Difference between revisions of "Talk:Tutorial:First Steps"

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== Deletion of old Tutorial ==
== Needs Updates ==
This page needs some serious reworking, especially since I imagine it is one of the more frequented pages on the wiki. Stuff like Kinetic and Heat power aren't even in here. I can see people are probably a little sentimental about the photos from Beta 1.4, but that was four years ago (March 2011) and the information in that Wind Power section (which I just removed) literally hasn't been updated since it was first added July 28, 2012.
--[[User:Max Shen|Max Shen]] ([[User talk:Max Shen|talk]]) 07:05, 28 February 2015 (CET)


Wow...
:It's hard to update this beyond what the wiki has. For example, the wiki still lists the information for [[Wind Mill]] that you just deleted, along with Youtube videos from 2012 and 2013. I did a major update last summer to bring it up to experimental, but I didn't remove any old pics. Updates to this guide pretty much have to be made to the main wiki first. If you know enough to update the Wind Mill page, that would be great. Then we could add the new version to this guide. I would add Kinetic and Heat power, but I don't know how they work myself. I don't really see how they add anything over electricity, but then again I haven't tried it. If you want to write something up, I'd be happy to edit it, if needed. I'll try to find some time to mess around with the new version of the mod, but by the time I catch up there'll probably be another major revision. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 08:29, 28 February 2015 (CET)


First, I disagree with your decision to simply delete the old tutorial.
== Alternative Power ==
Second, I disagree with even mentioning that IC2 works well with existing worlds, especially in a tutorial.
Ok I took a good look at the new Wind Generator and the Heat stuff. I definitely don't like the durability times for the rotors, especially of the wood ones, since they're the only ones you can make from a renewable resource. It looks like the Heat stuff is mostly about making Refined Iron, so it probably doesn't need to be in a First Steps guide, unless more stuff is added later. The Stirling Engine is kind of weird because if you hook up a solid or liquid heat generator to a Stirling Engine, you've basically created a two-block [[Generator]]. Have to see how efficient it is I suppose. I can work on adding a Kinetic Wind Generator with a wooden rotor. If they make the Heat stuff a little more interesting I might add a refined iron rotor later. The regular iron rotor seems like a waste. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 10:13, 28 February 2015 (CET)
Third, when you tell people to go mining, you should make your list of Copper, Iron, Rubber, etc. include the ingredients necessary for the Generator, as the Extractor is completely useless without it and they'll have to go back out to mine again based on your current list.
:Actually, they are all renewable even without replication. Obviously wood and iron are renewable (iron from Ferru, Golems, Zombies). Refined Iron requires iron, Compressed Air Cells (you get the cells back), and heat (which can be generated greenly). If you're really going to put in the effort, the Slag byproduct of refining iron actually can be centrifuged to make a renewable source of Coal Dust, or make a Wither Skeleton farm on top of the Nether. I'll try and update more of the wiki, too.--[[User:Max Shen|Max Shen]] ([[User talk:Max Shen|talk]]) 13:34, 28 February 2015 (CET)


- I also recommend not having the tutorial reader use a cable to connect the Generator to the Extractor. Just place them side-by-side.<br>
::Do you know how to make an Iron Shaft? It hasn't been added to the wiki yet, and no version of the Kinetic Wind Generator can be built without it. Also, do you know if the Manual Kinetic Generator is working yet? I see it listed on the Recipes page. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 16:37, 2 March 2015 (CET)
- Don't mention Industrial Diamonds in a tutorial.<br>
:::You make the Shaft (Iron) in a Metal Former by extruding an Iron Block. The Manual Kinetic Generator works perfectly, it generates 100 EU per action (right click) when connected to a Kinetic Generator. I get ~15EU/t by standing there holding the right mouse button.--[[User:Max Shen|Max Shen]] ([[User talk:Max Shen|talk]]) 17:40, 4 March 2015 (CET)
- It would be good to change it up so that the tutorial recommends upgrading the Furnace to an Iron Furnace right up near the top, then has the player make a Macerator (Resin seems much easier to collect in 1.15 than in 1.00), and then convert the Iron Furnace into a Generator. Use the now functional Macerator to build a new Iron Furnace, then make an Extractor, and possibly continue on to an Electric Furnace. --[[User:Trifler|Trifler]] 11:53, 13 October 2011 (CEST)
::::Cool. Thx. :) --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 05:49, 5 March 2015 (CET)
::::Added. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 07:43, 5 March 2015 (CET)
:::::The Manual Kinetic Generator itself produces kU (kinetic units), not EU. That is why it needs a Kinetic Generator to be attached to produce that 100 EU I was talking about.--[[User:Max Shen|Max Shen]] ([[User talk:Max Shen|talk]]) 23:45, 5 March 2015 (CET)


