Talk:Nuclear Reactor

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Heating elements

Someone should add in information about the external heating effects of lava and fire, as well as the internal heating effects of lava buckets.

Falling_Ninja 6/10/12
try http://forum.industrial-craft.net/index.php?page=Thread&threadID=446&s=02087ab4c83ba48c2a976b1720650ffa55d70f5b [[1]]
this page has everything you may need
oh and lava buckets in the reactor adds heat 4000, see the Nuclear Reactor page.
--Falling Ninja 22:08, 10 June 2012 (CEST)

Nuclear Reactor exploding

Main page mentions that Nuclear Reactor has chance of exploding, however it does not mention any clear indication of reactor going to explode nor is it cooling related or not.

It would help alot if there could be found some statistics what is chance of non cooled reactor to explode and how to make cooling that eliminates the chance of unhoped meltdown.

In addition to above MFS_Unit is very recommended to use to collect power output from Reactor.


Quote.pngWell idk the chance of explosion without water, but with water the chance is 0,0005% per frame (if i mention right)Quote.png
by Feanturi(reply)

Yeah, I could think something like that.

Also I did notice that without cooling reactor is almost certain to explode with less than one uranium used (4 fuel ingots), so running reactor without cooling is seriously unadviced unless you want to blow that place up.

Explosion

I was wondering what the blast of the reactor would be, as in: how many TNT would equal it. Not I'm anxious, but just wondering, as I have never witnessed a nuclear blast.

dn5~ 21:35, 23 June 2011 (CEST)

Quote.pngNukes and reactors dont got the same explosion like TNT^^ they are "silent" :PQuote.png
by Feanturi(nukes/reactors)

In the newest experimental version, the more cells you have, the bigger the explosion. The explosion itself isn't like normal TNT, but rather like a real life explosion, featuring a very symmetrical round crater. So, if you pack 1 simple uranium cell into the reactor, the explosion won't be large at all (also remember that you can decrease the explosion size by adding reactor containment plating). However, 1 Quad uranium cell, according to testing on a superflat world, makes an explosion not far off the size of an explosion created with a reactor packed with 54 Quad cells. Interesting fact.

Explosion Mechanics

Like nukes and TNT, does being submerged in water stop a reactor's explosion from damaging other blocks?

If so, submerging the reactor serves a dual purpose of preventing the explosion and preventing the damage.

Werewolf nr 19:10, 6 July 2011 (CEST)

Somebody said reactor evaporates nearby water after reaching certain temperature, so it a) would no longer cool it and b) would not stop the explosion --TakeruDavis 19:23, 13 October 2011 (CEST)
Quote.pngAfter reaching a certain temperature, the reactor turns water into lava... so it gets even more heat^^Quote.png
by Feanturi(Changes Water)

Once again, I would refer to "somebody said" (... it turns solid blocks into lava), but since I see you are Dev, I have to trust you. Also, havent read (on Nuclear Reactor page itself) about lava being external heat source (even though it naturally would be, game mechanics could have been different...).
I wonder about three things... 1)is this created lava collectable by buckets (= is it made of lava source blocks) and 2) does adjaced Ice block (not stack inside reactor) cool the Hull as well or does only water cool it? 3) just to clarify... it does not work with buildcraft pipe systems, does it? cause sadly, I could not connect them to reactor, while macerators, E-furnaces and other stuff was no problem... (3b-any chance you change that? )--TakeruDavis 03:20, 14 October 2011 (CEST)
One more question, it seems like RedPower mod wirings do succesfully stop Reactor only when it goes directly into Reactor, however it does not work when applied to adjaced chamber. I know compatibility of two different mods is usually least of issues devs need to solve, as nobody can be sure what players actually install and what they dont... still, (after all, both IC and RedPower... and previously mentioned BuildCraft were all in merged into one pack) if you have an idea, why could that be and if there is any solution to that, we would be GLaD. --TakeruDavis 15:51, 14 October 2011 (CEST)
Oh, it (reactor + pipes) does work, but not with chambers, pipe needs to go into reactor itself. Just as same as powering with redpower instead of redstone ...--TakeruDavis 03:13, 15 October 2011 (CEST)
* What? People who have built and use Reactors using IC2 are saying water evaporates into air and solid blocks turn into lava on the forums. --Trifler 04:39, 14 October 2011 (CEST)


