MedievalCraft-Mod:Class Gatherer
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Key
= Concept would be nice, but is entirely utopic/speculative and unlikely to be implemented.
= Concept is already done and implemented into the mod.
= Concept is already (similar) done in other mods and thus should be easy to implement / Concept is trivial enough to be easy to implement.
= Concept sounds reasonable, but it isn't yet known whether it can actually be done.

Kinda a multi-purpose class, specialised in harvesting resources from the surface. More drops, gains and other stuff.
'Hunting' tools to get more dropps from killed animals and mobs:
Hunting Knife with low damage, increased damage for highlvl gatherers, bonus damage on animals and critical hit chance
Hunting Bow, shots arrows have similar attributes like the knife
Trimmer tool to harvest apples or leave blocks from leaves and to cut more wool or leather from sheeps/cows
Special camoflague block, which is nearly identical to leaves, but doesn't collide with players (kinda a hidden leaves door)
Can craft Fertilizer from Bonemeal, which serves the same purpose, but allows for a more efficient usage of bones
Forester's Axe, can cut down trees in a single hit
Food Packer, a special workbench which will combine multiple food items into a single high-yield ration.
When crafting items only craft 1 of each item every minuet to prevent wasted xp.
Levels of the Gatherer
From levels 0 - 10
- Kill animals
- Grow wheat
- Chop Trees
From levels 10- 40
- Craft Hunter Knives
- Kill animals using Hunter Knife
- Repeat Above
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