{{Reply|user=Feanturi|agree=Agree to Trifler|space=:|reply=I totally agree Trifler and btw you are not allowed to create pages/your own userpage, because many ppl would just screw up with pages. so they have to ask for get a page created. And if you don't like the layout or functions of this wiki: you are free to never visit this page again.}}
:I saw on the forums that steam generation is not intended to be used to produce EU (it results in a net loss, with the exception of using waste heat from a reactor). I saw a post that mentioned using steam for the early game, but not what for. If it is useful in the early game, I need to know if it should go in this guide. Do you know what is it intended for? --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 07:43, 5 March 2015 (CET)
:I don't want to involve myself in whatever drama is going on; I just want to point out that Extractors can be used without a Generator. They can be run using Redstone as fuel, so building one first is quite valid.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 22:27, 13 October 2011 (CEST)
:: * Hmm good point I forgot about that. --[[User:Trifler|Trifler]] 04:46, 14 October 2011 (CEST)


----
:: Steam could never be early game. Mid game maybe to make distilled water for overclockers, but it's designed for the 5x5 reactors. '''[[User:Chocohead|<span style="color:green">Chocohead</span>]] <sup> [[User Talk:Chocohead|<span style="color:red">Nag</span>]]• [[Special:Contributions/Chocohead|<span style="color:blue">Additions</span>]]</sup>''' 17:12, 5 March 2015 (CET)
Really? ''Really?''


'''I disagree with your decision to simply delete the old tutorial.'''
::{| class="wikitable collapsible collapsed"
:I decided to write a new version of the tutorial when I discovered this mod, ''tried to follow that tutorial'', and got hopelessly lost in its disorganization and bad wording. None of the images in that article should be there, A) we don't need to see some random person's "pretty house" to learn how to make machines, B) those screenshots are using a custom texture pack, which is confusing and misrepresents the mod, C) the article '''insults the reader''' near the bottom. I admit it's a bit rude to just overwrite it, but you've gotta be kidding me if you honestly don't think it needs some work. <font color="#FFFFFF">(And about crediting the tutorials to single users on the download page, that's appropriate if the links are to user subpages (if you even want to open that can of worms), or if they're offsite, but right now it doesn't make sense in context.)</font>
! style="text-align:left;" | Here's everything you need to know about steam in real life.
|-
| You may already know some/all of this, but for posterity I assume you are unfamiliar with the topic in general but probably learned basic thermodynamics (such as "what is temperature" and "what are the states of matter") in school. Unless you feel like reading all of it, '''read the bold first''', and if you don't understand that then read the surrounding text.
|-
|
{| class="wikitable collapsible collapsed"
! style="text-align:left;" | Steam
|-
| Steam is the gaseous form of water. Water vapor is also the gaseous form of water, but water vapor is at ambient temperature whereas steam must be above the boiling point. For our purposes, you need to know two values in relation to steam: the boiling point of water given a specific pressure, and the critical temperature of water. I will tell you flat out, '''the critical temperature of water is a constant of 374&deg;C'''.


'''I disagree with even mentioning that IC2 works well with existing worlds, especially in a tutorial.'''
Let's talk about steam production. Steam is usually made by boiling water. When water reaches a certain temperature, the boiling point, it will ''boil'' into water vapor (which is steam, remember?). Most people have memorized the boiling point of water, 100&deg; Celsius (if you are an [American who only knows Fahrenheit], you will need to learn Celsius to use IC2). This is actually the boiling point of water at atmospheric pressure (international, non-metric, non-SI unit for pressure) using the old Celsius scale. For all practical purposes it is the same as the new Celsius scale (based on absolute zero instead of water's freezing and boiling point, since 1954) and the "standard-state" 99.9839&deg;C at 1 bar (the metric unit for pressure). The authority on the matter, the IUPAC, has only recommended the standard-state at 1 bar since 1982.
:I never said it "worked well" with existing worlds, please don't put words in my mouth. I said it was ''possible'' to use IC² with an existing world, and that '''if''' you wanted to do so, you needed to take precautions to avoid ruining your world in vanilla. That's more than enough warning, in my opinion.


