Difference between revisions of "Talk:Mining Laser"

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(Removing the question section, as it was explained on item page)
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* High power says the beam travels 64 blocks, but that it will break 128+ blocks of dirt.  Is this a distance discrepancy, or does the beam act in an area wider than 1 block?  --[[User:Kmartinator|Kmartinator]] 22:02, 8 March 2012 (CET)
* High power says the beam travels 64 blocks, but that it will break 128+ blocks of dirt.  Is this a distance discrepancy, or does the beam act in an area wider than 1 block?  --[[User:Kmartinator|Kmartinator]] 22:02, 8 March 2012 (CET)
== Super Heat-mode= part of Industrium Conflict ? ==
I think Super Heat mode has been added in order to be useful of Industrium Conflict, maybe for being compatible with something like the Faction Pluggin and allowing player to destroy oponent claims or it could simply be more powerful on player, or even it could be a part of a system working a bit like Faction.
Advices ?

Revision as of 20:23, 21 May 2012

can mining laser break Reinforced Glass ? Thanks , LightKnight

problems with testing yourself?

Outdated parts of this article.[edit]

This part is outdated now.

Mining Normal beam, average power 1250 (80 shots) 3.5 hearts 64 blocks 6 (stone), 24 (dirt) Low-Focus Very short-range beam, small power 100 (1000 shots) 0.5 hearts 3 blocks 1 (stone), 2 (dirt) Long-Range High-powered beam, high power 5000 (20 shots) 10 hearts 64 blocks 27 (stone), 128+ (dirt) Scatter 25 beams, 5x5 square formation, average power per beam 10,000 (10 shots) 2.5 hearts 64 blocks 16 (stone), 16 (dirt) Explosive The beam explodes upon touching a block 5000 (20 shots) 3.5 hearts 64 blocks 2 (stone), 5 (dirt) Horizontal The beam will travel perfectly horizontally. Presumed to be similar to mining mode. 1250 (80 shots) 3.5 hearts 64 blocks 6 (stone), 24 (dirt)

  • High power says the beam travels 64 blocks, but that it will break 128+ blocks of dirt. Is this a distance discrepancy, or does the beam act in an area wider than 1 block? --Kmartinator 22:02, 8 March 2012 (CET)

Super Heat-mode= part of Industrium Conflict ?[edit]

I think Super Heat mode has been added in order to be useful of Industrium Conflict, maybe for being compatible with something like the Faction Pluggin and allowing player to destroy oponent claims or it could simply be more powerful on player, or even it could be a part of a system working a bit like Faction. Advices ?