Falling_Ninja 6/10/12
it works like this
water blocks will turn to air
other blocks but air turn to lava but not source blocks so you cant bucket it
ice blocks in the reactor melt as soon as it's added to cool the reactor hull
i found that if you put source blocks 2 or 3 blocks above the reactor the run off cools the reactor of jest like source blocks this will help keep all the water from turning to air but care full because the reactor chambers block the water underneath them.
also try http://forum.industrial-craft.net/index.php?page=Thread&threadID=446&s=02087ab4c83ba48c2a976b1720650ffa55d70f5b
--Falling Ninja 22:02, 10 June 2012 (CEST)

Epic reactor setup

I have found a way to get the absolute most from a nuclear reactor! :D the setup below appears to never drain coolant cells and leaves plenty of room for integrated reactor plates!(cc=coolant cell, rp=integrated reactor plates, uc=uranium cell. hope you find this useful. works with 6 chambers, with or without plating.

Integrated Reactor Plating

Cooling Cell

Integrated Reactor Plating

Integrated Reactor Plating

Cooling Cell

Integrated Reactor Plating

Integrated Reactor Plating

Cooling Cell

Integrated Reactor Plating

Cooling Cell

Uranium Cell

Cooling Cell

Cooling Cell

Uranium Cell

Cooling Cell

Cooling Cell

Uranium Cell

Cooling Cell

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Cooling Cell

Integrated Reactor Plating

Integrated Reactor Plating

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Integrated Reactor Plating

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Integrated Reactor Plating

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-conartist308, 10/15/11

Well, this layout might be one of safest, but definitively not one that gets most from the reactor. Read more about reactor efficiency (placing Uranium cells right next to each other would increase their output) --TakeruDavis 23:27, 15 October 2011 (CEST)

-Falling_Ninja, 6/10/12

that is not how to get the most from a reactor. try this,

Uranium Cell

Uranium Cell

Uranium Cell

Uranium Cell

Uranium Cell

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Uranium Cell



that is 54 Uranium Cells of pure power.
Mark V-0 EA
efficiency 4.44
i think the power is 1200 EU/t
I ran the numbers and found out that it can only run for a max time of 6.74 secs. However because reactors only work by the sec you can round that up to 7 secs when it... for lack of better words destroys your life. I have one that works but because it like to melt its red stone torch that turns it off i only run it for 3 secs. it takes 264 secs to cool. it can turn on/off 3334 cycles till the cells run out. if you plan on making it note that i used red power timers and the times may be edited by trolls.

--Falling Ninja 21:45, 10 June 2012 (CEST)

Good reactor setup

This setup is class Mark I-O, though it's quite powerful. It uses 2 double Uranium Units, for doubled EU income. At start, it'll heat up to 30 heat units, but after that, stays there FOREVER. Although tested on 3 additional reactor chambers surrounded by water, it should work the same on full 6 reactor chamber generator. The setup looks like this:

Integrated Heat Disperser

Cooling Cell

Integrated Heat Disperser

Cooling Cell



Cooling Cell

Uranium Cell

Cooling Cell

Cooling Cell

Cooling Cell


Cooling Cell

Uranium Cell

Cooling Cell

Integrated Heat Disperser

Cooling Cell

Integrated Heat Disperser


Integrated Heat Disperser

Cooling Cell

Integrated Heat Disperser

Cooling Cell

Uranium Cell

Cooling Cell


Cooling Cell

Cooling Cell

Cooling Cell

Uranium Cell

Cooling Cell



Cooling Cell

Integrated Heat Disperser

Cooling Cell

Integrated Heat Disperser




Hope that helps

-Styl1sh 11/04/11


I've been searching the interwebs for quite a while for the most powerful 1-O setup, and I've yet to find one that beats my 24,000,000 total EU output. It DOES require as much water cooling as possible, however. Here is my setup:

