Difference between revisions of "IndustrialCraft-Addons:GregTech-Addon"
GregoriusT (talk | contribs) (Configexplanation) |
GregoriusT (talk | contribs) m (Fixed layout) |
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The Setup of the Coils looks as follows | The Setup of the Coils looks as follows | ||
{ | |||
XXCCCXX | XXCCCXX | ||
XCCXCCX | XCCXCCX | ||
CCXXXCC | CCXXXCC | ||
CXXFXXC | CXXFXXC | ||
CCXXXCC | CCXXXCC | ||
XCCXCCX | XCCXCCX | ||
XXCCCXX | XXCCCXX | ||
X = Nothing specific, F = Fusionreactor, C = Fusioncoils | X = Nothing specific, F = Fusionreactor, C = Fusioncoils | ||
} | |||
Every Fusionprocess has a Startenergy to trigger the Fusionchain, a Processduration with a specific EU/t-Rate, which could also cost instead of give Energy, two Inputmaterials and one Outputmaterial. The absolutly complete List of Fusionrecipes can be seen inside the Database of a GregTech-Computercube. | Every Fusionprocess has a Startenergy to trigger the Fusionchain, a Processduration with a specific EU/t-Rate, which could also cost instead of give Energy, two Inputmaterials and one Outputmaterial. The absolutly complete List of Fusionrecipes can be seen inside the Database of a GregTech-Computercube. | ||
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Here are almost all the Recipes of my Machines/Items | |||
Some of those like all the Componentitems are not disableable | |||
addonrecipes { | addonrecipes { | ||
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Pretty selfexplanatory. These are the BlockID's | |||
block { | block { | ||
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These are making your life a little bit easier | |||
Many Centrifugerecipes can be disabled here, and also a few other better Recipes | |||
Tinpincher makes you able, to use the Canningmachine for filling Fuelcans (so that you get the Tincells back) | |||
cheaperrecipes { | cheaperrecipes { | ||
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} | } | ||
You can enable Industrial Credits in Dungeons, or disable my own Dungeonloot. | |||
Also you could disable my Musicdisc-Fix for Dungeonchests | |||
dungeon { | dungeon { | ||
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} | } | ||
Here are a few Features of special Blocks/Items | |||
features { | features { | ||
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} | } | ||
The general options of my Addon, the Debugmode is just printing out the Names of all the Items, and the Names in the Oredictionary | |||
general { | general { | ||
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} | } | ||
Recipes which some Serverowners may want to disable | |||
ic2recipes { | ic2recipes { | ||
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} | } | ||
Item-ID-Config | |||
item { | item { | ||
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} | } | ||
Here you can disable certain QSuit-Features | |||
quantumsuit { | quantumsuit { | ||
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} | } | ||
Macerate silktouched Ores for double gain, or just disable it | |||
silktouchrecipes { | silktouchrecipes { | ||
CoalOreMaceration=true | CoalOreMaceration=true | ||
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} | } | ||
The moreless modified Recipes can be disabled/configured here | |||
usefullrecipes { | usefullrecipes { | ||
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} | } | ||
All list of all the UUM-Recipes, which you could disable | |||
uumrecipes { | uumrecipes { | ||
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} | } | ||
My Oregeneration in the Landscape | |||
The Iridiumprobability is at 20% per Chunk per Default | |||
worldgeneration { | worldgeneration { |
Revision as of 15:01, 10 October 2012
Introduction[edit]
Hello, fellow consumer of GregTech-Intergalactical. Here are almost all Informations about my Devices, and Materials.
The Industrial Centrifuge[edit]
You wondered about how to get Si-Cells? Well, this Device can produce them, amoung MANY other things. To create enough Si-Cells for a Solarpanel just put a Stack of Sand into a EU-Net-Connected Centrifuge, then put four Capsulecellcontainers (Tincells) into the topleft Inputslot, and wait a not too long time. The Database of the Computercube contains all the other Recipes for the Centrifuge.
If you fill Fuelcans with this Device then note, that the outputted Fuelcan can have diffrent Burnvalues. For example if you put a BC-Fuelbucket into it you will get 3x100000EU-Cans (and the Bucket), while the Soulsandrecipe only outputs 2x50000EU-Cans. Coal- and Biofuel, have the same Values as if you would use the Canningmachine for that (But you get the Tincells back).
