.png Trimmer tool to harvest apples or leave blocks from leaves and to cut more wool or leather from sheeps/cows
  • Industrial Diamond.png Special camoflague block, which is nearly identical to leaves, but doesn't collide with players (kinda a hidden leaves door)
  • Industrial Diamond.png Can craft Fertilizer from Bonemeal, which serves the same purpose, but allows for a more efficient usage of bones
  • Industrial Diamond.png Forester's Axe, can cut down trees in a single hit
  • Industrial Diamond.png Food Packer, a special workbench which will combine multiple food items into a single high-yield ration.

When crafting items only craft 1 of each item every minuet to prevent wasted xp.

Levels of the Gatherer

From levels 0 - 10

  • Kill animals
  • Grow wheat
  • Chop Trees

From levels 10- 40

  • Craft Hunter Knives
  • Kill animals using Hunter Knife
  • Repeat Above