Cooling Cell

Cooling Cell

Uranium Cell

Integrated Heat Disperser

Uranium Cell

Cooling Cell

Cooling Cell

Cooling Cell

Uranium Cell

Integrated Heat Disperser

Cooling Cell

Uranium Cell

Cooling Cell

Integrated Heat Disperser

Uranium Cell

Cooling Cell

Cooling Cell

Cooling Cell

Cooling Cell

Cooling Cell

Integrated Heat Disperser

Cooling Cell

Cooling Cell

Cooling Cell

Cooling Cell

Integrated Heat Disperser

Cooling Cell

Uranium Cell

Integrated Heat Disperser

Cooling Cell

Integrated Heat Disperser

Uranium Cell

Cooling Cell

Integrated Heat Disperser

Cooling Cell

Uranium Cell

Cooling Cell

Cooling Cell

Uranium Cell

Cooling Cell

Cooling Cell

Uranium Cell

Cooling Cell

Uranium Cell

Cooling Cell

Integrated Heat Disperser

Integrated Heat Disperser

Cooling Cell

Integrated Heat Disperser

Integrated Heat Disperser

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Uranium Cell




My Setup

This the setup I use. It's very efficient, but WATCH THE COOLING CELLS because it WILL MELTDOWN otherwise.

Integrated Reactor Plating

Cooling Cell

Cooling Cell

Integrated Reactor Plating

Cooling Cell

Cooling Cell

Integrated Reactor Plating

Cooling Cell

Integrated Reactor Plating

Cooling Cell

Uranium Cell

Uranium Cell

Cooling Cell

Uranium Cell

Uranium Cell

Cooling Cell

Uranium Cell

Cooling Cell

Integrated Reactor Plating

Cooling Cell

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Cooling Cell

Cooling Cell

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Integrated Reactor Plating

Integrated Reactor Plating

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Cooling Cell

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Cooling Cell

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Uranium Cell

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Uranium Cell

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Uranium Cell

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Integrated Reactor Plating


-AshlaBoga

Why have you put your setup here? Can you provide a little more information on the properties of your setup like the other setups have? --Kmartinator 17:18, 9 January 2012 (CET)
It's not mine, but I can comment on it. It's a mk III design with an efficiency of 1.8 and uptime of about 33%. It produces 180 EU/t when running; 41.5 EU/t counting cooldown. --Einstein9073 16:42, 5 September 2012 (UTC)

The integrated reactor plating around the perimeter is not used. I recommend replacing them with cooling cells, adding dispersers to redistribute the heat to the new cells, and replacing the cells at B4 and E4 with dispersers. Here's an improved cooling system:

Cooling Cell

Integrated Heat Disperser

Cooling Cell

Cooling Cell

Integrated Heat Disperser

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Cooling Cell

Uranium Cell

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Uranium Cell

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Now, your uranium layout is a Mk II-1 design. Efficiency is still 1.8, but it can run a full cycle before cooling. Be careful with your water - the peak heat at the end will be over 60%. It still produces 180EU/t while running, but now has about 60% uptime, for an effective power rate of 106.5 EU/t. --Einstein9073 16:42, 5 September 2012 (UTC)

Great power & fairly stable heat

This setting allows quite great EU production while heat is rising very slowly. At 4000 heat buckets are used as one-time coolant. Also there's water pouring right on top of the reactor.

But the best part is that I can completely automate the bucket refilling, using Eloraam's RedPower (then I can go up to 77 heat drained per second just by the buckets alone), meaning the only maintenance that's left is just to refill the uranium cells. If you want complete reactor screenshots about this solutions, post me where I should post them.

That design only needs 1 water bucket every 5 seconds, and if you optimize the rest of your cooling, you can reduce that to 6 seconds. see this design. Great job on finding a Mark 1-I with 3 efficiency though! --Draco18s 05:44, 15 May 2012 (CEST)

4 Cell Core Reactor

A great deal to get a lot of EU. I`ve set it up yesterday, so if you have an ideia on how to improve it, go ahead. On my core + 3 chambers it produces 120 EU/t and 2,25 Heat per second. Since this setup distributes the heat evenly between the cells, That means all the cells will heat to 9999 on 74 minutes (I'm not quite sure about it. It seems that the heat produced is not measured in seconds).


Cooling Cell

Integrated Heat Disperser

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Cooling Cell

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Integrated Heat Disperser

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Integrated Heat Disperser

Cooling Cell

Uranium Cell

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Cooling Cell

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Just look at all that room for improovement! Actually I put a depleted isotope to be enriched on the place of one of that fuel cells on my reactor. It produces 70EU/t with 1,5 Heat per second, but takes an age to fully enrich an isotope cell, but have in mind it is not self sufficient in heat, thus will overhet and morph into a crater if you're not carefull. Since I'm exploring the possibilities of this mod, does anybody know a good "breeder" setup?

