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  • ...ory -- typically one stack of items, thus allowing up to 64 operations per tick. However, this would require too many Overclocker Upgrades to be practical. ...n the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the machine's internal storage. As you approach this limit, you may
    5 KB (780 words) - 17:54, 10 October 2021
  • ...default, a Uranium Fuel Rod will produce 2,000,000 EU in a cycle (5 EU per tick).
    3 KB (426 words) - 12:34, 3 October 2018
  • EU/t means '''Energy unit per tick'''. It measure how fast EU is being produced or consumed. It is a derived u ...second, unless you are experiencing server [http://minecraft.gamepedia.com/Tick lag]. Therefore, under no lag conditions, the rate of EU/sec is 20x EU/t.
    3 KB (444 words) - 08:05, 16 June 2022
  • ...rouped into tiers based on the maximum [[EU]] it can output or receive per tick (EU/t).
    3 KB (377 words) - 13:27, 23 March 2017
  • * This reflector loses '''16 durability per reactor tick''':
    3 KB (483 words) - 09:43, 23 December 2016
  • :'''Reactor Tick''' - A reactor 'ticks' once every second. This is when heat, EU generation, ...ck, each pulse produces heat and EU. Uranium Cells normally pulse once per tick, but will produce one 'bonus' pulse per neighboring cell (This does not cau
    31 KB (5,157 words) - 21:30, 4 March 2018
  • In IC², '''power tier''' refers to a range of [[EU]] per tick (EU/t) by which blocks and items are grouped, which defines certain ways th
    3 KB (488 words) - 09:36, 31 December 2016
  • Speed is 2 x 4 ^ (tierlevel) EU per tick. Energy loss is 2000 * (3 - tierlevel).
    4 KB (637 words) - 03:39, 26 November 2018
  • [[EU]] / tick [[HU]] (Heat) / tick
    41 KB (6,483 words) - 07:24, 18 August 2022
  • '''EU/Tick:'''
    5 KB (837 words) - 17:43, 13 October 2019
  • ...y 1, so an adjacent quad fuel rod will reduce durability by 4 each reactor tick.
    6 KB (1,000 words) - 11:02, 23 December 2016
  • ...utputting considerable power: '''each''' [[Uranium Cell]] will output 5 EU/tick, meaning that high-output Reactors need high-level infrastructure to avoid ...FUEL & REFLECTORS>, <EU Reactor Output per tick>, <Heat Reactor Output per tick> (Heat conversion to EU)''', with the simulator code afterwards.
    14 KB (2,325 words) - 06:04, 3 August 2021
  • |change18=Reworked Luminator Code with a different tick-implementation. It's running MUCH more stable now, though i couldn't yet do
    36 KB (5,697 words) - 18:51, 26 February 2012
  • |change18=Reworked Luminator Code with a different tick-implementation. It's running MUCH more stable now, though i couldn't yet do
    37 KB (5,770 words) - 21:50, 10 February 2015
  • |change64=Fixed Nano Sabers activating for 1 tick when depleted
    37 KB (5,471 words) - 20:00, 10 February 2015

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