MedievalCraft-Mod:Updates
v0.9875_05
- Critical Crash regarding incorrect usage of Tradeboxes fixed
v0.9875_04
- Mixer GUI crash fixed. Damn NPE
v0.9875_03
- Fixed Clay Crafting and Training Dummy recipe
v0.9875_02
- Fixed Notch's MobSpawner Code to NOT spawn desyn'd mobs in SMP anymore
v0.9875
- Fixed Stone and Iron Shields on Servers
- Fixed equipped Pumpkins causing crashes
- Fixed the Mixer GUI display. It's somewhat inaccurate now, though
- Herbal Bandages can now crafted with every flower
- MobSpawners now spawn Zombies by default, i will use this to set up a PvE arena :D
- Entirely useless Hay block
- DummyBlock for training setups (using Hay as ingrident)
- Spikes for the SiegeMaster. Impale intruders. And afterwards wipe their blood of the spikes with a waterbucket :D
- Nerfed Poison. Yes noone complained about it yet, but once you run into a couple of poisoned spikes, you WOULD have noticed why
- Potions directly applyable to other Living things. Do you remember how difficult it is to retrieve milk from a cow? It's same difficult to apply potions to other people. If you try to poison someone, do it on your own danger. And keep an antidote ready
- Added some more xxx that can be refined into Alch-Ingridents
- Sickle,a tool to harvest wheat more realistically
- Added a couple of server-admin-toggleable premium options on request of killerbeez. Supporting him with this option (so he can decrease the server running costs) is the least i can do for his awesome hosting :D
v0.975
- Fixed Builder-exp being to low by adding another early-game-action awarding exp. Feel free to figure it out
- Builder can now craft clay starting with level 10. However, the recipe will get more efficient on levels 40 and 70
- Miners can now craft Advanced Furnaces beginning with level 10
- Said AdvFurnaces won't crash the server anymore or turn into normal furnaces when punched.
v0.95_03
- Fixed GateBlock and Longsword recipe
- Fixed Bandages-Crafting crashing the server
v0.95
- 1.6.6 compatible
- Finally, after ~6 weeks of work this mod is released.
Still, it's a prerelease, a few sprites and a couple of functions are still missing. I consider it 95% playable, though, thus the release^^
Read the instructions, probably read the post and grap a server.
MedievalRage (Main server) is atm not updated (It's still on the closed beta 0.80) and will hopefully be patched within the next few hours
v0.80
- 1.5_01 compatible only
- is SMP compatible
- got many stuff and other general changes