Difference between revisions of "Talk:Suggestions archived"

From Industrial-Craft-Wiki
Jump to navigation Jump to search
m
Line 177: Line 177:


{{Reply|space=:|user=Feanturi|agree=reply|reply=It's a good idea, but i think it's already in Plasticcraft?}}
{{Reply|space=:|user=Feanturi|agree=reply|reply=It's a good idea, but i think it's already in Plasticcraft?}}
== Nether tech ==
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar).
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better).
Also, the second nether generator that burns netherrack and makes power.
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff.
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)

Revision as of 18:25, 26 May 2011

Building Template Module[edit]

Moved to Archive.


Fully Automated Charger/Generator[edit]

As a header indicates my idea is based upon automated generating and/or charging RE batteries.
Currently there are few generators that generate and charges batteries but we have to manage them by ourselves. They have few disadvantages which are:

  1. We have to manually provide uncharged RE batteries to generator
  2. We have to constantly generators with some kind of fuel depending on type of generator
  3. Generators after charging RE batteries are ejecting them which is good when we stand near the generator. If you will forget about charged battery lying on the ground it will disappear after some time.
  4. And probably some other problems

Making Automated generators would fix all of listed problems. How would that Automated Generator work? It would take all things that he needs and charge batteries by itself. It would also put charged ones into storage. It could be built like this:
I - refined iron
A - advanced circuit
M - advanced machine
G - any sort of generator
L - lapis lazuli block
C - cable

I L I
CMC
AGA

I think it could be activated by redstone or by cable from bottom or top.
Making this kind of machine would make life in IC much easier.

-Dawixx



Quote.png
Quote.pngDawixx wrote:
Generators after charging RE batteries are ejecting them which is good when we stand near the generator. If you will forget about charged battery lying on the ground it will disappear after some time.Quote.png

You can change this configuration in IndustrialCraftConfig.txt. I think a automated Generator isn't useful. Why to charge thousand of Batteries?Quote.png

by Feanturi(disagree)

Radiation[edit]

If we have uranium, we must be careful with radiation, because it can kill.


Thinking in this sentence, I made it:


First suggestion:

Do the uranium ore kill, without explosions, only with radiation.

One uranium ore have 5 blocks of radiation, any thing in this area will take damage

--Okay, its good, but how we will use uranium without getting closer?


Second suggestion:

Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:

Boxes of lead, to store radioative things;

Clothes of lead, to use radioative things;

Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);


With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.

--Kiko5 - Tanks for your attention. 04:41, 24 April 2011 (CEST)



Defense Turret[edit]

I was thinking of a Defensive Turret/cannon of some sort.

The Tesla coil is great for places that you have a nice power station set up or don't need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren't so practical.

So here we go. After thinking about it I came up with this.


Defense Turret


C L C
WMW
R E R


C=Circuit
L=Mining Laser/or new part
W=Wire
M=Machine Block
R=Reinforced Stone
E=Energy Crystal

Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.

My final thoughts are maybe a redstone on/off feature if it was hooked in.

--Siaran 04:55, 24 April 2011 (CEST)



Quote.pngExcellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I'd like to see a "rocket turret". essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chestQuote.png
by Thekillman(agree)

Quote.pngThis suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don't like the idea. Would be to easy to defend^^Quote.png
by Feanturi(disagree)

Advanced Machines[edit]

  1. Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That's a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.
  2. Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it's origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you'll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.

-Tet-



Quote.pngTake note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.Quote.png
by Newkie(disagree)

Colored cables[edit]

I got the idea of having colored cables in IC. And it should work this way: all cables are black by default. A black cable will only send energy to another black cable, and then, a red (random color here) cable will only send energy to another red cable. So you could had compact but separate power lines.

-Newkie-



Quote.pngI think, it could be useful, but it would need only more sprites.Quote.png
by Feanturi(agree)


Buildcraft Submod[edit]

Buildcraft[1] is an awesome mod that uses pipes to transport items to and from machines.

Now of course you COULD say "install Buildcraft then". However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining.

Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes:

-Golden Pipes require EC's to accelerate items in the pipe -The Mining Well is superseded by the IC miner. -The Quarry requires EC. Possibly in the form of High Voltage? -The Autocrafter requires EC. (Rename to Factory?) -Gears are Superseded by Circuits.

New:

-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.

-Refined Iron crafts double the amount of Iron pipes.

-Quarry Recipe : Iron Gears => Circuits Diamond Gears => Advanced Circuits Gold Gears => Advanced Machinery Block


Why add this? Because it's a natural expansion of IC and it allows for Megafactories to be built.


-Thekillman-

Quote.pngWell, Alblaka don't have the permissions to copy any mod and transfer it to IC.
And i think, if you install Buildcraft with IC it works fine. So submod isn't useful i think.Quote.png

by Feanturi(disagree)

Quote.pngHe doesn't need to copy. he can collaborate. i don't see why either modmaker would have trouble with it. i said submod to make it optional. besides, it's more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it's also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wiseQuote.png
by Thekillman(disagree)


Plastics[edit]

I rather like the concept of Industrial materials, and noticed plastic based constructions weren't in here.

You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?).

I wont go into detail about the uses of plastic, because there is quite a few possibilities.

--Nidor 15:53, 23 May 2011 (CEST)

Quote.pngIt's a good idea, but i think it's already in Plasticcraft?Quote.png
by Feanturi(reply)


Nether tech[edit]

So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?

First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). Also, the second nether generator that burns netherrack and makes power. And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff.

DrNightKOT 20:25, 26 May 2011 (CEST)