'''Third, when you tell people to go mining, [...] they'll have to go back out to mine again based on your current list.'''
There is a relationship between pressure, temperature, and the boiling point of water. To understand this, think about the properties of liquids and gasses. Gasses spread much faster and are less opaque (usually they are transparent) than liquids; gasses have more kinetic energy and are less dense than liquids. Remember that a large component of thermal energy (temperature) is kinetic energy and you will understand that <u>at higher temperatures a liquid becomes more gaseous</u>. We can derive the direct relationship between pressure and density: increasing the pressure acting on an object decreases its volume and therefore increases its density. The reverse holds true, at lower pressures an object increases its volume and so decreases its density. Gasses are less dense than liquids, so lower pressures will make a liquid more gaseous while <u>higher pressures will make a liquid less gaseous</u>. Now remember that <u>the boiling point is the temperature at which a liquid will boil into a gas</u>, and therefore a high boiling point means the liquid at that pressure requires a higher temperature to boil. Put all this together and you can understand why '''at higher pressures the boiling point rises'''.
:You make a good point here. Listing what people need is a naive approach. I think it should either be removed entirely (so readers can figure out their own requirements based on what they want to make) or each section should have all the necessary materials totaled up and prepended to it.


'''Don't mention Industrial Diamonds in a tutorial.'''
The math used to calculate the boiling point is actually relatively complex, and involves nonlinear curves to find the relationship between pressure and temperature. The formula you will have to use is the '''Clausius–Clapeyron Relation''', but I will help you out by filling in some constants for water. All you need to do to find the temperature water boils at '''T'''<sub>'''B'''</sub> is plug in the pressure, '''P'''.
:...So does the old one.
:: Might remove that then.
:::Hey if you reply to multiple places in one edit, don't be afraid to sign twice.
:::<b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 07:25, 15 October 2011 (CEST)


Feanturi:
<div class="toc">'''T'''<sub>'''B'''</sub>&deg;C '''= ('''<div style="display: inline-block; position: relative; vertical-align: middle; letter-spacing: 0.001em; text-align: center;"><span style="display: block; padding:0.1em;">'''1'''</span><span style="display: block; padding:0.1em; border-top: thin solid black;">'''373.1339''' K</span></div> '''-''' <div style="display: inline-block; position: relative; vertical-align: middle; letter-spacing: 0.001em; text-align: center;"><span style="display: block; padding:0.1em;">'''8.314''' J/(mol&middot;K) '''ln(P''' bar''')'''</span><span style="display: block; padding:0.1em; border-top: thin solid black;">'''40650''' J/(mol&middot;K)</span></div>''')'''<sup>'''-1'''</sup> '''- 273.15'''&deg;C</div>


'''you are not allowed to create pages/your own userpage, because many ppl would just screw up with pages. so they have to ask for get a page created.'''
If you want to use any calculator such as [http://www.wolframalpha.com Wolfram Alpha], just copy this and replace 'P':
:I can understand people probably spam on user pages, but they are very useful, people who want to experiment with formatting, templates or revisions can do so on sub pages and stuff. Admins may be the only ones capable of deleting pages outright, but editors share the responsibility of policing content.
    ((1 / 373.1339)-(8.314 ln(P) / 40650))^-1 - 273.15


