MedievalCraft-Mod:Class Gatherer
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= Concept would be nice, but is entirely utopic/speculative and unlikely to be implemented.
= Concept is already done and implemented into the mod.
= Concept is already (similar) done in other mods and thus should be easy to implement / Concept is trivial enough to be easy to implement.
= Concept sounds reasonable, but it isn't yet known whether it can actually be done.
Kinda a multi-purpouse class, specialised in harvesting ressources from the surface. More drops, gains and other stuff.
'Hunting' tools to get more dropps from killed animals and mobs:
Hunting Knife with low damage, increased damage for highlvl gatherers, bonus damage on animals and critical hit chance
Hunting Bow, shots arrows have similar attributes like the knife
A tool to harvest leaveblocks, apples and wool from sheeps, some sort of scissor?
Artificially crafter fertilizer for crops
Special axe to cut down a tree in a single hit
Food Packer, a special workbench that will combine multiple food items into a single high-yield, stackable one.