MedievalCraft-Mod:Class Gatherer
Key
= Concept is already done and implemented into the mod.
= Concept is already (similar) done in other mods and thus should be easy to implement / Concept is trivial enough to be easy to implement.
= Concept sounds reasonable, but it isn't yet known whether it can actually be done.
= Concept would be nice, but is entirely utopic/speculative and unlikely to be implemented.
Kinda a multi-purpouse class, specialised in harvesting ressources from the surface. More drops, gains and other stuff.
- 'Hunting' tools to get more dropps from killed animals and mobs:
- Hunting Knife with low damage, increased damage for highlvl gatherers, bonus damage on animals and critical hit chance
- Hunting Bow, shots arrows have similar attributes like the knife
- Trimmer tool to harvest apples or leave blocks from leaves and to cut more wool or leather from sheeps/cows
- Special camoflague block, which is nearly identical to leaves, but doesn't collide with players (kinda a hidden leaves door)
- Can craft Fertilizer from Bonemeal, which serves the same purpose, but allows for a more efficient usage of bones
- Forester's Axe, can cut down trees in a single hit
- Food Packer, a special workbench which will combine multiple food items into a single high-yield ration.
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