Difference between revisions of "User talk:Starwave"

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(added Coolant physics category)
(added heat switch category)
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== Uranium physics in 1.106+ ==
== Uranium physics in 1.106+ ==
Used variables:
Used variables:
*n: Nearby uranium cells
*n: Nearby uranium cells (by "nearby" I mean one slot horizontally or vertically)
*p: Amount of pulses this reactor tick
*p: Amount of pulses this reactor tick
*h: Heat produced this reactor tick
*h: Heat produced this reactor tick
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== Coolant physics in 1.106+ ==
== Coolant physics in 1.106+ ==
There are 2 types of coolant capacitors:
As uranium reactions produce heat and coolant is what you need to not let your reactor melt. In order to do so you can use one of these:
*The coolant cell. There are 3 types of it which can store up to 10K, 30K or 60K heat and you can get that heat out again. Be careful tough, as it will break when being heated beyond the max heat value.
*The coolant cell. There are 3 types of coolant cells which can store up to 10K, 30K or 60K heat and you can get that heat out again. Be careful tough, as it will break when being heated beyond the max heat value.
*The condensator. There are 2 types of the condensator, the RSH (20K) and the LZH (100K). They are pretty much coolant cells but can store more heat, will not break when reaching their heat cap but you can still get the heat out again.
*The condensator. There are 2 types of the condensator, the RSH (20K) and the LZH (100K). They are pretty much coolant cells but can store more heat, will not break when reaching their heat cap but you can still get the heat out again.
Additionally you can "repair" them using redstone (and lapis for the LZH). Redstone fills up a RSH by 10K a LZH by 5K and lapis fills a LZH by 40K.
Additionally you can "repair" them using redstone (and lapis for the LZH). Redstone fills up a RSH by 10K a LZH by 5K and lapis fills a LZH by 40K.
*If you want to heat the reactor instead, you can use a heating cell. They stack to 64 and heat every adjacent component by stack size until it reaches stack size * 1000.


== Heat switch physics in 1.106+ ==
== Heat switch physics in 1.106+ ==
Coming soon...
 
Heat switches distribute the heat of themselves, the reactor and the nearby components, until they all have the same heat compared to their respective max heat.
 
Used Variables:
*Tm: max heat
*Ts: side heat transfer rate
*Tr: reactor heat transfer rate
 
There are 4 types of heat switches or heat exchangers:
*The (normal) heat exchanger.
**Tm = 2500
**Ts = 12
**Tr = 4
 
*The advanced heat exchanger, which is just the upgraded version of the normal one.
**Tm = 10000
**Ts = 24
**Tr = 8
 
*The component heat exchanger.
**Tm = 5000
**Ts = 36
**Tr = 0
 
*The reactor heat exchanger.
**Tm = 5000
**Ts = 0
**Tr = 72


== Heat vent physics in 1.106+ ==
== Heat vent physics in 1.106+ ==
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***4 / 60 / 25
***4 / 60 / 25


** Dual uranium cell: (n / h / e)
**Dual uranium cell: (n / h / e)
***0 /  24 / 20
***0 /  24 / 20
***1 /  48 / 30
***1 /  48 / 30
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***4 / 168 / 60
***4 / 168 / 60


** Quad uranium cell: (n / h / e)
**Quad uranium cell: (n / h / e)
***0 /  96 /  60
***0 /  96 /  60
***1 / 160 /  80
***1 / 160 /  80
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If you need help with reactor calculation, don't understand parts of this formula or find a mistake, please contact me.
If you need help with reactor calculation, don't understand parts of this formula or find a mistake, please contact me.
Note: Yes I have actually found everything out myself except for some basic things that Alblaka wrote [http://forum.industrial-craft.net/index.php?page=Thread&threadID=7659.com here] (for the copyright stuff).

Revision as of 18:38, 21 September 2012

Uranium physics in 1.106+[edit]

Used variables:

  • n: Nearby uranium cells (by "nearby" I mean one slot horizontally or vertically)
  • p: Amount of pulses this reactor tick
  • h: Heat produced this reactor tick
  • e: Energy produced this reactor tick
  • c: Amount of cells in this item

A uranium cell will always pulse once plus the amount of cells that are directly adjacent (and contain uranium):

  • p = 1 + n

Addition: To compensate dual and quad cells you should use:

  • p = 1 + floor(c / 2) + n

A uranium cell will always create heat and energy based on how often it ticks per reactor tick:

  • h = 2 * p * (p + 1)
  • e = 5 * p

Addition: To compensate dual and quad cells you should use:

  • h = 2 * c * p * (p + 1)
  • e = 5 * c * p

Coolant physics in 1.106+[edit]

As uranium reactions produce heat and coolant is what you need to not let your reactor melt. In order to do so you can use one of these:

  • The coolant cell. There are 3 types of coolant cells which can store up to 10K, 30K or 60K heat and you can get that heat out again. Be careful tough, as it will break when being heated beyond the max heat value.
  • The condensator. There are 2 types of the condensator, the RSH (20K) and the LZH (100K). They are pretty much coolant cells but can store more heat, will not break when reaching their heat cap but you can still get the heat out again.

Additionally you can "repair" them using redstone (and lapis for the LZH). Redstone fills up a RSH by 10K a LZH by 5K and lapis fills a LZH by 40K.

  • If you want to heat the reactor instead, you can use a heating cell. They stack to 64 and heat every adjacent component by stack size until it reaches stack size * 1000.

Heat switch physics in 1.106+[edit]

Heat switches distribute the heat of themselves, the reactor and the nearby components, until they all have the same heat compared to their respective max heat.

Used Variables:

  • Tm: max heat
  • Ts: side heat transfer rate
  • Tr: reactor heat transfer rate

There are 4 types of heat switches or heat exchangers:

  • The (normal) heat exchanger.
    • Tm = 2500
    • Ts = 12
    • Tr = 4
  • The advanced heat exchanger, which is just the upgraded version of the normal one.
    • Tm = 10000
    • Ts = 24
    • Tr = 8
  • The component heat exchanger.
    • Tm = 5000
    • Ts = 36
    • Tr = 0
  • The reactor heat exchanger.
    • Tm = 5000
    • Ts = 0
    • Tr = 72

Heat vent physics in 1.106+[edit]

Coming soon...

Conclusion[edit]

  • Uranium cells:
    • Basic Formulas:
      • h = 2 * c * (1 + floor(c / 2) + n) * (2 + floor(c / 2) + n)
      • e = 5 * c * (1 + floor(c / 2) + n)
    • Single uranium cell: (n / h / e)
      • 0 / 4 / 5
      • 1 / 12 / 10
      • 2 / 24 / 15
      • 3 / 40 / 20
      • 4 / 60 / 25
    • Dual uranium cell: (n / h / e)
      • 0 / 24 / 20
      • 1 / 48 / 30
      • 2 / 80 / 40
      • 3 / 120 / 50
      • 4 / 168 / 60
    • Quad uranium cell: (n / h / e)
      • 0 / 96 / 60
      • 1 / 160 / 80
      • 2 / 240 / 100
      • 3 / 336 / 120
      • 4 / 448 / 140


If you need help with reactor calculation, don't understand parts of this formula or find a mistake, please contact me. Note: Yes I have actually found everything out myself except for some basic things that Alblaka wrote here (for the copyright stuff).