'''And if you don't like the layout or functions of this wiki: you are free to never visit this page again.'''
I'll also give you some examples:
:You seem to be painting me as a bad guy here. I wouldn't have registered an account if I didn't want to help, and moreover, my expressing discontent for lack of (relatively) helpful features shouldn't be taken personally. Citations and external links look a lot cleaner if they're consolidated as a references section. Same with <nowiki><math></nowiki> even though it wouldn't get used nearly as much.
*'''T'''<sub>'''1'''</sub>''' = 99.9839'''&deg;'''C'''
*'''T'''<sub>'''10'''</sub>''' = 179.5305'''&deg;'''C'''
*'''T'''<sub>'''25'''</sub>''' = 221.4935'''&deg;'''C'''
*'''T'''<sub>'''50'''</sub>''' = 258.7958'''&deg;'''C'''
*'''T'''<sub>'''100'''</sub>''' = 302.1829'''&deg;'''C'''
*'''T'''<sub>'''150'''</sub>''' = 331.0082'''&deg;'''C'''
*'''T'''<sub>'''200'''</sub>''' = 353.2763'''&deg;'''C'''
*'''T'''<sub>'''250'''</sub>''' = 371.7124'''&deg;'''C'''
*'''T'''<sub>'''300'''</sub>''' = 387.6013'''&deg;'''C'''


What you're doing and what you want to do seem like they're two different things. MediaWiki is for consensus, community and collaboration! If this site is intended to be simply a reference, or rigid documentation produced solely by the author(s), there are probably better choices of software to support it. <b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 19:26, 14 October 2011 (CEST)
You also have to know what "critical temperature" means in thermodynamics. A substance's "critical temperature" is the temperature at which the substance can not be compressed into a liquid anymore, no matter how much pressure is applied. Steam below the critical point is called either "saturated steam" (aka. "wet steam") or "dry steam", depending on the temperature.


: I think you're missing the point. A lot of people who came before you (and me) worked on that tutorial. Now, I agree it needs a lot of work. Maybe a complete re-write would be a good thing, BUT I think it's either better to redo sections of the existing tutorial a little at a time (so people can review, etc.) or add your tutorial as an additional tutorial. --[[User:Trifler|Trifler]] 23:02, 14 October 2011 (CEST)
"Saturated steam" is steam as close as possible to the saturation point, which is what you call the boiling point if the substance is a gas already. Saturated steam is probably what you think of when you hear "steam". There is usually still a small amount of liquid in saturated steam, which you can see (this is known as aerosol). Early steam-related inventions rely on saturated steam, for example the pressure cooker. There is a major disadvantage to using saturated steam for industrial applications: when the steam makes contact with a surface, the reactive force increases local pressure and causes the steam to condensate into liquid water! This can be problematic for many reasons, for example the liquid water being picked up by incoming steam (a loss of kinetic energy that otherwise would have gone into a turbine), then the liquid water being thrown at the next wall or turbine with a hailstorm-like effect.
::Okay. I understand the sentiment. In lieu of a subpage, I am going to copy the revision I authored to my userpage, and then it can be discussed and revised from my talk page. I'll add a non-intrusive link to the top of the current page as well, so visitors can compare the two.  
 
::<b style="font-size: 10pt; font-style: normal; font-family: Courier New, Courier, monospace;">[[User:Subignition|-- SubIgnition]] <i style="font-style: normal; font-size: 8pt">[[User_talk:Subignition|(talk)]]</i></b> 07:25, 15 October 2011 (CEST)
Luckily for industrialists, there is an alternative to saturated steam. If you heat up saturated steam enough (but not past the critical point), the liquid all evaporates, the steam becomes invisible, and it is possible to put the "dry steam" to work because you don't have to worry about the small droplets of water damaging your machinery (think how hailstorms work) if you keep the pressure low enough. Although impact with working machinery is no longer a problem, applying too much pressure to "dry steam" will still produce liquid water which can damage machinery. The first popular steam applications used dry steam.
 
'''If you heat water past the critical point, you get "superheated steam"'''. With superheated steam, even high pressures do not produce liquid water. For these reasons, superheated steam is used virtually everywhere in industry where high-pressure is practical. For example: steam locomotives, coal plants, and nuclear plants use superheated steam exclusively.
|}
|-
|
{| class="wikitable collapsible collapsed"
! style="text-align:left;" | Calcification
|-
| OK, first this is related to steam because although boiling water does kill most unwanted microbes, it does not rectify chemical impurities such as acidity, toxins, or mineral content.
 
