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  • ...fers to the amount of heat the Heat Vent will vent from itself per reactor tick'' ...amount of heat the Heat Vent will remove from the reactor hull per reactor tick''
    1 KB (187 words) - 06:19, 10 April 2017
  • ...fers to the amount of heat the Heat Vent will vent from itself per reactor tick'' ...amount of heat the Heat Vent will remove from the reactor hull per reactor tick''
    1 KB (174 words) - 07:10, 10 April 2017
  • ...fers to the amount of heat the Heat Vent will vent from itself per reactor tick'' ...amount of heat the Heat Vent will remove from the reactor hull per reactor tick''
    1 KB (227 words) - 07:05, 10 April 2017
  • ...fers to the amount of heat the Heat Vent will vent from itself per reactor tick'' ...amount of heat the Heat Vent will remove from the reactor hull per reactor tick''
    1 KB (208 words) - 07:10, 10 April 2017
  • ...fers to the amount of heat the Heat Vent will vent from itself per reactor tick'' ...amount of heat the Heat Vent will remove from the reactor hull per reactor tick''
    2 KB (268 words) - 06:49, 10 April 2017
  • ...unt of heat the Heat Exchanger will take from the reactor hull per reactor tick'' ...of heat the Heat Exchanger will take from adjacent components per reactor tick''
    1 KB (176 words) - 06:30, 10 April 2017
  • ...unt of heat the Heat Exchanger will take from the reactor hull per reactor tick'' ...of heat the Heat Exchanger will take from adjacent components per reactor tick''
    1 KB (165 words) - 05:34, 10 April 2017
  • !Output (EU/tick) !Usage (mB/tick)
    2 KB (293 words) - 18:57, 10 August 2019
  • ...unt of heat the Heat Exchanger will take from the reactor hull per reactor tick'' ...of heat the Heat Exchanger will take from adjacent components per reactor tick''
    1 KB (212 words) - 05:46, 10 April 2017
  • Heating Cells are stackable and will add <code><Stack Size></code> heat per tick to all neighboring components capable of storing heat. They will automatica
    605 bytes (90 words) - 07:13, 10 April 2017
  • ...unt of heat the Heat Exchanger will take from the reactor hull per reactor tick'' ...of heat the Heat Exchanger will take from adjacent components per reactor tick''
    2 KB (249 words) - 05:54, 10 April 2017
  • '''hU/t''' is a term for how many Heat Units are delivered per tick to a [[:Category:Heat Consumers|Heat Consumer]].
    757 bytes (118 words) - 16:41, 20 March 2017
  • ...t if you have 1935,125 High voltage solar arrays you get 1 uu-matter every tick (20 UU-Matter per second)
    3 KB (418 words) - 13:06, 25 May 2022
  • *p: Amount of pulses this reactor tick *h: Heat produced this reactor tick
    7 KB (1,039 words) - 18:50, 22 February 2016
  • ...the averagely measured EU/t and how long the measurement took place (in [[Tick]]s).
    1 KB (186 words) - 18:58, 14 April 2016
  • ...m ingot up to 8-fold. The cell will produce one point of heat each reactor tick but will not interact with any of the adjacent components.
    1 KB (188 words) - 15:53, 22 April 2015
  • ...up to 10.000. The Plating does not cool very well, at a rate of -0.1 heat/tick.
    1 KB (165 words) - 22:33, 21 February 2015
  • * Low average tick rate or tick time spikes (lag spike) as observable through <code>/sampler tps</code> (av * Low or unsteady tick rate observable in F3 (with Sampler installed on both client and server)
    8 KB (1,385 words) - 01:12, 23 November 2018
  • | [[Generator]] is re-released in IC² and outputted only 1 x 5EU-p per tick. The two recipes for [[Generator]] were <br/> ...ut of the Generator was buffed from 1 x 5 EU-p per tick to 1 x 10 EU-p per tick.
    6 KB (940 words) - 02:40, 4 August 2019
  • ...g at the bottom, the fluid reactor indicates HU/t ([[Heat|heat units]] per tick). As you place more heat vents and fuel rods inside of the reactor, that r ...60 Heat Units per second, and there are [https://minecraft.fandom.com/wiki/Tick#Game_tick 20] ticks in one second.
    13 KB (2,032 words) - 10:21, 16 October 2021
  • ...ory -- typically one stack of items, thus allowing up to 64 operations per tick. However, this would require too many Overclocker Upgrades to be practical. ...n the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the machine's internal storage. As you approach this limit, you may
    5 KB (780 words) - 17:54, 10 October 2021
  • ...default, a Uranium Fuel Rod will produce 2,000,000 EU in a cycle (5 EU per tick).
    3 KB (426 words) - 12:34, 3 October 2018
  • EU/t means '''Energy unit per tick'''. It measure how fast EU is being produced or consumed. It is a derived u ...second, unless you are experiencing server [http://minecraft.gamepedia.com/Tick lag]. Therefore, under no lag conditions, the rate of EU/sec is 20x EU/t.
    3 KB (444 words) - 08:05, 16 June 2022
  • ...rouped into tiers based on the maximum [[EU]] it can output or receive per tick (EU/t).
    3 KB (377 words) - 13:27, 23 March 2017
  • * This reflector loses '''16 durability per reactor tick''':
    3 KB (483 words) - 09:43, 23 December 2016
  • :'''Reactor Tick''' - A reactor 'ticks' once every second. This is when heat, EU generation, ...ck, each pulse produces heat and EU. Uranium Cells normally pulse once per tick, but will produce one 'bonus' pulse per neighboring cell (This does not cau
    31 KB (5,157 words) - 21:30, 4 March 2018
  • In IC&sup2;, '''power tier''' refers to a range of [[EU]] per tick (EU/t) by which blocks and items are grouped, which defines certain ways th
    3 KB (488 words) - 09:36, 31 December 2016
  • Speed is 2 x 4 ^ (tierlevel) EU per tick. Energy loss is 2000 * (3 - tierlevel).
    4 KB (637 words) - 03:39, 26 November 2018
  • [[EU]] / tick [[HU]] (Heat) / tick
    41 KB (6,483 words) - 07:24, 18 August 2022
  • '''EU/Tick:'''
    5 KB (837 words) - 17:43, 13 October 2019
  • ...y 1, so an adjacent quad fuel rod will reduce durability by 4 each reactor tick.
    6 KB (1,000 words) - 11:02, 23 December 2016
  • ...utputting considerable power: '''each''' [[Uranium Cell]] will output 5 EU/tick, meaning that high-output Reactors need high-level infrastructure to avoid ...FUEL & REFLECTORS>, <EU Reactor Output per tick>, <Heat Reactor Output per tick> (Heat conversion to EU)''', with the simulator code afterwards.
    14 KB (2,325 words) - 06:04, 3 August 2021
  • |change18=Reworked Luminator Code with a different tick-implementation. It's running MUCH more stable now, though i couldn't yet do
    36 KB (5,697 words) - 18:51, 26 February 2012
  • |change18=Reworked Luminator Code with a different tick-implementation. It's running MUCH more stable now, though i couldn't yet do
    37 KB (5,770 words) - 21:50, 10 February 2015
  • |change64=Fixed Nano Sabers activating for 1 tick when depleted
    37 KB (5,471 words) - 20:00, 10 February 2015