This other setup I use for cooling down the reactor. It's slightly but noticeably faster than my standard setup. DON'T SWITCH THE REACTOR ON, I don't know exactly what happens, maybe too much heat on the ceels for the dispersers to handle, but the heat dispersers won't take out the heat on the cells next to the core at certain point (usually around 30 Heat). The reactor will then heat and melt those cells and heat itself untill it goes boom.

Cooling Cell

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Some unheated cells might always come in handy for an extra cooldown.

Zuao, 17/april/2012

I guess, your reactor fails because coolers do not distribute heat, that job is done solely by heat dispersers around them - much of the generated heat doesn't even reach the hull! Dispersers can't distribute everything to equalize the heat around, up to 6 heat/t per element (that is, x2 per disperser in your setup). So the only way for dispersers to get heat is from near-uranium coolers. These get much more than 6 heat per tick - so they soon (as the planner states - 30 minutes without extenals) melt and BOOM!
Replacing cooler cells left and right from uranium with dispersers, and filling empty cells with dispersers increases your reactor's working time at about 2.25 times. Again - according to the planner.
A good setup could involve surrounding uranium cells with dispersers. That should work.
The one I use:

Cooling Cell

Integrated Heat Disperser

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This is Mark II, as the planner states! 120 EU/t, efficiency at 3, 24 000 000 EU/cycle.
D-side

Chunk loading provokes explosion

Many of you know that applying a redstone signal to the reactor turns it off so that the reactor doesn't run unless you deactivate that signal so Perhaps many have noticed that if you go far away from your reactor the chunk where your reactor is its unloaded bye minecraft so when the chunk its loaded again the reactor takes a moment before "realizing" that a redstone signal is being applied and that is has to be off so in that small amount of time that passes if you have uranium cells in your reactor then the reactor starts using it so heat is being built up and if you have lots of uranium in there the heat builds up very fast and explodes (happened to me -.-) so thats something everybody should be aware of.

I tried using chunck loading blocks but it didnt helped it kept happening -.- so ive anyone could look into that it would be very appreciated.

Falling_Ninja 6/10/12 try setting timers that stop the reactor 2 or so sec (40 MC ticks on repeaters) short so that when the chuck reloads it has that amount of time to turn off. --Falling Ninja 21:51, 10 June 2012 (CEST)

Six Cell Reactor Core

I've been trying to put together a six cell reactor (2x3, 3.33 efficiency, 200 EU/t when running) and haven't come up with any designs better than a Mk III with about 33% uptime.

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The empty spots in D1 and D4 are required - the middle cells generate 40 heat/tick that has to go directly into the hull, as not even an Integrated Heat Disperser can dispense of that heat fast enough. The empty spot in A8 is because I can't figure out a way to shoehorn in another cooling cell, and nothing else would improve the performance.

This design generates 176 heat/tick with 29 heat/tick of internal cooling (water surroundings and the reactor supplies an additional 33), which means it accumulates 114 heat per reactor tick and has to cool down about 2 minutes for each minute it runs.

Can anyone offer advice on making a 2x3 cell reactor with better performance? --Einstein9073 00:25, 6 September 2012 (UTC)


If you are willing to build one with single use coolants, it's possible to get a 2x3 that will run full cycle.

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This design runs full cycle, as long as you can keep ice flowing, which is pretty easy to setup. Active EU/t of 200 with an efficiency of 3.33. Even without the ice flowing, if you just add two full stacks of Ice to B5 and E5, this design will run with a generation time of 153 min, running 92% of a full cycle. With no ice, it still runs for 41% of a full cycle.

New Reactor Components

The sections on all of the new reactor components, most notably vets and heat dispensers, need to be created. Does anyone know the recipes?