You probably know the difference between "hard water" and "soft water". Well, "hard water" is water with high mineral content, usually calcium and magnesium from being filtered through calcium and magnesium containing rocks. This is all safe for your body (you may notice "soap scum" when washing your hands but this is not actually a problem), but for example '''pipes, drains, etc. will eventually accumulate deposits of a hard, white calcite called "scale"'''. This is especially problematic for household liquid heating systems (boilers), since '''this scale builds up and causes stoppage and all sorts of problems'''. It is for the same reason a problem in industrial settings, '''unless you soften the water'''.
 
"Soft water" is just water which doesn't have high mineral content. '''Probably the most thorough way to soften hard water is to <u>distill</u> (evaporate then re-condensate) the water''', but in all practicality this is usually too expensive. Rainwater is a great example of distilled water (although not purified). Today, we usually use specially made organic polymer filters called "ion exchange resins" to replace the "hard" calcium/magnesium ions with sodium/potassium ions (we also use ion exchange resins to purify water of poisonous substances like copper and lead). Before the technology for ion exchange resins existed, people mixed water with calcium hydroxide (limewater) to remove the calcium/magnesium ions by forming clumps of calcium carbonate and magnesium hydroxide precipitate.
|}
|}
 
{| class="wikitable collapsible collapsed"
! style="text-align: left;" | Steam in IC2
|-
| There's probably a lot I haven't figured out yet, but here's what I think I know.
|-
|
{| class="wikitable collapsible collapsed"
! style="text-align:left;" | Production: The Steam Generator
|-
| In IC2, you make steam with a Steam Generator. The Steam Generator is a pretty complicated (albeit cheap and early-game) machine which converts heat and water/distilled water into water, steam, or superheated steam. If you right click on one, the GUI is probably the second most complicated in the mod (aside from reactors). First of all, the Steam Generator is always on and if the temperature fills up all the way it WILL explode (however it will only destroy itself and water source blocks).
You need water to make steam. You get the water with an adjacent Pump with a Fluid Ejector Upgrade, Fluid Distributor's Output Face, or Fluid Regulator's Output Face.
 
You may notice in the Steam Generator's GUI that there is a calcification bar on the right. If you read the above section on calcification, you would know that you do NOT want this bar to fill up. If it does, the Steam Generator stops working (as far as I know, until you replace it).
 
There is actually a fluid in IC2 called "ic2distilledwater", which is produced very slowly in a Solar Distiller during the daytime. I recommend using Fluid Ejector Upgrades and Fluid Distributors to operate your distillation setup, but you could also do something with Electric Sorting Machines if you do not mind the extra power. If you distribute distilled water to your Steam Generator, it will not calcify.
 
Now about the output of the Steam Generator. I have gotten the Steam Generator to output water, steam, and superheated steam depending on the pressure and water intake settings (I will cover this next). There is a place in the top of the GUI which tells you what the Generator is currently producing. If the machine produces water, it does not need to output anything but will output water and clog up your systems if possible. If it is producing steam or superheated steam, ensure that the steam has a place to go! Otherwise, there will be an explosion effect signifying the loss of steam. This effect does not destroy any blocks (not even the Steam Generator or water source blocks), but it is still bad news since heat and water are still being expended to produce the immediately-discarded steam. As far as I know, steam is only consumed by Kinetic Steam Generators.
 
OK, now the most important part. The actual GUI. On the bottom is the water tank, and next to it the water intake dial. On the left is the "System" temperature of the generator, on the right is the calcification meter. In the middle, under the squiggly is the heat input being consumed no matter what (even if it is not producing anything). On the top, to the left, is the pressure dial; to the right of the pressure dial is the output type and quantity. You will have to do some experimenting, but I noticed the lowest possible pressure to get Superheated Steam from 1mB of Water per tick is 220 Bar. As far as I can tell, changing the intake to any value other than 1mB/tick bugs out the GUI. This means your water-to-steam ratio is always 1:100. Steam is output to the nearest accepting side (Fluid Distributors or a Kinetic Steam Generator).
|}
|-
|
{| class="wikitable collapsible collapsed"
! style="text-align: left;" | Usage: The Kinetic Steam Generator
|-
| The only use for steam in IC2 (which I know of) is the Kinetic Steam Generator. This machine creates kinetic (shaft) energy by letting steam turn a Steam Turbine. Like other Kinetic Generators, the Kinetic Steam Generator must have the black hole face attached to a Kinetic Generator's black-hole-with-circle face, and the Kinetic Generator will produce EU. The Kinetic Steam Generator produces a variable amount of kU/t depending on the amount of steam available and the amount of distilled water which is currently in the machine. What distilled water? Well, if you use normal steam, the Kinetic Steam Generator will produce distilled water which slowly adds up and floods the internal chamber, slowing down and damaging the turbine inside. A fluid ejector upgrade should solve this problem, and you can even reroute the distilled water back into your Steam Generator. Using superheated steam instead causes harmless explosion effects, but the turbine lasts about twice as long (so it seems, at least) and the steam does not condense into distilled water (instead it escapes into the atmosphere during those explosions).
|}
|}
Note that the Kinetic Steam Generator requires blast iron casings, so this disqualifies steam power from earlygame.--[[User:Max Shen|Max Shen]] ([[User talk:Max Shen|talk]]) 23:45, 5 March 2015 (CET)
 