You obviously see, that this makes Tincells even cheaper, so I included a Config to nerf the Tincellrecipe, with default of 8 Cells per 4 Tin.
The G.L.A.D.-OS GregTech-Computercube[edit]
This wonderfull Device is a Computer! But not something that interpretes your Commands, like the rpc/8e or the Computercraftcomputer, it is something with pretty usefull Applications. To switch those Applications, just click the "M"-Button in its GUI. Note that you can only open the GUI, if you are the Owner of this Device.
Application 00: Well, thats just the Startupwindow. Maybe i will improve that later with direct Links.
Application 01: The Reactorplanner. This is for simulating your Nuclearreactor. Don't forget to supply Energy, for running the Simulationprocess. The Window shows the Reactor-GUI with all your Components and their status. The Screen on the Bottom shows the Stats of the Reactorhull and the EU-Production.
There is a Copyslot on the Topright to select the Component you want to place. Shift-Left-Clicking removes a Component. The Disk-Symbols are for saving/loading the Reactorplan. The yellow nuclear Button is for starting the Simulation.
Application 02: Scanner. In this Mode the Computercube is able to scan things, like Seedbags for example. But its not for free, it needs 10000EU per scanned Object.
Application 03/04/05: Here is the Database. View all the Fusionrecipes, Centrifugerecipes and other descriptive Texts, which i added to it.
The Fusionreactor[edit]
This is the currently most efficient Way of generating Power. You can fuse two diffrent Elements together to gain Energy, or even to just create other Elements in a very energycostly Way.
To set it up you need the Fusionreactorblock itself, 24 Fusioncoils, 2 HV-Transformers, a Splittercable which you might want to place at the Output, and a way to get enough Energy to trigger the Fusion.
The Setup of the Coils looks as follows
{ XXCCCXX XCCXCCX CCXXXCC CXXFXXC CCXXXCC XCCXCCX XXCCCXX
X = Nothing specific, F = Fusionreactor, C = Fusioncoils }
Every Fusionprocess has a Startenergy to trigger the Fusionchain, a Processduration with a specific EU/t-Rate, which could also cost instead of give Energy, two Inputmaterials and one Outputmaterial. The absolutly complete List of Fusionrecipes can be seen inside the Database of a GregTech-Computercube.
The Lightningrod[edit]
The first Product released by GTI, previously known as the bane of Alblaka. This Device can create Energy out of Lightning! (what a surprise)
To set it up, you first have to craft one of the Lightningrod-Blocks. Then place 4 HV-Transformers, which are facing the Lightningrod, on the Sides of it. Now connect those 4 HV-Transformers to your Energynetwork, and you can start with the last Constructionstep. Now craft a ton of Iron Fences and place them vertically ontop of the Lightningrodblock. Pillar up as high as you can, as the higher/longer the Rod is, the larger is the probability of a Lightningstrike during a Storm (or even Rain if built high enough).
The Config (last edit for V1.26b)[edit]
Please keep that at the Bottom of the Page.
