Difference between revisions of "Module:Grid"
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m (Ahh, oops) |
m (This should be everything on the template now) |
||
Line 162: | Line 162: | ||
end | end | ||
function p.turningBarrel(number,t) | |||
if t == nil then | |||
if number == '1' then return 38 | |||
elseif number == '2' then return 46 | |||
elseif number == '3' then return 52 | |||
elseif number == '4' then return 58 | |||
else return 64 | |||
end | |||
else | |||
if number == '1' then return 26 | |||
elseif number == '2' then return 20 | |||
elseif number == '3' then return 14 | |||
elseif number == '4' then return 6 | |||
else return 0 | |||
end | |||
end | |||
end | |||
function p.turning(f) | function p.turning(f) | ||
Line 172: | Line 189: | ||
if args.Output == nil then return f:expandTemplate{title='Grid/Turning Table/Return', args=gridArgs} end | if args.Output == nil then return f:expandTemplate{title='Grid/Turning Table/Return', args=gridArgs} end | ||
local valid = {Drill='Iron', Handle='Iron'} | |||
local valid = { | if valid[args.Output] == nil then | ||
if valid[ | |||
return f:expandTemplate{title='Grid/Turning Table/Return', args=gridArgs} | return f:expandTemplate{title='Grid/Turning Table/Return', args=gridArgs} | ||
else | |||
gridArgs.Type = valid[args.Output] | |||
end | |||
if gridArgs.Type == 'Wooden' then | if gridArgs.Type == 'Wooden' then | ||
local bounce = 3 | local bounce = 3 | ||
Line 188: | Line 205: | ||
local layout = mw.text.split(args.Layout,"%g*,%g*") | local layout = mw.text.split(args.Layout,"%g*,%g*") | ||
gridArgs.n1 = p.turningNumber(layout[1]) | gridArgs.n1 = p.turningNumber(layout[1]) | ||
gridArgs.b1 = p.turningBarrel(layout[1]) | |||
gridArgs.b1t = p.turningBarrel(layout[1],1) | |||
gridArgs.n2 = p.turningNumber(layout[2]) | gridArgs.n2 = p.turningNumber(layout[2]) | ||
gridArgs.b2 = p.turningBarrel(layout[2]) | |||
gridArgs.b2t = p.turningBarrel(layout[2],1) | |||
gridArgs.n3 = p.turningNumber(layout[3] or bounce) | gridArgs.n3 = p.turningNumber(layout[3] or bounce) | ||
gridArgs.b3 = p.turningBarrel(layout[3] or bounce) | |||
gridArgs.b3t = p.turningBarrel((layout[3] or bounce),1) | |||
gridArgs.n4 = p.turningNumber(layout[4] or bounce) | gridArgs.n4 = p.turningNumber(layout[4] or bounce) | ||
gridArgs.b4 = p.turningBarrel(layout[4] or bounce) | |||
gridArgs.b4t = p.turningBarrel((layout[4] or bounce),1) | |||
gridArgs.n5 = p.turningNumber(layout[5] or bounce) | gridArgs.n5 = p.turningNumber(layout[5] or bounce) | ||
gridArgs.b5 = p.turningBarrel(layout[5] or bounce) | |||
gridArgs.b5t = p.turningBarrel((layout[5] or bounce),1) | |||
else | else | ||
barrelbounce = p.turningBarrel(bounce) | |||
barreltbounce = p.turningBarrel(bounce,1) | |||
bounce = p.turningNumber(bounce) | bounce = p.turningNumber(bounce) | ||
gridArgs.n1 = bounce | gridArgs.n1 = bounce | ||
gridArgs.b1 = barrelbounce | |||
gridArgs.b1t = barreltbounce | |||
gridArgs.n2 = bounce | gridArgs.n2 = bounce | ||
gridArgs.b2 = barrelbounce | |||
gridArgs.b2t = barreltbounce | |||
gridArgs.n3 = bounce | gridArgs.n3 = bounce | ||
gridArgs.b3 = barrelbounce | |||
gridArgs.b3t = barreltbounce | |||
gridArgs.n4 = bounce | gridArgs.n4 = bounce | ||
gridArgs.b4 = barrelbounce | |||
gridArgs.b4t = barreltbounce | |||
gridArgs.n5 = bounce | gridArgs.n5 = bounce | ||
gridArgs.b5 = barrelbounce | |||
gridArgs.b5t = barreltbounce | |||
end | end | ||
Revision as of 22:04, 13 March 2015
This module is a WIP (work in progress), but is still being called by {{Grid/Crafting Table}}
, so any changes should be tested to avoid inconvenience.
