Talk:Suggestions archived

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Building Template Module[edit]

Have you ever wanted a shelter or base but didn't have the time, antention span or health to do so? Now thanks to International Inc. you can! With the Building Template Module! Using the same techology seen in WWII by both the Allies and Soviets you can now construct enitre (predetermined) bases in mere seconds! Just place the MK-VI Building Template Module of your choice on the ground and HAYO! A new building*! Buildings include: Barracks (cheapest and comes with very basics for surviving) War Factory (Comes with coal powered generator, eletric furnace, work bench and basic wiring) Tech Buliding (Comes with most products sold by us, advanced wiring, and terraformers) and the Fort (Comes with all products and has tesla coils and advanced wiring). As more schematics are released we will keep giving new updates! Order it today!

  • Note Building Template Module must be powered first to create building

-Rjiles-



Quote.pngthat makes the life a bit too easy i think^^ place a block and get a whole base :/ then it isn't the minecraft feeling anymoreQuote.png
by Feanturi(disagree)

Quote.pngAh, but that's just it, it isn't supossed to be easy, to create such a device would require very advanced Tech, it took International Inc. 12 years to create this just for military use. It would need extremly hard to make parts to create such a wonderous device. To make these things work I was thinking you would use something like the thing with TERRA BYTES.Quote.png
by Rjiles(author)


Quote.pngcould you post a recipe example? (Text or Image)Quote.png
by Feanturi(reply)

Quote.pngBase Template

X= Nuclear Generator

Y= TerraFormer

A=Module

M= Advanced Machine

J= Computer Core

C= Advanced Circuts

CXC
YAY
MJM

The Module is made to have all basic machines to deploy this.

MMM
MMM
MMM

The Computer is in there for you to be able to use a modified Flash Drive thingy you have that has the construction codes for the device to know what you want.

MCM
CXC
MCMQuote.png
by Rjiles(author)



Quote.pngThink, it's a bit to expensive that way ^^ but lets see, if other users write something too.^^Quote.png
by Feanturi(reply)

Quote.pngI would hope it would be worth a pretty penny, something like this could make you top dog. Work for it!Quote.png
by Rjiles(author)


Quote.pngHow would you put it, cause this is some serious hardware but it would make life in the Nether easier.Quote.png
by Rjiles(author)


Quote.pngHere's a mod, it's kinda what I'm talking about but what I'm thinking of will be bigger and harder to make, look at Flash Shelter, http://www.minecraftforum.net/viewtopic.php?f=1032&t=260409Quote.png
by Rjiles(author)


Quote.pngIt is a really good Idea but we could also have a block which can make a certain sized area open to construction, you just put the materials in and it places them. You can build say 5 to the front, back, up, and down and you can make blocks that can float, float so that you don't have to go through the pesky deal of making everything exactly how you want it and find out that you don't have enough room and just lost say 12 stair blocks, and some boats that were going to be a water elavator.Quote.png
by Msgt_Iron(Agree)

Quote.pngNope, i think we couldn't need some addition like this anymore, because of the sprite limit.Quote.png
by Feanturi(Disagree)

Quote.pngI like the idea as long as you have to work for it. Reminds me of the camping mod. But, if sprites are a problem...Quote.png
by Supersting(Agree)

Fully Automated Charger/Generator[edit]

As a header indicates my idea is based upon automated generating and/or charging RE batteries.
Currently there are few generators that generate and charges batteries but we have to manage them by ourselves. They have few disadvantages which are:

  1. We have to manually provide uncharged RE batteries to generator
  2. We have to constantly generators with some kind of fuel depending on type of generator
  3. Generators after charging RE batteries are ejecting them which is good when we stand near the generator. If you will forget about charged battery lying on the ground it will disappear after some time.
  4. And probably some other problems

Making Automated generators would fix all of listed problems. How would that Automated Generator work? It would take all things that he needs and charge batteries by itself. It would also put charged ones into storage. It could be built like this:
I - refined iron
A - advanced circuit
M - advanced machine
G - any sort of generator
L - lapis lazuli block
C - cable

I L I
CMC
AGA

I think it could be activated by redstone or by cable from bottom or top.
Making this kind of machine would make life in IC much easier.

-Dawixx



Quote.png
Quote.pngDawixx wrote:
Generators after charging RE batteries are ejecting them which is good when we stand near the generator. If you will forget about charged battery lying on the ground it will disappear after some time.Quote.png

You can change this configuration in IndustrialCraftConfig.txt. I think a automated Generator isn't useful. Why to charge thousand of Batteries?Quote.png

by Feanturi(disagree)

Radiation[edit]

If we have uranium, we must be careful with radiation, because it can kill.


Thinking in this sentence, I made it:


First suggestion:

Do the uranium ore kill, without explosions, only with radiation.

One uranium ore have 5 blocks of radiation, any thing in this area will take damage

--Okay, its good, but how we will use uranium without getting closer?


Second suggestion:

Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:

Boxes of lead, to store radioative things;

Clothes of lead, to use radioative things;

Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);


With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.

--Kiko5 - Tanks for your attention. 04:41, 24 April 2011 (CEST)



Defense Turret[edit]

I was thinking of a Defensive Turret/cannon of some sort.

The Tesla coil is great for places that you have a nice power station set up or don't need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren't so practical.

So here we go. After thinking about it I came up with this.


Defense Turret


C L C
WMW
R E R


C=Circuit
L=Mining Laser/or new part
W=Wire
M=Machine Block
R=Reinforced Stone
E=Energy Crystal

Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.

My final thoughts are maybe a redstone on/off feature if it was hooked in.

--Siaran 04:55, 24 April 2011 (CEST)



Advanced Machines[edit]

  1. Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That's a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.
  2. Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it's origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you'll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.

-Tet-



Quote.pngTake note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.Quote.png
by Newkie(disagree)

Colored cables[edit]

I got the idea of having colored cables in IC. And it should work this way: all cables are black by default. A black cable will only send energy to another black cable, and then, a red (random color here) cable will only send energy to another red cable. So you could had compact but separate power lines.

-Newkie-



Quote.pngI think, it could be useful, but it would need only more sprites.Quote.png
by Feanturi(agree)