: A valient attempt :P Just a few things I must correct:
:: 1. Changing the water input rate on the steam generator doesn't make it bug out, it just makes it require more heat. So, normally, it takes 100hU to get 1mb of water to 100°C. Setting it to 2 makes it require 200hU. Changing the pressure also affects the heat requirement though, so you probably saw these effects stacking. If it doesn't get enough heat, it goes funky.
:: 2. Steam can be put in a condenser to get distilled water. This also stops steam explosions, which is nice, as suddenly you're not relying on 1000000 solar distillers to get your distilled water for you steam setup.
:: 3. Superheated steam can be sent back through a turbine, as it comes out as normal steam (from the 1st one). Hence 200 bar at 1/2mb is the best setup for maximum power out of the steam.
:: 4. Never power a steam generator off an electric heat generator. You're throwing power away with the inefficiency. If you don't have any lava or hot coolant though, it might be your only option. Just don't rely on it if you're trying for a net gain of power.
:: 5. The ratio is always 1:100 water/distilled water:steam/superheated steam. The pressure has no effect on this.
:: 6. The steam generator can accept heat from any side. Not sure if you mentioned that, but it can.
:: 7. It's refined iron, not blast iron :P
: '''[[User:Chocohead|<span style="color:green">Chocohead</span>]] <sup> [[User Talk:Chocohead|<span style="color:red">Nag</span>]]• [[Special:Contributions/Chocohead|<span style="color:blue">Additions</span>]]</sup>'''  00:20, 6 March 2015 (CET)
 
::I didn't even think to put another turbine after the first! OK, now how about a couple questions from me?
:::#How does the pressure affect the heat requirement? I've tried multiple configurations, for example 2mB/t at 0 bar with 300hU/t still makes the output type flash between water and steam, the temperature does not stabilize, etc.
:::#How do you set the Kinetic Steam Generator to take in 1/2mB/t? A Fluid Regulator with the dial set to 10mB/s?
::--[[User:Max Shen|Max Shen]] ([[User talk:Max Shen|talk]]) 01:37, 6 March 2015 (CET)
 
:::: 1. Pressure increases the heat requirement by a bit per bar. It's less than 1, as 0 bar at 1 mb/t is 100hU, while 220 bar at 1 mb/t is 200hU.
:::: 2. There'd not really be any reason to limit what a kinetic steam generator is given steam wise, since Steam is otherwise useless (unless you're converting it all into distilled water using condensers), you should try and put all of it into the kinetic steam generator to avoid steam explosions.
::: '''[[User:Chocohead|<span style="color:green">Chocohead</span>]] <sup> [[User Talk:Chocohead|<span style="color:red">Nag</span>]]• [[Special:Contributions/Chocohead|<span style="color:blue">Edits</span>]]• <span style="color:orange">Admin</span></sup>''' 01:43, 21 March 2015 (CET)
: I seem to have messed up the indentation with those spoilers, sorry. If anyone can fix that, please do... :S --[[User:Max Shen|Max Shen]] ([[User talk:Max Shen|talk]]) 21:52, 25 March 2015 (CET)
 