Mark I-O Setup

I have made a good I-0 Setup that doesnt use any SUC's and has a cooldown of mere 46 seconds.It has only a efficency of 1(I havent ever tried chain reactions due to being a beginner) but it can generate a Effective EU rating of 119.5EU/t.I made it using the applet at school :P by the way I need a setup that never melts and has a efficency of over 2,3 if possible. Oh and it has to be 1.2.5 since I play only on 1.2.5.Thanks! My setup is here:

Integrated Heat Disperser

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I think I also found a setup thats better but involves SUC.Both reactors have full outside cooling.empty spaces are FULL ice stacks.


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-IridiusTF2

Heat Mechanic in 1.106+

I'm not sure how much has changed with the new revision. The way I'm reading the article, Uranium Cells will either heat adjacent vents or the reactor hull. Do they heat other adjacent elements that are not vents? How is the heat distributed among 2, 3, or 4 valid elements? I understand the rest of it well enough, it's just how heat gets from the cells to other things that's a bit foggy. -- Lexmechanic 20:09, 10 November 2012 (CET)

Yes they do.And the heat transfer is the same.HOWEVER,the reflectors cant heat up,and I dont know the transfer of heat from multi-cell Uran units to coolants.sorry bout that.

-Iri

Plutonium

I would like to see some info on how to make a reactor to produce Plutonium. --Trifler (talk) 11:32, 5 March 2015 (CET)

When your Uranium/MOX Fuel cell runs out of durability, it always becomes a depleted Uranium/MOX Fuel cell. The same goes for double/quad cells.
Plutonium is produced by processing depleted Uranium or MOX Fuel Cells in a Thermal Centrifuge: Each Uranium Fuel Cell makes one Iron Dust, four Uranium 238, and one Tiny Pile of Plutonium; each MOX Fuel Cell makes one Tiny Pile of Plutonium, three Plutonium, and one Iron Dust. Plutonium can be made by crafting a 3x3 of Tiny Piles of Plutonium (or vice versa). The Plutonium and Uranium outputs for double or quad cells in a Thermal Centrifuge are just multiplying the outputs of a single cell by either 2 or 4 (the iron dust output is 3 for a double, 6 for a quad). Plutonium is used to make MOX Fuel Cells and Pellets of RTG Fuel.
I haven't worked out the exact mechanics of MOX yet, but apparently it lasts half as long as Uranium and gets more efficient with a higher hull temperature.
Pellets of RTG Fuel last for about 10 years IRL (forever) and go inside the Radioisotope Thermoelectric Generator. There are six slots for Pellets of RTG Fuel in this generator (they don't stack). 1 Pellet -> 1EU/t; 2 Pellets -> 2EU/t; 3 Pellets -> 4EU/t; 4 Pellets -> 8EU/t; 5 Pellets -> 16EU/t; 6 Pellets -> 32EU/t. See a pattern? The Radioisotope Thermoelectric Generator produces 2^(pellets - 1) EU/t, and it works all day/night without regard to weather or any other factors, forever.--Max Shen (talk) 14:20, 5 March 2015 (CET)
Thanks. My main interest atm is for making RTG Pellets, so that's good info. --Trifler (talk) 16:46, 5 March 2015 (CET)
Yes, MOX fuel rods do indeed rise in power output when the core temperature rises. This means that it isn't a good idea to use reactor or overclocked heat vents, or other ways of venting the core. I have found a way that produces 21772 EU/t! It is not self sustainable, but the thing is, when you hover over the nuclear reactor block in your inventory, it says "Power: 1 - 8192 EU/t". Not sure if 21772 EU is a bug or what... This reactor runs on 99% heat (very dangerous) though.

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Page split?

This page is massive and unwieldy, and fuses information from multiple versions of IC2 into one rather intimidating mess. It might be a better idea to split it up into several separate pages, perhaps making this named page more about the Nuclear Reactor block itself and moving the theory explanation to 'Nuclear Power' and 'Nuclear Power (Classic)' or something in that vein. Honestly, the size of this article is one reason I didn't touch nuclear tech for the longest time, and I finally got into it a month ago and have enjoyed it immensely since. Deucexm (talk) 23:31, 2 November 2016 (CET)

I 100% support this. I'd do it myself if I hadn't been out of the scene for long enough that I forgot which information is relevant and which isn't. Xirema (talk) 02:10, 14 March 2017 (CET)
Agreed and partially done. Old information is now at Old_Reactor_Mechanics_and_Components. Ultrapotassium (talk) 21:25, 4 March 2018 (UTC)