Here are almost all the Recipes of my Machines/Items
Some of those like all the Componentitems are not disableable
addonrecipes {
AESU=true ChargOMat=true Destructopack=true Fusionreactor=true Helium2Coolantcell=true IDSU=true IridiumNeutronReflector=true Iridiumblock=true LESU=true Lapotronpack=true LightHelmet=true Lightningrod=true Playerdetector=true Plutonium=true Quantumchest=true Rockcutter=true Sonictron=true Superconductorwire=true TeslaStaff=true Thorium=true UUM_Assembler=true
}
Pretty selfexplanatory. These are the BlockID's
block {
Block=254 LightSource=252 Machine=255 Ore=253
}
These are making your life a little bit easier
Many Centrifugerecipes can be disabled here, and also a few other better Recipes
Tinpincher makes you able, to use the Canningmachine for filling Fuelcans (so that you get the Tincells back)
cheaperrecipes {
Aluminium2MixedMetal=true CentrifugedClay=true CentrifugedDirt=true CentrifugedEndstone=true CentrifugedGlowstone=true CentrifugedLava=true CentrifugedNetherrack=true CentrifugedResin=true CentrifugedRubberwood=true CentrifugedSand=true CentrifugedSoulsand=true CentrifugedUranium=true Helium2Coolantcell=true Helium2Laser=true RefinedIronPiston=true Ruby2Energycrystal=true Sapphire2Lapotron=true SilverAdvCircuit=true SilverCircuit=true Slime2Rubber=true Steel2MixedMetalIngots=true SteelPiston=true TinPincher=true
}
You can enable Industrial Credits in Dungeons, or disable my own Dungeonloot. Also you could disable my Musicdisc-Fix for Dungeonchests
dungeon {
DungeonICredits=false DungeonLoot=true DungeonMusicDiscFix=true
}
Here are a few Features of special Blocks/Items
features {
Reactorplanner=true Seedscanner=true
}
The general options of my Addon, the Debugmode is just printing out the Names of all the Items, and the Names in the Oredictionary
general {
Debug=true
}
Recipes which some Serverowners may want to disable
ic2recipes {
QSuithelmet=true QSuitpants=true QSuitplate=true QSuitshoes=true
}
Item-ID-Config
item {
Aluminiumdust=21025 Aluminiumingot=21024 Bauxitedust=21026 Credit1=21019 Credit512=21022 Credit64=21021 Credit8=21020 D_Cell=21001 Datachip=21041 Dataorb=21043 Destructopack=21033 EmeraldCircuit=21039 H_Cell=21000 HandheldSonictron=21032 He3_Cell=21006 He_Cell=21003 Heliumcoolant060k=21034 Heliumcoolant120k=21035 Heliumcoolant180k=21036 Iridiumingot=21023 Lamphelmet=21044 LapotronicCircuit=21038 LapotronicEnergycrystal=21037 Lapotronpack=21045 Li_Cell=21005 Neutronreflector=21040 Plutonium1=21051 Plutonium2=21052 Plutonium4=21053 Rockcutter=21046 Ruby=21016 Sapphire=21017 Si_Cell=21007 SilverIngot=21018 Superconductor=21042 T_Cell=21002 Teslastaff=21047 Thorium1=21048 Thorium2=21049 Thorium4=21050 W_Cell=21004
}
Here you can disable certain QSuit-Features
quantumsuit {
QChestFireprotection=true QChestInvincibility=true QHelmetAirRefill=true QHelmetHungerRefill=true QHelmetLamp=true QHelmetPoisonCure=true
}
Macerate silktouched Ores for double gain, or just disable it
silktouchrecipes {
CoalOreMaceration=true DiamondOreMaceration=true GemOreMaceration=true IridiumOreMaceration=true LapisOreMaceration=true RedstoneOreMaceration=true UraniumOreMaceration=true
}
The moreless modified Recipes can be disabled/configured here
usefullrecipes {
Compress2Storageblock=true ExpensiveNukeRecipe=true ExpensiveSolarRecipe=true ExpensiveWindRecipe=true Storageblock2Macerator=true TincellsPer4Tin=8 WatermillReverseCrafting=true
}
All list of all the UUM-Recipes, which you could disable
uumrecipes {
UUM2Bone=true UUM2Cactus=true UUM2ChiseledStone=true UUM2Clay=true UUM2Coal=true UUM2Cocoa=true UUM2Copper=true UUM2Diamonds=true UUM2Enderpearl=true UUM2Feathers=true UUM2Flint=true UUM2Gems=true UUM2Glass=true UUM2Glowstone=true UUM2Gold=true UUM2Grass=true UUM2Gunpowder=true UUM2Ink=true UUM2Iridium=true UUM2Iron=true UUM2Lapis=true UUM2Lava=true UUM2Moss=true UUM2Mycelium=true UUM2Netherrack=true UUM2Obsidian=true UUM2Redstone=true UUM2Resin=true UUM2Rock=true UUM2Sandstone=true UUM2Silver=true UUM2Snowballs=true UUM2Snowblock=true UUM2Sugarcane=true UUM2Tin=true UUM2Vines=true UUM2Water=true UUM2Wood=true UUM2Wool=true
}
My Oregeneration in the Landscape The Iridiumprobability is at 20% per Chunk per Default
worldgeneration {
Bauxiteore=true IridiumProbability=20 Iridiumore=true Rubyore=true Sapphireore=true Silverore=true
}