== Biofuel ==
Now that I've gotten into it, Biofuel is a ''very'' good alternative energy source. It requires a bit of infrastructure, but the infrastructure is all Tier 1 (LV) while being fully renewable and later automated.
    Biochaff + Water in left tank -(Fluid/Solid Canning Machine)-> Biomass -(Fermenter)-> Biofuel -(Fluid Distributor)-> at least two Fluid Generators, one for the Fermenter and one for a Stirling Engine
Well, I think it could be done before having an MFE. With Crop-Harvesters the process could definitely be fully automated.--[[User:Max Shen|Max Shen]] ([[User talk:Max Shen|talk]]) 21:52, 25 March 2015 (CET)
 
: It could easily done before an MFE. MFEs cost 16 diamonds, getting enough iron and a way to produce biomass is a lot easier than that. '''[[User:Chocohead|<span style="color:green">Chocohead</span>]] <sup> [[User Talk:Chocohead|<span style="color:red">Nag</span>]]• [[Special:Contributions/Chocohead|<span style="color:blue">Edits</span>]]• <span style="color:orange">Admin</span></sup>''' 23:57, 25 March 2015 (CET)

Latest revision as of 22:57, 25 March 2015

Needs Updates[edit]

This page needs some serious reworking, especially since I imagine it is one of the more frequented pages on the wiki. Stuff like Kinetic and Heat power aren't even in here. I can see people are probably a little sentimental about the photos from Beta 1.4, but that was four years ago (March 2011) and the information in that Wind Power section (which I just removed) literally hasn't been updated since it was first added July 28, 2012. --Max Shen (talk) 07:05, 28 February 2015 (CET)

It's hard to update this beyond what the wiki has. For example, the wiki still lists the information for Wind Mill that you just deleted, along with Youtube videos from 2012 and 2013. I did a major update last summer to bring it up to experimental, but I didn't remove any old pics. Updates to this guide pretty much have to be made to the main wiki first. If you know enough to update the Wind Mill page, that would be great. Then we could add the new version to this guide. I would add Kinetic and Heat power, but I don't know how they work myself. I don't really see how they add anything over electricity, but then again I haven't tried it. If you want to write something up, I'd be happy to edit it, if needed. I'll try to find some time to mess around with the new version of the mod, but by the time I catch up there'll probably be another major revision. --Trifler (talk) 08:29, 28 February 2015 (CET)

Alternative Power[edit]

Ok I took a good look at the new Wind Generator and the Heat stuff. I definitely don't like the durability times for the rotors, especially of the wood ones, since they're the only ones you can make from a renewable resource. It looks like the Heat stuff is mostly about making Refined Iron, so it probably doesn't need to be in a First Steps guide, unless more stuff is added later. The Stirling Engine is kind of weird because if you hook up a solid or liquid heat generator to a Stirling Engine, you've basically created a two-block Generator. Have to see how efficient it is I suppose. I can work on adding a Kinetic Wind Generator with a wooden rotor. If they make the Heat stuff a little more interesting I might add a refined iron rotor later. The regular iron rotor seems like a waste. --Trifler (talk) 10:13, 28 February 2015 (CET)

Actually, they are all renewable even without replication. Obviously wood and iron are renewable (iron from Ferru, Golems, Zombies). Refined Iron requires iron, Compressed Air Cells (you get the cells back), and heat (which can be generated greenly). If you're really going to put in the effort, the Slag byproduct of refining iron actually can be centrifuged to make a renewable source of Coal Dust, or make a Wither Skeleton farm on top of the Nether. I'll try and update more of the wiki, too.--Max Shen (talk) 13:34, 28 February 2015 (CET)
Do you know how to make an Iron Shaft? It hasn't been added to the wiki yet, and no version of the Kinetic Wind Generator can be built without it. Also, do you know if the Manual Kinetic Generator is working yet? I see it listed on the Recipes page. --Trifler (talk) 16:37, 2 March 2015 (CET)
You make the Shaft (Iron) in a Metal Former by extruding an Iron Block. The Manual Kinetic Generator works perfectly, it generates 100 EU per action (right click) when connected to a Kinetic Generator. I get ~15EU/t by standing there holding the right mouse button.--Max Shen (talk) 17:40, 4 March 2015 (CET)
Cool. Thx. :) --Trifler (talk) 05:49, 5 March 2015 (CET)
Added. --Trifler (talk) 07:43, 5 March 2015 (CET)
The Manual Kinetic Generator itself produces kU (kinetic units), not EU. That is why it needs a Kinetic Generator to be attached to produce that 100 EU I was talking about.--Max Shen (talk) 23:45, 5 March 2015 (CET)
I saw on the forums that steam generation is not intended to be used to produce EU (it results in a net loss, with the exception of using waste heat from a reactor). I saw a post that mentioned using steam for the early game, but not what for. If it is useful in the early game, I need to know if it should go in this guide. Do you know what is it intended for? --Trifler (talk) 07:43, 5 March 2015 (CET)
Steam could never be early game. Mid game maybe to make distilled water for overclockers, but it's designed for the 5x5 reactors. Chocohead NagAdditions 17:12, 5 March 2015 (CET)

