Module:Grid
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This module is a WIP (work in progress), but is still being called by {{Grid/Crafting Table}}
, so any changes should be tested to avoid inconvenience.
Related Links[edit]
- Module:Grid/Aliases - list of aliases to automatically fix certain grid tooltips
- Template:Grid - the wiki template that this expands into
The above documentation is transcluded from Module:Grid/doc. (edit | history)
--<syntaxhighlight lang="lua"> local p = {} -- Individual cell function p.grid(item) if (item == nil) then return { } end local iLink = nil local iNum= math.floor( string.match(item, ',%s*(%d+)' ) or 0 ) local iName = string.sub(string.match(item, '.+,') or item..' ', 1, -2) local tooltip = string.match(item, '%[.+%]') if tooltip ~= nil then iName = string.sub(iName, string.len(tooltip)+1) tooltip = string.sub(tooltip,2,-2) end local hasPercentage = string.match(item, "[%%]") local aliases = mw.loadData('Module:Grid/Aliases') if tooltip == nil then if aliases[iName] then tooltip = aliases[iName] end else if aliases[tooltip] then tooltip = aliases[tooltip] end end if(iName:find("~")) then iLink = string.match(iName, '~([%a%s-]+)') iName = string.match(iName, '([%a%s-]+)~') end paras = { } paras["name"] = iName if(iLink ~= nil) then paras["link"]=iLink end if(iNum > 1 or hasPercentage) then paras["number"]=iNum end if(hasPercentage) then paras["percent"]="x" end if(tooltip ~= nil) then paras["tooltip"]=tooltip end return paras end -- Gets a cell or animated cell function p.cell(f, item) if (item == nil) then return '' end if (item:find(';')) then local text = '<div class=\"animated-grids\">' for frame in mw.text.gsplit( item, '%s*;%s*' ) do text = text .. '<span class=\"animated-grid\">' if frame == 'Blank' or frame == 'blank' then text = text .. '' else text = text .. f:expandTemplate{ title='Grid', args = p.grid(frame) } end text = text .. '</span>' end text = text .. '</div>' return text end return f:expandTemplate{ title='Grid', args = p.grid(item) } end --[[ function p.liquid(f, item) if (item == nil) then return '' end local text = '' for i=1,3,1 do text = text .. f:expandTemplate{ title='Grid', args = p.grid(item) } end return text end --]] function p.gc ( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args end return p.cell(f, (args[1] or args.name)) end function p.craftingTable( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args end local gridArgs = { A1=p.cell(f, args.A1), A2=p.cell(f, args.A2), A3=p.cell(f, args.A3), B1=p.cell(f, args.B1), B2=p.cell(f, args.B2), B3=p.cell(f, args.B3), C1=p.cell(f, args.C1), C2=p.cell(f, args.C2), C3=p.cell(f, args.C3), Output=p.cell(f, args.Output), Break=args.Break } return f:expandTemplate{ title='Crafting', args= gridArgs} end function p.furnace( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args end local gridArgs = { Input=p.cell(f, (args.Input or args.Top)), Fuel=p.cell(f, (args.Fuel or args.Bottom)), Output=p.cell(f, args.Output), Break=args.Break } return f:expandTemplate{ title='Crafting/Furnace', args= gridArgs} end function p.turningNumber(number) if number == '1' then return 22 elseif number == '2' then return 44 elseif number == '3' then return 66 elseif number == '4' then return 88 else return 110 end end function p.turning(f) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args end local gridArgs = {Output=p.cell(f, args.Output)} if args.float or args.Float then gridArgs.float = args.float or args.Float end if args.Output == nil then return f:expandTemplate{title='Grid/Turning Table/Return', args=gridArgs} end --[[gridArgs.Type = string.sub(mw.text.split(args.Output,"%s* %s*")[1],2,-1) local valid = {Wooden=true, Iron=true} if valid[gridArgs.Type] == nil then --Someone's done a boo boo. return f:expandTemplate{title='Grid/Turning Table/Return', args=gridArgs} end--]] gridArgs.Type = 'Iron' if gridArgs.Type == 'Wooden' then local bounce = 3 else local bounce = 5 end if args.Layout ~= nil and args.Layout:find(',') then local layout = mw.text.split(args.Layout,"%g*,%g*") gridArgs.n1 = p.turningNumber(layout[1]) gridArgs.n2 = p.turningNumber(layout[2]) gridArgs.n3 = p.turningNumber(layout[3] or bounce) gridArgs.n4 = p.turningNumber(layout[4] or bounce) gridArgs.n5 = p.turningNumber(layout[5] or bounce) else bounce = p.turningNumber(bounce) gridArgs.n1 = bounce gridArgs.n2 = bounce gridArgs.n3 = bounce gridArgs.n4 = bounce gridArgs.n5 = bounce end return f:expandTemplate{title='Grid/Turning Table/Return', args=gridArgs} end return p --</syntaxhighlight>