Related Links[edit]
- Module:Grid/Aliases - list of aliases to automatically fix certain grid tooltips
- Template:Grid - the wiki template that this expands into
The above documentation is transcluded from Module:Grid/doc. (edit | history)
--<syntaxhighlight lang="lua"> local p = {} -- Individual cell function p.grid(item) if (item == nil) then return { } end local iLink = nil local iNum= math.floor( string.match(item, ',%s*(%d+)' ) or 0 ) local iName = string.sub(string.match(item, '.+,') or item..' ', 1, -2) local tooltip = string.match(item, '%[.+%]') if tooltip ~= nil then iName = string.sub(iName, string.len(tooltip)+1) tooltip = string.sub(tooltip,2,-2) end local hasPercentage = string.match(item, "[%%]") local aliases = mw.loadData('Module:Grid/Aliases') if tooltip == nil then if aliases[iName] then tooltip = aliases[iName] end else if aliases[tooltip] then tooltip = aliases[tooltip] end end if(iName:find("~")) then iLink = string.match(iName, '~([%a%s-]+)') iName = string.match(iName, '([%a%s-]+)~') end paras = { } paras["name"] = iName if(iLink ~= nil) then paras["link"]=iLink end if(iNum > 1 or hasPercentage) then paras["number"]=iNum end if(hasPercentage) then paras["percent"]="x" end if(tooltip ~= nil) then paras["tooltip"]=tooltip end return paras end -- Gets a cell or animated cell function p.cell(f, item) if (item == nil) then return '' end if (item:find(';')) then local text = '<div class=\"animated-grids\">' for frame in mw.text.gsplit( item, '%s*;%s*' ) do text = text .. '<span class=\"animated-grid\">' if frame == 'Blank' or frame == 'blank' then text = text .. '' else text = text .. f:expandTemplate{ title='Grid', args = p.grid(frame) } end text = text .. '</span>' end text = text .. '</div>' return text end return f:expandTemplate{ title='Grid', args = p.grid(item) } end --[[ function p.liquid(f, item) if (item == nil) then return '' end local text = '' for i=1,3,1 do text = text .. f:expandTemplate{ title='Grid', args = p.grid(item) } end return text end --]] function p.gc ( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args end return p.cell(f, (args[1] or args.name)) end function p.craftingTable( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args end local gridArgs = { A1=p.cell(f, args.A1), A2=p.cell(f, args.A2), A3=p.cell(f, args.A3), B1=p.cell(f, args.B1), B2=p.cell(f, args.B2), B3=p.cell(f, args.B3), C1=p.cell(f, args.C1), C2=p.cell(f, args.C2), C3=p.cell(f, args.C3), Output=p.cell(f, args.Output), Break=args.Break } return f:expandTemplate{ title='Crafting', args= gridArgs} end function p.furnace( f ) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args end local gridArgs = { Input=p.cell(f, (args.Input or args.Top)), Fuel=p.cell(f, (args.Fuel or args.Bottom)), Output=p.cell(f, args.Output), Break=args.Break } return f:expandTemplate{ title='Crafting/Furnace', args= gridArgs} end function p.turningNumber(number) if number == '1' then return 22 elseif number == '2' then return 44 elseif number == '3' then return 66 elseif number == '4' then return 88 else return 110 end end function p.turningBarrel(number,t) if t == nil then if number == '1' then return 38 elseif number == '2' then return 46 elseif number == '3' then return 52 elseif number == '4' then return 58 else return 64 end else if number == '1' then return 26 elseif number == '2' then return 20 elseif number == '3' then return 14 elseif number == '4' then return 6 else return 0 end end end function p.turning(f) local args = f if f == mw.getCurrentFrame() then args = f:getParent().args end local gridArgs = {Output=p.cell(f, args.Output)} if args.float or args.Float then gridArgs.float = args.float or args.Float end if args.Output == nil then return f:expandTemplate{title='Grid/Turning Table/Return', args=gridArgs} end local valid = {Drill='Iron', Handle='Iron'} if valid[args.Output] == nil then return f:expandTemplate{title='Grid/Turning Table/Return', args=gridArgs} else gridArgs.Type = valid[args.Output] end if gridArgs.Type == 'Wooden' then local bounce = 3 else local bounce = 5 end if args.Layout ~= nil and args.Layout:find(',') then local layout = mw.text.split(args.Layout,"%g*,%g*") gridArgs.n1 = p.turningNumber(layout[1]) gridArgs.b1 = p.turningBarrel(layout[1]) gridArgs.b1t = p.turningBarrel(layout[1],1) gridArgs.n2 = p.turningNumber(layout[2]) gridArgs.b2 = p.turningBarrel(layout[2]) gridArgs.b2t = p.turningBarrel(layout[2],1) gridArgs.n3 = p.turningNumber(layout[3] or bounce) gridArgs.b3 = p.turningBarrel(layout[3] or bounce) gridArgs.b3t = p.turningBarrel((layout[3] or bounce),1) gridArgs.n4 = p.turningNumber(layout[4] or bounce) gridArgs.b4 = p.turningBarrel(layout[4] or bounce) gridArgs.b4t = p.turningBarrel((layout[4] or bounce),1) gridArgs.n5 = p.turningNumber(layout[5] or bounce) gridArgs.b5 = p.turningBarrel(layout[5] or bounce) gridArgs.b5t = p.turningBarrel((layout[5] or bounce),1) else barrelbounce = p.turningBarrel(bounce) barreltbounce = p.turningBarrel(bounce,1) bounce = p.turningNumber(bounce) gridArgs.n1 = bounce gridArgs.b1 = barrelbounce gridArgs.b1t = barreltbounce gridArgs.n2 = bounce gridArgs.b2 = barrelbounce gridArgs.b2t = barreltbounce gridArgs.n3 = bounce gridArgs.b3 = barrelbounce gridArgs.b3t = barreltbounce gridArgs.n4 = bounce gridArgs.b4 = barrelbounce gridArgs.b4t = barreltbounce gridArgs.n5 = bounce gridArgs.b5 = barrelbounce gridArgs.b5t = barreltbounce end return f:expandTemplate{title='Grid/Turning Table/Return', args=gridArgs} end return p --</syntaxhighlight>