Note that the Kinetic Steam Generator requires blast iron casings, so this disqualifies steam power from earlygame.--Max Shen (talk) 23:45, 5 March 2015 (CET)

A valient attempt :P Just a few things I must correct:
1. Changing the water input rate on the steam generator doesn't make it bug out, it just makes it require more heat. So, normally, it takes 100hU to get 1mb of water to 100°C. Setting it to 2 makes it require 200hU. Changing the pressure also affects the heat requirement though, so you probably saw these effects stacking. If it doesn't get enough heat, it goes funky.
2. Steam can be put in a condenser to get distilled water. This also stops steam explosions, which is nice, as suddenly you're not relying on 1000000 solar distillers to get your distilled water for you steam setup.
3. Superheated steam can be sent back through a turbine, as it comes out as normal steam (from the 1st one). Hence 200 bar at 1/2mb is the best setup for maximum power out of the steam.
4. Never power a steam generator off an electric heat generator. You're throwing power away with the inefficiency. If you don't have any lava or hot coolant though, it might be your only option. Just don't rely on it if you're trying for a net gain of power.
5. The ratio is always 1:100 water/distilled water:steam/superheated steam. The pressure has no effect on this.
6. The steam generator can accept heat from any side. Not sure if you mentioned that, but it can.
7. It's refined iron, not blast iron :P
Chocohead NagAdditions 00:20, 6 March 2015 (CET)
I didn't even think to put another turbine after the first! OK, now how about a couple questions from me?
  1. How does the pressure affect the heat requirement? I've tried multiple configurations, for example 2mB/t at 0 bar with 300hU/t still makes the output type flash between water and steam, the temperature does not stabilize, etc.
  2. How do you set the Kinetic Steam Generator to take in 1/2mB/t? A Fluid Regulator with the dial set to 10mB/s?
--Max Shen (talk) 01:37, 6 March 2015 (CET)
1. Pressure increases the heat requirement by a bit per bar. It's less than 1, as 0 bar at 1 mb/t is 100hU, while 220 bar at 1 mb/t is 200hU.
2. There'd not really be any reason to limit what a kinetic steam generator is given steam wise, since Steam is otherwise useless (unless you're converting it all into distilled water using condensers), you should try and put all of it into the kinetic steam generator to avoid steam explosions.
Chocohead NagEditsAdmin 01:43, 21 March 2015 (CET)
I seem to have messed up the indentation with those spoilers, sorry. If anyone can fix that, please do... :S --Max Shen (talk) 21:52, 25 March 2015 (CET)

Biofuel[edit]

Now that I've gotten into it, Biofuel is a very good alternative energy source. It requires a bit of infrastructure, but the infrastructure is all Tier 1 (LV) while being fully renewable and later automated.

   Biochaff + Water in left tank -(Fluid/Solid Canning Machine)-> Biomass -(Fermenter)-> Biofuel -(Fluid Distributor)-> at least two Fluid Generators, one for the Fermenter and one for a Stirling Engine

Well, I think it could be done before having an MFE. With Crop-Harvesters the process could definitely be fully automated.--Max Shen (talk) 21:52, 25 March 2015 (CET)

It could easily done before an MFE. MFEs cost 16 diamonds, getting enough iron and a way to produce biomass is a lot easier than that. Chocohead NagEditsAdmin 23:57, 25 March 2015 (CET)